Class CrossbowAttack<E extends Mob & CrossbowAttackMob, T extends LivingEntity>
java.lang.Object
net.minecraft.world.entity.ai.behavior.Behavior<E>
net.minecraft.world.entity.ai.behavior.CrossbowAttack<E,T>
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BehaviorControl<E>
public class CrossbowAttack<E extends Mob & CrossbowAttackMob, T extends LivingEntity>
extends Behavior<E>
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Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class Behavior
Behavior.Status -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate intprivate CrossbowAttack.CrossbowStateprivate static final intFields inherited from class Behavior
DEFAULT_DURATION, entryCondition -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected booleancanStillUse(ServerLevel level, E body, long timestamp) protected booleancheckExtraStartConditions(ServerLevel level, E body) private voidcrossbowAttack(E body, LivingEntity target) private static LivingEntitygetAttackTarget(LivingEntity body) private voidlookAtTarget(Mob body, LivingEntity target) protected voidstop(ServerLevel level, E body, long timestamp) protected voidtick(ServerLevel level, E body, long timestamp) Methods inherited from class Behavior
debugString, doStop, getRequiredMemories, getStatus, hasRequiredMemories, start, tickOrStop, timedOut, tryStart
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Field Details
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TIMEOUT
private static final int TIMEOUT- See Also:
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attackDelay
private int attackDelay -
crossbowState
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Constructor Details
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CrossbowAttack
public CrossbowAttack()
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Method Details
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checkExtraStartConditions
- Overrides:
checkExtraStartConditionsin classBehavior<E extends Mob & CrossbowAttackMob>
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canStillUse
- Overrides:
canStillUsein classBehavior<E extends Mob & CrossbowAttackMob>
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tick
- Overrides:
tickin classBehavior<E extends Mob & CrossbowAttackMob>
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stop
- Overrides:
stopin classBehavior<E extends Mob & CrossbowAttackMob>
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crossbowAttack
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lookAtTarget
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getAttackTarget
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