Class SoundEvents
java.lang.Object
net.minecraft.sounds.SoundEvents
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Map<CatSoundVariants.SoundSet, CatSoundVariant> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final Holder.Reference<SoundEvent> static final Map<ChickenSoundVariants.SoundSet, ChickenSoundVariant> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Map<CowSoundVariants.SoundSet, CowSoundVariant> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final ImmutableList<Holder.Reference<SoundEvent>> static final intstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final 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SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> 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SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Map<PigSoundVariants.SoundSet, PigSoundVariant> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic 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SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic 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static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final 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SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final Holder<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final 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SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final Map<WolfSoundVariants.SoundSet, WolfSoundVariant> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final Holder.Reference<SoundEvent> static final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEventstatic final SoundEvent -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate static SoundEventprivate static SoundEventregister(Identifier id) private static SoundEventregister(Identifier id, Identifier soundId) private static Holder<SoundEvent> register(Identifier id, Identifier soundId, float range) private static Map<CatSoundVariants.SoundSet, CatSoundVariant> private static Map<ChickenSoundVariants.SoundSet, ChickenSoundVariant> private static Map<CowSoundVariants.SoundSet, CowSoundVariant> private static Holder.Reference<SoundEvent> private static Holder.Reference<SoundEvent> private static Holder.Reference<SoundEvent> registerForHolder(Identifier id, Identifier soundId) private static ImmutableList<Holder.Reference<SoundEvent>> private static Map<PigSoundVariants.SoundSet, PigSoundVariant> private static Map<WolfSoundVariants.SoundSet, WolfSoundVariant>
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Field Details
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ALLAY_AMBIENT_WITH_ITEM
-
ALLAY_AMBIENT_WITHOUT_ITEM
-
ALLAY_DEATH
-
ALLAY_HURT
-
ALLAY_ITEM_GIVEN
-
ALLAY_ITEM_TAKEN
-
ALLAY_THROW
-
AMBIENT_CAVE
-
AMBIENT_BASALT_DELTAS_ADDITIONS
-
AMBIENT_BASALT_DELTAS_LOOP
-
AMBIENT_BASALT_DELTAS_MOOD
-
AMBIENT_CRIMSON_FOREST_ADDITIONS
-
AMBIENT_CRIMSON_FOREST_LOOP
-
AMBIENT_CRIMSON_FOREST_MOOD
-
AMBIENT_NETHER_WASTES_ADDITIONS
-
AMBIENT_NETHER_WASTES_LOOP
-
AMBIENT_NETHER_WASTES_MOOD
-
AMBIENT_SOUL_SAND_VALLEY_ADDITIONS
-
AMBIENT_SOUL_SAND_VALLEY_LOOP
-
AMBIENT_SOUL_SAND_VALLEY_MOOD
-
AMBIENT_WARPED_FOREST_ADDITIONS
-
AMBIENT_WARPED_FOREST_LOOP
-
AMBIENT_WARPED_FOREST_MOOD
-
AMBIENT_UNDERWATER_ENTER
-
AMBIENT_UNDERWATER_EXIT
-
AMBIENT_UNDERWATER_LOOP
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
-
AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
-
AMETHYST_BLOCK_BREAK
-
AMETHYST_BLOCK_CHIME
-
AMETHYST_BLOCK_FALL
-
AMETHYST_BLOCK_HIT
-
AMETHYST_BLOCK_PLACE
-
AMETHYST_BLOCK_RESONATE
-
AMETHYST_BLOCK_STEP
-
AMETHYST_CLUSTER_BREAK
-
AMETHYST_CLUSTER_FALL
-
AMETHYST_CLUSTER_HIT
-
AMETHYST_CLUSTER_PLACE
-
AMETHYST_CLUSTER_STEP
-
ANCIENT_DEBRIS_BREAK
-
ANCIENT_DEBRIS_STEP
-
ANCIENT_DEBRIS_PLACE
-
ANCIENT_DEBRIS_HIT
-
ANCIENT_DEBRIS_FALL
-
ANVIL_BREAK
-
ANVIL_DESTROY
-
ANVIL_FALL
-
ANVIL_HIT
-
ANVIL_LAND
-
ANVIL_PLACE
-
ANVIL_STEP
-
ANVIL_USE
-
ARMADILLO_EAT
-
ARMADILLO_HURT
-
ARMADILLO_HURT_REDUCED
-
ARMADILLO_AMBIENT
-
ARMADILLO_STEP
-
ARMADILLO_DEATH
-
ARMADILLO_ROLL
-
ARMADILLO_LAND
-
ARMADILLO_SCUTE_DROP
-
ARMADILLO_UNROLL_FINISH
-
ARMADILLO_PEEK
-
ARMADILLO_UNROLL_START
-
ARMADILLO_BRUSH
-
ARMOR_EQUIP_CHAIN
-
ARMOR_EQUIP_DIAMOND
-
ARMOR_EQUIP_ELYTRA
-
ARMOR_EQUIP_GENERIC
-
ARMOR_EQUIP_GOLD
-
ARMOR_EQUIP_IRON
-
ARMOR_EQUIP_LEATHER
-
ARMOR_EQUIP_COPPER
-
ARMOR_EQUIP_NETHERITE
-
ARMOR_EQUIP_TURTLE
-
ARMOR_EQUIP_WOLF
-
ARMOR_UNEQUIP_WOLF
-
ARMOR_EQUIP_NAUTILUS
-
ARMOR_UNEQUIP_NAUTILUS
-
ARMOR_STAND_BREAK
-
ARMOR_STAND_FALL
-
ARMOR_STAND_HIT
-
ARMOR_STAND_PLACE
-
ARROW_HIT
-
ARROW_HIT_PLAYER
-
ARROW_SHOOT
-
AXE_STRIP
-
AXE_SCRAPE
-
AXE_WAX_OFF
-
AXOLOTL_ATTACK
-
AXOLOTL_DEATH
-
AXOLOTL_HURT
-
AXOLOTL_IDLE_AIR
-
AXOLOTL_IDLE_WATER
-
AXOLOTL_SPLASH
-
AXOLOTL_SWIM
-
AZALEA_BREAK
-
AZALEA_FALL
-
AZALEA_HIT
-
AZALEA_PLACE
-
AZALEA_STEP
-
AZALEA_LEAVES_BREAK
-
AZALEA_LEAVES_FALL
-
AZALEA_LEAVES_HIT
-
AZALEA_LEAVES_PLACE
-
AZALEA_LEAVES_STEP
-
BABY_NAUTILUS_AMBIENT
-
BABY_NAUTILUS_AMBIENT_ON_LAND
-
BABY_NAUTILUS_DEATH
-
BABY_NAUTILUS_DEATH_ON_LAND
-
BABY_NAUTILUS_EAT
-
BABY_NAUTILUS_HURT
-
BABY_NAUTILUS_HURT_ON_LAND
-
NAUTILUS_RIDING
-
BABY_NAUTILUS_SWIM
-
BAMBOO_BREAK
-
BAMBOO_FALL
-
BAMBOO_HIT
-
BAMBOO_PLACE
-
BAMBOO_STEP
-
BAMBOO_SAPLING_BREAK
-
BAMBOO_SAPLING_HIT
-
BAMBOO_SAPLING_PLACE
-
BAMBOO_WOOD_BREAK
-
BAMBOO_WOOD_FALL
-
BAMBOO_WOOD_HIT
-
BAMBOO_WOOD_PLACE
-
BAMBOO_WOOD_STEP
-
BAMBOO_WOOD_DOOR_CLOSE
-
BAMBOO_WOOD_DOOR_OPEN
-
BAMBOO_WOOD_TRAPDOOR_CLOSE
-
BAMBOO_WOOD_TRAPDOOR_OPEN
-
BAMBOO_WOOD_BUTTON_CLICK_OFF
-
BAMBOO_WOOD_BUTTON_CLICK_ON
-
BAMBOO_WOOD_PRESSURE_PLATE_CLICK_OFF
-
BAMBOO_WOOD_PRESSURE_PLATE_CLICK_ON
-
BAMBOO_WOOD_FENCE_GATE_CLOSE
-
BAMBOO_WOOD_FENCE_GATE_OPEN
-
BARREL_CLOSE
-
BARREL_OPEN
-
BASALT_BREAK
-
BASALT_STEP
-
BASALT_PLACE
-
BASALT_HIT
-
BASALT_FALL
-
BAT_AMBIENT
-
BAT_DEATH
-
BAT_HURT
-
BAT_LOOP
-
BAT_TAKEOFF
-
BEACON_ACTIVATE
-
BEACON_AMBIENT
-
BEACON_DEACTIVATE
-
BEACON_POWER_SELECT
-
BEE_DEATH
-
BEE_HURT
-
BEE_LOOP_AGGRESSIVE
-
BEE_LOOP
-
BEE_STING
-
BEE_POLLINATE
-
BEEHIVE_DRIP
-
BEEHIVE_ENTER
-
BEEHIVE_EXIT
-
BEEHIVE_SHEAR
-
BEEHIVE_WORK
-
BELL_BLOCK
-
BELL_RESONATE
-
BIG_DRIPLEAF_BREAK
-
BIG_DRIPLEAF_FALL
-
BIG_DRIPLEAF_HIT
-
BIG_DRIPLEAF_PLACE
-
BIG_DRIPLEAF_STEP
-
BLAZE_AMBIENT
-
BLAZE_BURN
-
BLAZE_DEATH
-
BLAZE_HURT
-
BLAZE_SHOOT
-
BOAT_PADDLE_LAND
-
BOAT_PADDLE_WATER
-
BOGGED_AMBIENT
-
BOGGED_DEATH
-
BOGGED_HURT
-
BOGGED_SHEAR
-
BOGGED_STEP
-
BONE_BLOCK_BREAK
-
BONE_BLOCK_FALL
-
BONE_BLOCK_HIT
-
BONE_BLOCK_PLACE
-
BONE_BLOCK_STEP
-
BONE_MEAL_USE
-
BOOK_PAGE_TURN
-
BOOK_PUT
-
BLASTFURNACE_FIRE_CRACKLE
-
BOTTLE_EMPTY
-
BOTTLE_FILL
-
BOTTLE_FILL_DRAGONBREATH
-
BREEZE_CHARGE
-
BREEZE_DEFLECT
-
BREEZE_INHALE
-
BREEZE_IDLE_GROUND
-
BREEZE_IDLE_AIR
-
BREEZE_SHOOT
-
BREEZE_JUMP
-
BREEZE_LAND
-
BREEZE_SLIDE
-
BREEZE_DEATH
-
BREEZE_HURT
-
BREEZE_WHIRL
-
BREEZE_WIND_CHARGE_BURST
-
BREWING_STAND_BREW
-
BRUSH_GENERIC
-
BRUSH_SAND
-
BRUSH_GRAVEL
-
BRUSH_SAND_COMPLETED
-
BRUSH_GRAVEL_COMPLETED
-
BUBBLE_COLUMN_BUBBLE_POP
-
BUBBLE_COLUMN_UPWARDS_AMBIENT
-
BUBBLE_COLUMN_UPWARDS_INSIDE
-
BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
-
BUBBLE_COLUMN_WHIRLPOOL_INSIDE
-
BUBBLE_POP
-
BUCKET_EMPTY
-
BUCKET_EMPTY_AXOLOTL
-
BUCKET_EMPTY_FISH
-
BUCKET_EMPTY_LAVA
-
BUCKET_EMPTY_POWDER_SNOW
-
BUCKET_EMPTY_TADPOLE
-
BUCKET_FILL
-
BUCKET_FILL_AXOLOTL
-
BUCKET_FILL_FISH
-
BUCKET_FILL_LAVA
-
BUCKET_FILL_POWDER_SNOW
-
BUCKET_FILL_TADPOLE
-
BUNDLE_DROP_CONTENTS
-
BUNDLE_INSERT
-
BUNDLE_INSERT_FAIL
-
BUNDLE_REMOVE_ONE
-
CACTUS_FLOWER_BREAK
-
CACTUS_FLOWER_PLACE
-
CAKE_ADD_CANDLE
-
CALCITE_BREAK
-
CALCITE_STEP
-
CALCITE_PLACE
-
CALCITE_HIT
-
CALCITE_FALL
-
CAMEL_HUSK_AMBIENT
-
CAMEL_HUSK_DASH
-
CAMEL_HUSK_DASH_READY
-
CAMEL_HUSK_DEATH
-
CAMEL_HUSK_EAT
-
CAMEL_HUSK_HURT
-
CAMEL_HUSK_SADDLE
-
CAMEL_HUSK_SIT
-
CAMEL_HUSK_STAND
-
CAMEL_HUSK_STEP
-
CAMEL_HUSK_STEP_SAND
-
CAMEL_AMBIENT
-
CAMEL_DASH
-
CAMEL_DASH_READY
-
CAMEL_DEATH
-
CAMEL_EAT
-
CAMEL_HURT
-
CAMEL_SADDLE
-
CAMEL_SIT
-
CAMEL_STAND
-
CAMEL_STEP
-
CAMEL_STEP_SAND
-
CAMPFIRE_CRACKLE
-
CANDLE_AMBIENT
-
CANDLE_BREAK
-
CANDLE_EXTINGUISH
-
CANDLE_FALL
-
CANDLE_HIT
-
CANDLE_PLACE
-
CANDLE_STEP
-
CAT_AMBIENT_BABY
-
CAT_STRAY_AMBIENT_BABY
-
CAT_DEATH_BABY
-
CAT_EAT_BABY
-
CAT_HISS_BABY
-
CAT_BEG_FOR_FOOD_BABY
-
CAT_HURT_BABY
-
CAT_PURR_BABY
-
CAT_PURREOW_BABY
-
CAT_SOUNDS
-
CAVE_VINES_BREAK
-
CAVE_VINES_FALL
-
CAVE_VINES_HIT
-
CAVE_VINES_PLACE
-
CAVE_VINES_STEP
-
CAVE_VINES_PICK_BERRIES
-
CHAIN_BREAK
-
CHAIN_FALL
-
CHAIN_HIT
-
CHAIN_PLACE
-
CHAIN_STEP
-
CHERRY_WOOD_BREAK
-
CHERRY_WOOD_FALL
-
CHERRY_WOOD_HIT
-
CHERRY_WOOD_PLACE
-
CHERRY_WOOD_STEP
-
CHERRY_SAPLING_BREAK
-
CHERRY_SAPLING_FALL
-
CHERRY_SAPLING_HIT
-
CHERRY_SAPLING_PLACE
-
CHERRY_SAPLING_STEP
-
CHERRY_LEAVES_BREAK
-
CHERRY_LEAVES_FALL
-
CHERRY_LEAVES_HIT
-
CHERRY_LEAVES_PLACE
-
CHERRY_LEAVES_STEP
-
CHERRY_WOOD_HANGING_SIGN_STEP
-
CHERRY_WOOD_HANGING_SIGN_BREAK
-
CHERRY_WOOD_HANGING_SIGN_FALL
-
CHERRY_WOOD_HANGING_SIGN_HIT
-
CHERRY_WOOD_HANGING_SIGN_PLACE
-
CHERRY_WOOD_DOOR_CLOSE
-
CHERRY_WOOD_DOOR_OPEN
-
CHERRY_WOOD_TRAPDOOR_CLOSE
-
CHERRY_WOOD_TRAPDOOR_OPEN
-
CHERRY_WOOD_BUTTON_CLICK_OFF
-
CHERRY_WOOD_BUTTON_CLICK_ON
-
CHERRY_WOOD_PRESSURE_PLATE_CLICK_OFF
-
CHERRY_WOOD_PRESSURE_PLATE_CLICK_ON
-
CHERRY_WOOD_FENCE_GATE_CLOSE
-
CHERRY_WOOD_FENCE_GATE_OPEN
-
CHEST_CLOSE
-
CHEST_LOCKED
-
CHEST_OPEN
-
CHICKEN_AMBIENT_BABY
-
CHICKEN_DEATH_BABY
-
CHICKEN_EGG
-
CHICKEN_HURT_BABY
-
CHICKEN_STEP
-
CHICKEN_STEP_BABY
-
CHICKEN_SOUNDS
-
CHISELED_BOOKSHELF_BREAK
-
CHISELED_BOOKSHELF_FALL
-
CHISELED_BOOKSHELF_HIT
-
CHISELED_BOOKSHELF_INSERT
-
CHISELED_BOOKSHELF_INSERT_ENCHANTED
-
CHISELED_BOOKSHELF_STEP
-
CHISELED_BOOKSHELF_PICKUP
-
CHISELED_BOOKSHELF_PICKUP_ENCHANTED
-
CHISELED_BOOKSHELF_PLACE
-
CHORUS_FLOWER_DEATH
-
CHORUS_FLOWER_GROW
-
CHORUS_FRUIT_TELEPORT
-
COBWEB_BREAK
-
COBWEB_STEP
-
COBWEB_PLACE
-
COBWEB_HIT
-
COBWEB_FALL
-
COD_AMBIENT
-
COD_DEATH
-
COD_FLOP
-
COD_HURT
-
COMPARATOR_CLICK
-
COMPOSTER_EMPTY
-
COMPOSTER_FILL
-
COMPOSTER_FILL_SUCCESS
-
COMPOSTER_READY
-
CONDUIT_ACTIVATE
-
CONDUIT_AMBIENT
-
CONDUIT_AMBIENT_SHORT
-
CONDUIT_ATTACK_TARGET
-
CONDUIT_DEACTIVATE
-
COPPER_BULB_BREAK
-
COPPER_BULB_STEP
-
COPPER_BULB_PLACE
-
COPPER_BULB_HIT
-
COPPER_BULB_FALL
-
COPPER_BULB_TURN_ON
-
COPPER_BULB_TURN_OFF
-
COPPER_BREAK
-
COPPER_STEP
-
COPPER_PLACE
-
COPPER_HIT
-
COPPER_FALL
-
COPPER_CHEST_CLOSE
-
COPPER_CHEST_OPEN
-
COPPER_CHEST_WEATHERED_CLOSE
-
COPPER_CHEST_WEATHERED_OPEN
-
COPPER_CHEST_OXIDIZED_CLOSE
-
COPPER_CHEST_OXIDIZED_OPEN
-
COPPER_DOOR_CLOSE
-
COPPER_DOOR_OPEN
-
COPPER_GOLEM_STEP
-
COPPER_GOLEM_HURT
-
COPPER_GOLEM_DEATH
-
COPPER_GOLEM_WEATHERED_STEP
-
COPPER_GOLEM_WEATHERED_HURT
-
COPPER_GOLEM_WEATHERED_DEATH
-
COPPER_GOLEM_OXIDIZED_STEP
-
COPPER_GOLEM_OXIDIZED_HURT
-
COPPER_GOLEM_OXIDIZED_DEATH
-
COPPER_GOLEM_SPIN
-
COPPER_GOLEM_WEATHERED_SPIN
-
COPPER_GOLEM_OXIDIZED_SPIN
-
COPPER_GOLEM_ITEM_GET
-
COPPER_GOLEM_ITEM_NO_GET
-
COPPER_GOLEM_ITEM_DROP
-
COPPER_GOLEM_ITEM_NO_DROP
-
COPPER_GOLEM_BECOME_STATUE
-
COPPER_GOLEM_STATUE_BREAK
-
COPPER_GOLEM_STATUE_PLACE
-
COPPER_GOLEM_STATUE_HIT
-
COPPER_GOLEM_STATUE_STEP
-
COPPER_GOLEM_STATUE_FALL
-
COPPER_GOLEM_SPAWN
-
COPPER_GOLEM_SHEAR
-
COPPER_GRATE_BREAK
-
COPPER_GRATE_STEP
-
COPPER_GRATE_PLACE
-
COPPER_GRATE_HIT
-
COPPER_GRATE_FALL
-
COPPER_TRAPDOOR_CLOSE
-
COPPER_TRAPDOOR_OPEN
-
CORAL_BLOCK_BREAK
-
CORAL_BLOCK_FALL
-
CORAL_BLOCK_HIT
-
CORAL_BLOCK_PLACE
-
CORAL_BLOCK_STEP
-
COW_MILK
-
COW_SOUNDS
-
CRAFTER_CRAFT
-
CRAFTER_FAIL
-
CREAKING_AMBIENT
-
CREAKING_ACTIVATE
-
CREAKING_DEACTIVATE
-
CREAKING_ATTACK
-
CREAKING_DEATH
-
CREAKING_STEP
-
CREAKING_FREEZE
-
CREAKING_UNFREEZE
-
CREAKING_SPAWN
-
CREAKING_SWAY
-
CREAKING_TWITCH
-
CREAKING_HEART_BREAK
-
CREAKING_HEART_FALL
-
CREAKING_HEART_HIT
-
CREAKING_HEART_HURT
-
CREAKING_HEART_PLACE
-
CREAKING_HEART_STEP
-
CREAKING_HEART_IDLE
-
CREAKING_HEART_SPAWN
-
CREEPER_DEATH
-
CREEPER_HURT
-
CREEPER_PRIMED
-
CROP_BREAK
-
CROP_PLANTED
-
CROSSBOW_HIT
-
CROSSBOW_LOADING_END
-
CROSSBOW_LOADING_MIDDLE
-
CROSSBOW_LOADING_START
-
CROSSBOW_QUICK_CHARGE_1
-
CROSSBOW_QUICK_CHARGE_2
-
CROSSBOW_QUICK_CHARGE_3
-
CROSSBOW_SHOOT
-
DEAD_BUSH_IDLE
-
DECORATED_POT_BREAK
-
DECORATED_POT_FALL
-
DECORATED_POT_HIT
-
DECORATED_POT_INSERT
-
DECORATED_POT_INSERT_FAIL
-
DECORATED_POT_STEP
-
DECORATED_POT_PLACE
-
DECORATED_POT_SHATTER
-
DEEPSLATE_BRICKS_BREAK
-
DEEPSLATE_BRICKS_FALL
-
DEEPSLATE_BRICKS_HIT
-
DEEPSLATE_BRICKS_PLACE
-
DEEPSLATE_BRICKS_STEP
-
DEEPSLATE_BREAK
-
DEEPSLATE_FALL
-
DEEPSLATE_HIT
-
DEEPSLATE_PLACE
-
DEEPSLATE_STEP
-
DEEPSLATE_TILES_BREAK
-
DEEPSLATE_TILES_FALL
-
DEEPSLATE_TILES_HIT
-
DEEPSLATE_TILES_PLACE
-
DEEPSLATE_TILES_STEP
-
DISPENSER_DISPENSE
-
DISPENSER_FAIL
-
DISPENSER_LAUNCH
-
DOLPHIN_AMBIENT
-
DOLPHIN_AMBIENT_WATER
-
DOLPHIN_ATTACK
-
DOLPHIN_DEATH
-
DOLPHIN_EAT
-
DOLPHIN_HURT
-
DOLPHIN_JUMP
-
DOLPHIN_PLAY
-
DOLPHIN_SPLASH
-
DOLPHIN_SWIM
-
DONKEY_AMBIENT
-
DONKEY_ANGRY
-
DONKEY_CHEST
-
DONKEY_DEATH
-
DONKEY_EAT
-
DONKEY_HURT
-
DONKEY_JUMP
-
DRIED_GHAST_BREAK
-
DRIED_GHAST_STEP
-
DRIED_GHAST_FALL
-
DRIED_GHAST_AMBIENT
-
DRIED_GHAST_AMBIENT_WATER
-
DRIED_GHAST_PLACE
-
DRIED_GHAST_PLACE_IN_WATER
-
DRIED_GHAST_TRANSITION
-
DRIPSTONE_BLOCK_BREAK
-
DRIPSTONE_BLOCK_STEP
-
DRIPSTONE_BLOCK_PLACE
-
DRIPSTONE_BLOCK_HIT
-
DRIPSTONE_BLOCK_FALL
-
DRY_GRASS
-
POINTED_DRIPSTONE_BREAK
-
POINTED_DRIPSTONE_STEP
-
POINTED_DRIPSTONE_PLACE
-
POINTED_DRIPSTONE_HIT
-
POINTED_DRIPSTONE_FALL
-
POINTED_DRIPSTONE_LAND
-
POINTED_DRIPSTONE_DRIP_LAVA
-
POINTED_DRIPSTONE_DRIP_WATER
-
POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
-
POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
-
BIG_DRIPLEAF_TILT_DOWN
-
BIG_DRIPLEAF_TILT_UP
-
DROWNED_AMBIENT
-
DROWNED_AMBIENT_WATER
-
DROWNED_DEATH
-
DROWNED_DEATH_WATER
-
DROWNED_HURT
-
DROWNED_HURT_WATER
-
DROWNED_SHOOT
-
DROWNED_STEP
-
DROWNED_SWIM
-
DYE_USE
-
EGG_THROW
-
ELDER_GUARDIAN_AMBIENT
-
ELDER_GUARDIAN_AMBIENT_LAND
-
ELDER_GUARDIAN_CURSE
-
ELDER_GUARDIAN_DEATH
-
ELDER_GUARDIAN_DEATH_LAND
-
ELDER_GUARDIAN_FLOP
-
ELDER_GUARDIAN_HURT
-
ELDER_GUARDIAN_HURT_LAND
-
ELYTRA_FLYING
-
ENCHANTMENT_TABLE_USE
-
ENDER_CHEST_CLOSE
-
ENDER_CHEST_OPEN
-
ENDER_DRAGON_AMBIENT
-
ENDER_DRAGON_DEATH
-
DRAGON_FIREBALL_EXPLODE
-
ENDER_DRAGON_FLAP
-
ENDER_DRAGON_GROWL
-
ENDER_DRAGON_HURT
-
ENDER_DRAGON_SHOOT
-
ENDER_EYE_DEATH
-
ENDER_EYE_LAUNCH
-
ENDERMAN_AMBIENT
-
ENDERMAN_DEATH
-
ENDERMAN_HURT
-
ENDERMAN_SCREAM
-
ENDERMAN_STARE
-
ENDERMAN_TELEPORT
-
ENDERMITE_AMBIENT
-
ENDERMITE_DEATH
-
ENDERMITE_HURT
-
ENDERMITE_STEP
-
ENDER_PEARL_THROW
-
END_GATEWAY_SPAWN
-
END_PORTAL_FRAME_FILL
-
END_PORTAL_SPAWN
-
EVOKER_AMBIENT
-
EVOKER_CAST_SPELL
-
EVOKER_CELEBRATE
-
EVOKER_DEATH
-
EVOKER_FANGS_ATTACK
-
EVOKER_HURT
-
EVOKER_PREPARE_ATTACK
-
EVOKER_PREPARE_SUMMON
-
EVOKER_PREPARE_WOLOLO
-
EXPERIENCE_BOTTLE_THROW
-
EXPERIENCE_ORB_PICKUP
-
EYEBLOSSOM_OPEN_LONG
-
EYEBLOSSOM_OPEN
-
EYEBLOSSOM_CLOSE_LONG
-
EYEBLOSSOM_CLOSE
-
EYEBLOSSOM_IDLE
-
FENCE_GATE_CLOSE
-
FENCE_GATE_OPEN
-
FIRECHARGE_USE
-
FIREFLY_BUSH_IDLE
-
FIREWORK_ROCKET_BLAST
-
FIREWORK_ROCKET_BLAST_FAR
-
FIREWORK_ROCKET_LARGE_BLAST
-
FIREWORK_ROCKET_LARGE_BLAST_FAR
-
FIREWORK_ROCKET_LAUNCH
-
FIREWORK_ROCKET_SHOOT
-
FIREWORK_ROCKET_TWINKLE
-
FIREWORK_ROCKET_TWINKLE_FAR
-
FIRE_AMBIENT
-
FIRE_EXTINGUISH
-
FISH_SWIM
-
FISHING_BOBBER_RETRIEVE
-
FISHING_BOBBER_SPLASH
-
FISHING_BOBBER_THROW
-
FLINTANDSTEEL_USE
-
FLOWERING_AZALEA_BREAK
-
FLOWERING_AZALEA_FALL
-
FLOWERING_AZALEA_HIT
-
FLOWERING_AZALEA_PLACE
-
FLOWERING_AZALEA_STEP
-
FOX_AGGRO
-
FOX_AMBIENT
-
FOX_BITE
-
FOX_DEATH
-
FOX_EAT
-
FOX_HURT
-
FOX_SCREECH
-
FOX_SLEEP
-
FOX_SNIFF
-
FOX_SPIT
-
FOX_TELEPORT
-
SUSPICIOUS_SAND_BREAK
-
SUSPICIOUS_SAND_STEP
-
SUSPICIOUS_SAND_PLACE
-
SUSPICIOUS_SAND_HIT
-
SUSPICIOUS_SAND_FALL
-
SUSPICIOUS_GRAVEL_BREAK
-
SUSPICIOUS_GRAVEL_STEP
-
SUSPICIOUS_GRAVEL_PLACE
-
SUSPICIOUS_GRAVEL_HIT
-
SUSPICIOUS_GRAVEL_FALL
-
FROGLIGHT_BREAK
-
FROGLIGHT_FALL
-
FROGLIGHT_HIT
-
FROGLIGHT_PLACE
-
FROGLIGHT_STEP
-
FROGSPAWNSTEP
-
FROGSPAWN_BREAK
-
FROGSPAWN_FALL
-
FROGSPAWN_HATCH
-
FROGSPAWN_HIT
-
FROGSPAWN_PLACE
-
FROG_AMBIENT
-
FROG_DEATH
-
FROG_EAT
-
FROG_HURT
-
FROG_LAY_SPAWN
-
FROG_LONG_JUMP
-
FROG_STEP
-
FROG_TONGUE
-
ROOTS_BREAK
-
ROOTS_STEP
-
ROOTS_PLACE
-
ROOTS_HIT
-
ROOTS_FALL
-
FURNACE_FIRE_CRACKLE
-
GENERIC_BIG_FALL
-
GENERIC_BURN
-
GENERIC_DEATH
-
GENERIC_DRINK
-
GENERIC_EAT
-
GENERIC_EXPLODE
-
GENERIC_EXTINGUISH_FIRE
-
GENERIC_HURT
-
GENERIC_SMALL_FALL
-
GENERIC_SPLASH
-
GENERIC_SWIM
-
GHAST_AMBIENT
-
GHAST_DEATH
-
GHAST_HURT
-
GHAST_SCREAM
-
GHAST_SHOOT
-
GHAST_WARN
-
GHASTLING_AMBIENT
-
GHASTLING_DEATH
-
GHASTLING_HURT
-
GHASTLING_SPAWN
-
GILDED_BLACKSTONE_BREAK
-
GILDED_BLACKSTONE_FALL
-
GILDED_BLACKSTONE_HIT
-
GILDED_BLACKSTONE_PLACE
-
GILDED_BLACKSTONE_STEP
-
GLASS_BREAK
-
GLASS_FALL
-
GLASS_HIT
-
GLASS_PLACE
-
GLASS_STEP
-
GLOW_INK_SAC_USE
-
GLOW_ITEM_FRAME_ADD_ITEM
-
GLOW_ITEM_FRAME_BREAK
-
GLOW_ITEM_FRAME_PLACE
-
GLOW_ITEM_FRAME_REMOVE_ITEM
-
GLOW_ITEM_FRAME_ROTATE_ITEM
-
GLOW_SQUID_AMBIENT
-
GLOW_SQUID_DEATH
-
GLOW_SQUID_HURT
-
GLOW_SQUID_SQUIRT
-
GOAT_AMBIENT
-
GOAT_DEATH
-
GOAT_EAT
-
GOAT_HURT
-
GOAT_LONG_JUMP
-
GOAT_MILK
-
GOAT_PREPARE_RAM
-
GOAT_RAM_IMPACT
-
GOAT_HORN_BREAK
-
GOAT_SCREAMING_AMBIENT
-
GOAT_SCREAMING_DEATH
-
GOAT_SCREAMING_EAT
-
GOAT_SCREAMING_HURT
-
GOAT_SCREAMING_LONG_JUMP
-
GOAT_SCREAMING_MILK
-
GOAT_SCREAMING_PREPARE_RAM
-
GOAT_SCREAMING_RAM_IMPACT
-
GOAT_STEP
-
GOLDEN_DANDELION_USE
-
GOLDEN_DANDELION_UNUSE
-
GRASS_BREAK
-
GRASS_FALL
-
GRASS_HIT
-
GRASS_PLACE
-
GRASS_STEP
-
GRAVEL_BREAK
-
GRAVEL_FALL
-
GRAVEL_HIT
-
GRAVEL_PLACE
-
GRAVEL_STEP
-
GRINDSTONE_USE
-
GROWING_PLANT_CROP
-
GUARDIAN_AMBIENT
-
GUARDIAN_AMBIENT_LAND
-
GUARDIAN_ATTACK
-
GUARDIAN_DEATH
-
GUARDIAN_DEATH_LAND
-
GUARDIAN_FLOP
-
GUARDIAN_HURT
-
GUARDIAN_HURT_LAND
-
HANGING_ROOTS_BREAK
-
HANGING_ROOTS_FALL
-
HANGING_ROOTS_HIT
-
HANGING_ROOTS_PLACE
-
HANGING_ROOTS_STEP
-
HANGING_SIGN_STEP
-
HANGING_SIGN_BREAK
-
HANGING_SIGN_FALL
-
HANGING_SIGN_HIT
-
HANGING_SIGN_PLACE
-
HAPPY_GHAST_AMBIENT
-
HAPPY_GHAST_DEATH
-
HAPPY_GHAST_HURT
-
HAPPY_GHAST_RIDING
-
HEAVY_CORE_BREAK
-
HEAVY_CORE_FALL
-
HEAVY_CORE_HIT
-
HEAVY_CORE_PLACE
-
HEAVY_CORE_STEP
-
NETHER_WOOD_HANGING_SIGN_STEP
-
NETHER_WOOD_HANGING_SIGN_BREAK
-
NETHER_WOOD_HANGING_SIGN_FALL
-
NETHER_WOOD_HANGING_SIGN_HIT
-
NETHER_WOOD_HANGING_SIGN_PLACE
-
BAMBOO_WOOD_HANGING_SIGN_STEP
-
BAMBOO_WOOD_HANGING_SIGN_BREAK
-
BAMBOO_WOOD_HANGING_SIGN_FALL
-
BAMBOO_WOOD_HANGING_SIGN_HIT
-
BAMBOO_WOOD_HANGING_SIGN_PLACE
-
TRIAL_SPAWNER_BREAK
-
TRIAL_SPAWNER_STEP
-
TRIAL_SPAWNER_PLACE
-
TRIAL_SPAWNER_HIT
-
TRIAL_SPAWNER_FALL
-
TRIAL_SPAWNER_SPAWN_MOB
-
TRIAL_SPAWNER_ABOUT_TO_SPAWN_ITEM
-
TRIAL_SPAWNER_SPAWN_ITEM
-
TRIAL_SPAWNER_SPAWN_ITEM_BEGIN
-
TRIAL_SPAWNER_DETECT_PLAYER
-
TRIAL_SPAWNER_OMINOUS_ACTIVATE
-
TRIAL_SPAWNER_AMBIENT
-
TRIAL_SPAWNER_AMBIENT_OMINOUS
-
TRIAL_SPAWNER_OPEN_SHUTTER
-
TRIAL_SPAWNER_CLOSE_SHUTTER
-
TRIAL_SPAWNER_EJECT_ITEM
-
HARNESS_EQUIP
-
HARNESS_UNEQUIP
-
HARNESS_GOGGLES_UP
-
HARNESS_GOGGLES_DOWN
-
HOE_TILL
-
HOGLIN_AMBIENT
-
HOGLIN_ANGRY
-
HOGLIN_ATTACK
-
HOGLIN_CONVERTED_TO_ZOMBIFIED
-
HOGLIN_DEATH
-
HOGLIN_HURT
-
HOGLIN_RETREAT
-
HOGLIN_STEP
-
HONEY_BLOCK_BREAK
-
HONEY_BLOCK_FALL
-
HONEY_BLOCK_HIT
-
HONEY_BLOCK_PLACE
-
HONEY_BLOCK_SLIDE
-
HONEY_BLOCK_STEP
-
HONEYCOMB_WAX_ON
-
HONEY_DRINK
-
GOAT_HORN_VARIANT_COUNT
public static final int GOAT_HORN_VARIANT_COUNT- See Also:
-
GOAT_HORN_SOUND_VARIANTS
-
HORSE_AMBIENT
-
HORSE_AMBIENT_BABY
-
HORSE_ANGRY
-
HORSE_ANGRY_BABY
-
HORSE_ARMOR
-
HORSE_ARMOR_UNEQUIP
-
HORSE_BREATHE
-
HORSE_BREATHE_BABY
-
HORSE_DEATH
-
HORSE_DEATH_BABY
-
HORSE_EAT
-
HORSE_EAT_BABY
-
HORSE_GALLOP
-
HORSE_HURT
-
HORSE_HURT_BABY
-
HORSE_JUMP
-
HORSE_LAND
-
HORSE_LAND_BABY
-
HORSE_SADDLE
-
HORSE_STEP
-
HORSE_STEP_BABY
-
HORSE_STEP_WOOD
-
HOSTILE_BIG_FALL
-
HOSTILE_DEATH
-
HOSTILE_HURT
-
HOSTILE_SMALL_FALL
-
HOSTILE_SPLASH
-
HOSTILE_SWIM
-
HUSK_AMBIENT
-
HUSK_CONVERTED_TO_ZOMBIE
-
HUSK_DEATH
-
HUSK_HURT
-
HUSK_STEP
-
ILLUSIONER_AMBIENT
-
ILLUSIONER_CAST_SPELL
-
ILLUSIONER_DEATH
-
ILLUSIONER_HURT
-
ILLUSIONER_MIRROR_MOVE
-
ILLUSIONER_PREPARE_BLINDNESS
-
ILLUSIONER_PREPARE_MIRROR
-
INK_SAC_USE
-
IRON_BREAK
-
IRON_STEP
-
IRON_PLACE
-
IRON_HIT
-
IRON_FALL
-
IRON_DOOR_CLOSE
-
IRON_DOOR_OPEN
-
IRON_GOLEM_ATTACK
-
IRON_GOLEM_DAMAGE
-
IRON_GOLEM_DEATH
-
IRON_GOLEM_HURT
-
IRON_GOLEM_REPAIR
-
IRON_GOLEM_STEP
-
IRON_TRAPDOOR_CLOSE
-
IRON_TRAPDOOR_OPEN
-
ITEM_FRAME_ADD_ITEM
-
ITEM_FRAME_BREAK
-
ITEM_FRAME_PLACE
-
ITEM_FRAME_REMOVE_ITEM
-
ITEM_FRAME_ROTATE_ITEM
-
ITEM_BREAK
-
ITEM_PICKUP
-
LADDER_BREAK
-
LADDER_FALL
-
LADDER_HIT
-
LADDER_PLACE
-
LADDER_STEP
-
LANTERN_BREAK
-
LANTERN_FALL
-
LANTERN_HIT
-
LANTERN_PLACE
-
LANTERN_STEP
-
LARGE_AMETHYST_BUD_BREAK
-
LARGE_AMETHYST_BUD_PLACE
-
LAVA_AMBIENT
-
LAVA_EXTINGUISH
-
LAVA_POP
-
LEAF_LITTER_BREAK
-
LEAF_LITTER_STEP
-
LEAF_LITTER_PLACE
-
LEAF_LITTER_HIT
-
LEAF_LITTER_FALL
-
LEAD_UNTIED
-
LEAD_TIED
-
LEAD_BREAK
-
LEVER_CLICK
-
LIGHTNING_BOLT_IMPACT
-
LIGHTNING_BOLT_THUNDER
-
LINGERING_POTION_THROW
-
LLAMA_AMBIENT
-
LLAMA_ANGRY
-
LLAMA_CHEST
-
LLAMA_DEATH
-
LLAMA_EAT
-
LLAMA_HURT
-
LLAMA_SPIT
-
LLAMA_STEP
-
LLAMA_SWAG
-
LLAMA_CARPET_UNEQUIP
-
MAGMA_CUBE_DEATH_SMALL
-
LODESTONE_BREAK
-
LODESTONE_STEP
-
LODESTONE_PLACE
-
LODESTONE_HIT
-
LODESTONE_FALL
-
LODESTONE_COMPASS_LOCK
-
LUNGE_1
-
LUNGE_2
-
LUNGE_3
-
MACE_SMASH_AIR
-
MACE_SMASH_GROUND
-
MACE_SMASH_GROUND_HEAVY
-
MAGMA_CUBE_DEATH
-
MAGMA_CUBE_HURT
-
MAGMA_CUBE_HURT_SMALL
-
MAGMA_CUBE_JUMP
-
MAGMA_CUBE_SQUISH
-
MAGMA_CUBE_SQUISH_SMALL
-
MANGROVE_ROOTS_BREAK
-
MANGROVE_ROOTS_FALL
-
MANGROVE_ROOTS_HIT
-
MANGROVE_ROOTS_PLACE
-
MANGROVE_ROOTS_STEP
-
MEDIUM_AMETHYST_BUD_BREAK
-
MEDIUM_AMETHYST_BUD_PLACE
-
METAL_BREAK
-
METAL_FALL
-
METAL_HIT
-
METAL_PLACE
-
METAL_PRESSURE_PLATE_CLICK_OFF
-
METAL_PRESSURE_PLATE_CLICK_ON
-
METAL_STEP
-
MINECART_INSIDE_UNDERWATER
-
MINECART_INSIDE
-
MINECART_RIDING
-
MOOSHROOM_CONVERT
-
MOOSHROOM_EAT
-
MOOSHROOM_MILK
-
MOOSHROOM_MILK_SUSPICIOUSLY
-
MOOSHROOM_SHEAR
-
MOSS_CARPET_BREAK
-
MOSS_CARPET_FALL
-
MOSS_CARPET_HIT
-
MOSS_CARPET_PLACE
-
MOSS_CARPET_STEP
-
PINK_PETALS_BREAK
-
PINK_PETALS_FALL
-
PINK_PETALS_HIT
-
PINK_PETALS_PLACE
-
PINK_PETALS_STEP
-
MOSS_BREAK
-
MOSS_FALL
-
MOSS_HIT
-
MOSS_PLACE
-
MOSS_STEP
-
MUD_BREAK
-
MUD_FALL
-
MUD_HIT
-
MUD_PLACE
-
MUD_STEP
-
MUD_BRICKS_BREAK
-
MUD_BRICKS_FALL
-
MUD_BRICKS_HIT
-
MUD_BRICKS_PLACE
-
MUD_BRICKS_STEP
-
MUDDY_MANGROVE_ROOTS_BREAK
-
MUDDY_MANGROVE_ROOTS_FALL
-
MUDDY_MANGROVE_ROOTS_HIT
-
MUDDY_MANGROVE_ROOTS_PLACE
-
MUDDY_MANGROVE_ROOTS_STEP
-
MULE_AMBIENT
-
MULE_ANGRY
-
MULE_CHEST
-
MULE_DEATH
-
MULE_EAT
-
MULE_HURT
-
MULE_JUMP
-
MUSIC_CREATIVE
-
MUSIC_CREDITS
-
MUSIC_DISC_5
-
MUSIC_DISC_11
-
MUSIC_DISC_13
-
MUSIC_DISC_BLOCKS
-
MUSIC_DISC_CAT
-
MUSIC_DISC_CHIRP
-
MUSIC_DISC_FAR
-
MUSIC_DISC_LAVA_CHICKEN
-
MUSIC_DISC_MALL
-
MUSIC_DISC_MELLOHI
-
MUSIC_DISC_PIGSTEP
-
MUSIC_DISC_STAL
-
MUSIC_DISC_STRAD
-
MUSIC_DISC_WAIT
-
MUSIC_DISC_WARD
-
MUSIC_DISC_OTHERSIDE
-
MUSIC_DISC_RELIC
-
MUSIC_DISC_CREATOR
-
MUSIC_DISC_CREATOR_MUSIC_BOX
-
MUSIC_DISC_PRECIPICE
-
MUSIC_DISC_TEARS
-
MUSIC_DRAGON
-
MUSIC_END
-
MUSIC_GAME
-
MUSIC_MENU
-
MUSIC_BIOME_BASALT_DELTAS
-
MUSIC_BIOME_CRIMSON_FOREST
-
MUSIC_BIOME_DEEP_DARK
-
MUSIC_BIOME_DRIPSTONE_CAVES
-
MUSIC_BIOME_GROVE
-
MUSIC_BIOME_JAGGED_PEAKS
-
MUSIC_BIOME_LUSH_CAVES
-
MUSIC_BIOME_SWAMP
-
MUSIC_BIOME_FOREST
-
MUSIC_BIOME_OLD_GROWTH_TAIGA
-
MUSIC_BIOME_MEADOW
-
MUSIC_BIOME_CHERRY_GROVE
-
MUSIC_BIOME_NETHER_WASTES
-
MUSIC_BIOME_FROZEN_PEAKS
-
MUSIC_BIOME_SNOWY_SLOPES
-
MUSIC_BIOME_SOUL_SAND_VALLEY
-
MUSIC_BIOME_STONY_PEAKS
-
MUSIC_BIOME_WARPED_FOREST
-
MUSIC_BIOME_FLOWER_FOREST
-
MUSIC_BIOME_DESERT
-
MUSIC_BIOME_BADLANDS
-
MUSIC_BIOME_JUNGLE
-
MUSIC_BIOME_SPARSE_JUNGLE
-
MUSIC_BIOME_BAMBOO_JUNGLE
-
MUSIC_UNDER_WATER
-
NAUTILUS_AMBIENT
-
NAUTILUS_AMBIENT_ON_LAND
-
NAUTILUS_DASH
-
NAUTILUS_DASH_ON_LAND
-
NAUTILUS_DASH_READY
-
NAUTILUS_DASH_READY_ON_LAND
-
NAUTILUS_DEATH
-
NAUTILUS_DEATH_ON_LAND
-
NAUTILUS_EAT
-
NAUTILUS_HURT
-
NAUTILUS_HURT_ON_LAND
-
NAUTILUS_SWIM
-
NETHER_BRICKS_BREAK
-
NETHER_BRICKS_STEP
-
NETHER_BRICKS_PLACE
-
NETHER_BRICKS_HIT
-
NETHER_BRICKS_FALL
-
NETHER_WART_BREAK
-
NETHER_WART_PLANTED
-
NETHER_WOOD_BREAK
-
NETHER_WOOD_FALL
-
NETHER_WOOD_HIT
-
NETHER_WOOD_PLACE
-
NETHER_WOOD_STEP
-
NETHER_WOOD_DOOR_CLOSE
-
NETHER_WOOD_DOOR_OPEN
-
NETHER_WOOD_TRAPDOOR_CLOSE
-
NETHER_WOOD_TRAPDOOR_OPEN
-
NETHER_WOOD_BUTTON_CLICK_OFF
-
NETHER_WOOD_BUTTON_CLICK_ON
-
NETHER_WOOD_PRESSURE_PLATE_CLICK_OFF
-
NETHER_WOOD_PRESSURE_PLATE_CLICK_ON
-
NETHER_WOOD_FENCE_GATE_CLOSE
-
NETHER_WOOD_FENCE_GATE_OPEN
-
EMPTY
-
PACKED_MUD_BREAK
-
PACKED_MUD_FALL
-
PACKED_MUD_HIT
-
PACKED_MUD_PLACE
-
PACKED_MUD_STEP
-
STEM_BREAK
-
STEM_STEP
-
STEM_PLACE
-
STEM_HIT
-
STEM_FALL
-
NYLIUM_BREAK
-
NYLIUM_STEP
-
NYLIUM_PLACE
-
NYLIUM_HIT
-
NYLIUM_FALL
-
NETHER_SPROUTS_BREAK
-
NETHER_SPROUTS_STEP
-
NETHER_SPROUTS_PLACE
-
NETHER_SPROUTS_HIT
-
NETHER_SPROUTS_FALL
-
FUNGUS_BREAK
-
FUNGUS_STEP
-
FUNGUS_PLACE
-
FUNGUS_HIT
-
FUNGUS_FALL
-
WEEPING_VINES_BREAK
-
WEEPING_VINES_STEP
-
WEEPING_VINES_PLACE
-
WEEPING_VINES_HIT
-
WEEPING_VINES_FALL
-
WART_BLOCK_BREAK
-
WART_BLOCK_STEP
-
WART_BLOCK_PLACE
-
WART_BLOCK_HIT
-
WART_BLOCK_FALL
-
NETHERITE_BLOCK_BREAK
-
NETHERITE_BLOCK_STEP
-
NETHERITE_BLOCK_PLACE
-
NETHERITE_BLOCK_HIT
-
NETHERITE_BLOCK_FALL
-
NETHERRACK_BREAK
-
NETHERRACK_STEP
-
NETHERRACK_PLACE
-
NETHERRACK_HIT
-
NETHERRACK_FALL
-
NOTE_BLOCK_BASEDRUM
-
NOTE_BLOCK_BASS
-
NOTE_BLOCK_BELL
-
NOTE_BLOCK_CHIME
-
NOTE_BLOCK_FLUTE
-
NOTE_BLOCK_GUITAR
-
NOTE_BLOCK_HARP
-
NOTE_BLOCK_HAT
-
NOTE_BLOCK_PLING
-
NOTE_BLOCK_SNARE
-
NOTE_BLOCK_TRUMPET
-
NOTE_BLOCK_TRUMPET_EXPOSED
-
NOTE_BLOCK_TRUMPET_OXIDIZED
-
NOTE_BLOCK_TRUMPET_WEATHERED
-
NOTE_BLOCK_XYLOPHONE
-
NOTE_BLOCK_IRON_XYLOPHONE
-
NOTE_BLOCK_COW_BELL
-
NOTE_BLOCK_DIDGERIDOO
-
NOTE_BLOCK_BIT
-
NOTE_BLOCK_BANJO
-
NOTE_BLOCK_IMITATE_ZOMBIE
-
NOTE_BLOCK_IMITATE_SKELETON
-
NOTE_BLOCK_IMITATE_CREEPER
-
NOTE_BLOCK_IMITATE_ENDER_DRAGON
-
NOTE_BLOCK_IMITATE_WITHER_SKELETON
-
NOTE_BLOCK_IMITATE_PIGLIN
-
OCELOT_HURT
-
OCELOT_AMBIENT
-
OCELOT_DEATH
-
OMINOUS_BOTTLE_DISPOSE
-
PAINTING_BREAK
-
PAINTING_PLACE
-
PALE_HANGING_MOSS_IDLE
-
PANDA_PRE_SNEEZE
-
PANDA_SNEEZE
-
PANDA_AMBIENT
-
PANDA_DEATH
-
PANDA_EAT
-
PANDA_STEP
-
PANDA_CANT_BREED
-
PANDA_AGGRESSIVE_AMBIENT
-
PANDA_WORRIED_AMBIENT
-
PANDA_HURT
-
PANDA_BITE
-
PARCHED_AMBIENT
-
PARCHED_DEATH
-
PARCHED_HURT
-
PARCHED_STEP
-
PARROT_AMBIENT
-
PARROT_DEATH
-
PARROT_EAT
-
PARROT_FLY
-
PARROT_HURT
-
PARROT_IMITATE_BLAZE
-
PARROT_IMITATE_BOGGED
-
PARROT_IMITATE_BREEZE
-
PARROT_IMITATE_CAMEL_HUSK
-
PARROT_IMITATE_CREAKING
-
PARROT_IMITATE_CREEPER
-
PARROT_IMITATE_DROWNED
-
PARROT_IMITATE_ELDER_GUARDIAN
-
PARROT_IMITATE_ENDER_DRAGON
-
PARROT_IMITATE_ENDERMITE
-
PARROT_IMITATE_EVOKER
-
PARROT_IMITATE_GHAST
-
PARROT_IMITATE_GUARDIAN
-
PARROT_IMITATE_HOGLIN
-
PARROT_IMITATE_HUSK
-
PARROT_IMITATE_ILLUSIONER
-
PARROT_IMITATE_MAGMA_CUBE
-
PARROT_IMITATE_PHANTOM
-
PARROT_IMITATE_PARCHED
-
PARROT_IMITATE_PIGLIN
-
PARROT_IMITATE_PIGLIN_BRUTE
-
PARROT_IMITATE_PILLAGER
-
PARROT_IMITATE_RAVAGER
-
PARROT_IMITATE_SHULKER
-
PARROT_IMITATE_SILVERFISH
-
PARROT_IMITATE_SKELETON
-
PARROT_IMITATE_SLIME
-
PARROT_IMITATE_SPIDER
-
PARROT_IMITATE_STRAY
-
PARROT_IMITATE_VEX
-
PARROT_IMITATE_VINDICATOR
-
PARROT_IMITATE_WARDEN
-
PARROT_IMITATE_WITCH
-
PARROT_IMITATE_WITHER
-
PARROT_IMITATE_WITHER_SKELETON
-
PARROT_IMITATE_ZOGLIN
-
PARROT_IMITATE_ZOMBIE
-
PARROT_IMITATE_ZOMBIE_HORSE
-
PARROT_IMITATE_ZOMBIE_NAUTILUS
-
PARROT_IMITATE_ZOMBIE_VILLAGER
-
PARROT_STEP
-
PHANTOM_AMBIENT
-
PHANTOM_BITE
-
PHANTOM_DEATH
-
PHANTOM_FLAP
-
PHANTOM_HURT
-
PHANTOM_SWOOP
-
PIG_SADDLE
-
PIG_STEP
-
PIG_STEP_BABY
-
PIG_AMBIENT_BABY
-
PIG_HURT_BABY
-
PIG_DEATH_BABY
-
PIG_SOUNDS
-
PIGLIN_ADMIRING_ITEM
-
PIGLIN_AMBIENT
-
PIGLIN_ANGRY
-
PIGLIN_CELEBRATE
-
PIGLIN_DEATH
-
PIGLIN_JEALOUS
-
PIGLIN_HURT
-
PIGLIN_RETREAT
-
PIGLIN_STEP
-
PIGLIN_CONVERTED_TO_ZOMBIFIED
-
PIGLIN_BRUTE_AMBIENT
-
PIGLIN_BRUTE_ANGRY
-
PIGLIN_BRUTE_DEATH
-
PIGLIN_BRUTE_HURT
-
PIGLIN_BRUTE_STEP
-
PIGLIN_BRUTE_CONVERTED_TO_ZOMBIFIED
-
PILLAGER_AMBIENT
-
PILLAGER_CELEBRATE
-
PILLAGER_DEATH
-
PILLAGER_HURT
-
PISTON_CONTRACT
-
PISTON_EXTEND
-
PLAYER_ATTACK_CRIT
-
PLAYER_ATTACK_KNOCKBACK
-
PLAYER_ATTACK_NODAMAGE
-
PLAYER_ATTACK_STRONG
-
PLAYER_ATTACK_SWEEP
-
PLAYER_ATTACK_WEAK
-
PLAYER_BIG_FALL
-
PLAYER_BREATH
-
PLAYER_BURP
-
PLAYER_DEATH
-
PLAYER_HURT
-
PLAYER_HURT_DROWN
-
PLAYER_HURT_FREEZE
-
PLAYER_HURT_ON_FIRE
-
PLAYER_HURT_SWEET_BERRY_BUSH
-
PLAYER_LEVELUP
-
PLAYER_SMALL_FALL
-
PLAYER_SPLASH
-
PLAYER_SPLASH_HIGH_SPEED
-
PLAYER_SWIM
-
PLAYER_TELEPORT
-
POLAR_BEAR_AMBIENT
-
POLAR_BEAR_AMBIENT_BABY
-
POLAR_BEAR_DEATH
-
POLAR_BEAR_HURT
-
POLAR_BEAR_STEP
-
POLAR_BEAR_WARNING
-
POLISHED_DEEPSLATE_BREAK
-
POLISHED_DEEPSLATE_FALL
-
POLISHED_DEEPSLATE_HIT
-
POLISHED_DEEPSLATE_PLACE
-
POLISHED_DEEPSLATE_STEP
-
PORTAL_AMBIENT
-
PORTAL_TRAVEL
-
PORTAL_TRIGGER
-
POWDER_SNOW_BREAK
-
POWDER_SNOW_FALL
-
POWDER_SNOW_HIT
-
POWDER_SNOW_PLACE
-
POWDER_SNOW_STEP
-
PUFFER_FISH_BLOW_OUT
-
PUFFER_FISH_BLOW_UP
-
PUFFER_FISH_DEATH
-
PUFFER_FISH_FLOP
-
PUFFER_FISH_HURT
-
PUFFER_FISH_STING
-
PUMPKIN_CARVE
-
RABBIT_AMBIENT
-
RABBIT_ATTACK
-
RABBIT_DEATH
-
RABBIT_HURT
-
RABBIT_JUMP
-
RAID_HORN
-
RAVAGER_AMBIENT
-
RAVAGER_ATTACK
-
RAVAGER_CELEBRATE
-
RAVAGER_DEATH
-
RAVAGER_HURT
-
RAVAGER_STEP
-
RAVAGER_STUNNED
-
RAVAGER_ROAR
-
NETHER_GOLD_ORE_BREAK
-
NETHER_GOLD_ORE_FALL
-
NETHER_GOLD_ORE_HIT
-
NETHER_GOLD_ORE_PLACE
-
NETHER_GOLD_ORE_STEP
-
NETHER_ORE_BREAK
-
NETHER_ORE_FALL
-
NETHER_ORE_HIT
-
NETHER_ORE_PLACE
-
NETHER_ORE_STEP
-
REDSTONE_TORCH_BURNOUT
-
RESIN_BREAK
-
RESIN_FALL
-
RESIN_PLACE
-
RESIN_STEP
-
RESIN_BRICKS_BREAK
-
RESIN_BRICKS_FALL
-
RESIN_BRICKS_HIT
-
RESIN_BRICKS_PLACE
-
RESIN_BRICKS_STEP
-
RESPAWN_ANCHOR_AMBIENT
-
RESPAWN_ANCHOR_CHARGE
-
RESPAWN_ANCHOR_DEPLETE
-
RESPAWN_ANCHOR_SET_SPAWN
-
ROOTED_DIRT_BREAK
-
ROOTED_DIRT_FALL
-
ROOTED_DIRT_HIT
-
ROOTED_DIRT_PLACE
-
ROOTED_DIRT_STEP
-
SALMON_AMBIENT
-
SALMON_DEATH
-
SALMON_FLOP
-
SALMON_HURT
-
SAND_BREAK
-
SAND_FALL
-
SAND_HIT
-
SAND_PLACE
-
SAND_STEP
-
SAND_IDLE
-
SCAFFOLDING_BREAK
-
SCAFFOLDING_FALL
-
SCAFFOLDING_HIT
-
SCAFFOLDING_PLACE
-
SCAFFOLDING_STEP
-
SCULK_BLOCK_SPREAD
-
SCULK_BLOCK_CHARGE
-
SCULK_BLOCK_BREAK
-
SCULK_BLOCK_FALL
-
SCULK_BLOCK_HIT
-
SCULK_BLOCK_PLACE
-
SCULK_BLOCK_STEP
-
SCULK_CATALYST_BLOOM
-
SCULK_CATALYST_BREAK
-
SCULK_CATALYST_FALL
-
SCULK_CATALYST_HIT
-
SCULK_CATALYST_PLACE
-
SCULK_CATALYST_STEP
-
SCULK_CLICKING
-
SCULK_CLICKING_STOP
-
SCULK_SENSOR_BREAK
-
SCULK_SENSOR_FALL
-
SCULK_SENSOR_HIT
-
SCULK_SENSOR_PLACE
-
SCULK_SENSOR_STEP
-
SCULK_SHRIEKER_BREAK
-
SCULK_SHRIEKER_FALL
-
SCULK_SHRIEKER_HIT
-
SCULK_SHRIEKER_PLACE
-
SCULK_SHRIEKER_SHRIEK
-
SCULK_SHRIEKER_STEP
-
SCULK_VEIN_BREAK
-
SCULK_VEIN_FALL
-
SCULK_VEIN_HIT
-
SCULK_VEIN_PLACE
-
SCULK_VEIN_STEP
-
SHEEP_AMBIENT
-
SHEEP_DEATH
-
SHEEP_HURT
-
SHEEP_SHEAR
-
SHEEP_STEP
-
SHEARS_SNIP
-
SHELF_ACTIVATE
-
SHELF_BREAK
-
SHELF_DEACTIVATE
-
SHELF_FALL
-
SHELF_HIT
-
SHELF_MULTI_SWAP
-
SHELF_PLACE
-
SHELF_PLACE_ITEM
-
SHELF_SINGLE_SWAP
-
SHELF_STEP
-
SHELF_TAKE_ITEM
-
SHIELD_BLOCK
-
SHIELD_BREAK
-
SHROOMLIGHT_BREAK
-
SHROOMLIGHT_STEP
-
SHROOMLIGHT_PLACE
-
SHROOMLIGHT_HIT
-
SHROOMLIGHT_FALL
-
SHOVEL_FLATTEN
-
SHULKER_AMBIENT
-
SHULKER_BOX_CLOSE
-
SHULKER_BOX_OPEN
-
SHULKER_BULLET_HIT
-
SHULKER_BULLET_HURT
-
SHULKER_CLOSE
-
SHULKER_DEATH
-
SHULKER_HURT
-
SHULKER_HURT_CLOSED
-
SHULKER_OPEN
-
SHULKER_SHOOT
-
SHULKER_TELEPORT
-
SILVERFISH_AMBIENT
-
SILVERFISH_DEATH
-
SILVERFISH_HURT
-
SILVERFISH_STEP
-
SKELETON_AMBIENT
-
SKELETON_CONVERTED_TO_STRAY
-
SKELETON_DEATH
-
SKELETON_HORSE_AMBIENT
-
SKELETON_HORSE_DEATH
-
SKELETON_HORSE_HURT
-
SKELETON_HORSE_SWIM
-
SKELETON_HORSE_AMBIENT_WATER
-
SKELETON_HORSE_GALLOP_WATER
-
SKELETON_HORSE_JUMP_WATER
-
SKELETON_HORSE_STEP_WATER
-
SKELETON_HURT
-
SKELETON_SHOOT
-
SKELETON_STEP
-
SLIME_ATTACK
-
SLIME_DEATH
-
SLIME_HURT
-
SLIME_JUMP
-
SLIME_SQUISH
-
SLIME_BLOCK_BREAK
-
SLIME_BLOCK_FALL
-
SLIME_BLOCK_HIT
-
SLIME_BLOCK_PLACE
-
SLIME_BLOCK_STEP
-
SMALL_AMETHYST_BUD_BREAK
-
SMALL_AMETHYST_BUD_PLACE
-
SMALL_DRIPLEAF_BREAK
-
SMALL_DRIPLEAF_FALL
-
SMALL_DRIPLEAF_HIT
-
SMALL_DRIPLEAF_PLACE
-
SMALL_DRIPLEAF_STEP
-
SOUL_SAND_BREAK
-
SOUL_SAND_STEP
-
SOUL_SAND_PLACE
-
SOUL_SAND_HIT
-
SOUL_SAND_FALL
-
SOUL_SOIL_BREAK
-
SOUL_SOIL_STEP
-
SOUL_SOIL_PLACE
-
SOUL_SOIL_HIT
-
SOUL_SOIL_FALL
-
SOUL_ESCAPE
-
SPAWNER_BREAK
-
SPAWNER_FALL
-
SPAWNER_HIT
-
SPAWNER_PLACE
-
SPAWNER_STEP
-
SPEAR_USE
-
SPEAR_HIT
-
SPEAR_ATTACK
-
SPEAR_WOOD_USE
-
SPEAR_WOOD_HIT
-
SPEAR_WOOD_ATTACK
-
SPORE_BLOSSOM_BREAK
-
SPORE_BLOSSOM_FALL
-
SPORE_BLOSSOM_HIT
-
SPORE_BLOSSOM_PLACE
-
SPORE_BLOSSOM_STEP
-
STRIDER_AMBIENT
-
STRIDER_HAPPY
-
STRIDER_RETREAT
-
STRIDER_DEATH
-
STRIDER_HURT
-
STRIDER_STEP
-
STRIDER_STEP_LAVA
-
STRIDER_EAT
-
STRIDER_SADDLE
-
SLIME_DEATH_SMALL
-
SLIME_HURT_SMALL
-
SLIME_JUMP_SMALL
-
SLIME_SQUISH_SMALL
-
SMITHING_TABLE_USE
-
SMOKER_SMOKE
-
SNIFFER_STEP
-
SNIFFER_EAT
-
SNIFFER_IDLE
-
SNIFFER_HURT
-
SNIFFER_DEATH
-
SNIFFER_DROP_SEED
-
SNIFFER_SCENTING
-
SNIFFER_SNIFFING
-
SNIFFER_SEARCHING
-
SNIFFER_DIGGING
-
SNIFFER_DIGGING_STOP
-
SNIFFER_HAPPY
-
SNIFFER_EGG_PLOP
-
SNIFFER_EGG_CRACK
-
SNIFFER_EGG_HATCH
-
SNOWBALL_THROW
-
SNOW_BREAK
-
SNOW_FALL
-
SNOW_GOLEM_AMBIENT
-
SNOW_GOLEM_DEATH
-
SNOW_GOLEM_HURT
-
SNOW_GOLEM_SHOOT
-
SNOW_GOLEM_SHEAR
-
SNOW_HIT
-
SNOW_PLACE
-
SNOW_STEP
-
SPIDER_AMBIENT
-
SPIDER_DEATH
-
SPIDER_HURT
-
SPIDER_STEP
-
SPLASH_POTION_BREAK
-
SPLASH_POTION_THROW
-
SPONGE_BREAK
-
SPONGE_FALL
-
SPONGE_HIT
-
SPONGE_PLACE
-
SPONGE_STEP
-
SPONGE_ABSORB
-
SPYGLASS_USE
-
SPYGLASS_STOP_USING
-
SQUID_AMBIENT
-
SQUID_DEATH
-
SQUID_HURT
-
SQUID_SQUIRT
-
STONE_BREAK
-
STONE_BUTTON_CLICK_OFF
-
STONE_BUTTON_CLICK_ON
-
STONE_FALL
-
STONE_HIT
-
STONE_PLACE
-
STONE_PRESSURE_PLATE_CLICK_OFF
-
STONE_PRESSURE_PLATE_CLICK_ON
-
STONE_STEP
-
STRAY_AMBIENT
-
STRAY_DEATH
-
STRAY_HURT
-
STRAY_STEP
-
SWEET_BERRY_BUSH_BREAK
-
SWEET_BERRY_BUSH_PLACE
-
SWEET_BERRY_BUSH_PICK_BERRIES
-
TADPOLE_DEATH
-
TADPOLE_FLOP
-
TADPOLE_GROW_UP
-
TADPOLE_HURT
-
THORNS_HIT
-
TNT_PRIMED
-
TOTEM_USE
-
TRIDENT_HIT
-
TRIDENT_HIT_GROUND
-
TRIDENT_RETURN
-
TRIDENT_RIPTIDE_1
-
TRIDENT_RIPTIDE_2
-
TRIDENT_RIPTIDE_3
-
TRIDENT_THROW
-
TRIDENT_THUNDER
-
TRIPWIRE_ATTACH
-
TRIPWIRE_CLICK_OFF
-
TRIPWIRE_CLICK_ON
-
TRIPWIRE_DETACH
-
TROPICAL_FISH_AMBIENT
-
TROPICAL_FISH_DEATH
-
TROPICAL_FISH_FLOP
-
TROPICAL_FISH_HURT
-
TUFF_BREAK
-
TUFF_STEP
-
TUFF_PLACE
-
TUFF_HIT
-
TUFF_FALL
-
TUFF_BRICKS_BREAK
-
TUFF_BRICKS_FALL
-
TUFF_BRICKS_HIT
-
TUFF_BRICKS_PLACE
-
TUFF_BRICKS_STEP
-
POLISHED_TUFF_BREAK
-
POLISHED_TUFF_FALL
-
POLISHED_TUFF_HIT
-
POLISHED_TUFF_PLACE
-
POLISHED_TUFF_STEP
-
TURTLE_AMBIENT_LAND
-
TURTLE_DEATH
-
TURTLE_DEATH_BABY
-
TURTLE_EGG_BREAK
-
TURTLE_EGG_CRACK
-
TURTLE_EGG_HATCH
-
TURTLE_HURT
-
TURTLE_HURT_BABY
-
TURTLE_LAY_EGG
-
TURTLE_SHAMBLE
-
TURTLE_SHAMBLE_BABY
-
TURTLE_SWIM
-
UI_BUTTON_CLICK
-
UI_LOOM_SELECT_PATTERN
-
UI_LOOM_TAKE_RESULT
-
UI_CARTOGRAPHY_TABLE_TAKE_RESULT
-
UI_STONECUTTER_TAKE_RESULT
-
UI_STONECUTTER_SELECT_RECIPE
-
UI_TOAST_CHALLENGE_COMPLETE
-
UI_TOAST_IN
-
UI_TOAST_OUT
-
VAULT_ACTIVATE
-
VAULT_AMBIENT
-
VAULT_BREAK
-
VAULT_CLOSE_SHUTTER
-
VAULT_DEACTIVATE
-
VAULT_EJECT_ITEM
-
VAULT_REJECT_REWARDED_PLAYER
-
VAULT_FALL
-
VAULT_HIT
-
VAULT_INSERT_ITEM
-
VAULT_INSERT_ITEM_FAIL
-
VAULT_OPEN_SHUTTER
-
VAULT_PLACE
-
VAULT_STEP
-
VEX_AMBIENT
-
VEX_CHARGE
-
VEX_DEATH
-
VEX_HURT
-
VILLAGER_AMBIENT
-
VILLAGER_CELEBRATE
-
VILLAGER_DEATH
-
VILLAGER_HURT
-
VILLAGER_NO
-
VILLAGER_TRADE
-
VILLAGER_YES
-
VILLAGER_WORK_ARMORER
-
VILLAGER_WORK_BUTCHER
-
VILLAGER_WORK_CARTOGRAPHER
-
VILLAGER_WORK_CLERIC
-
VILLAGER_WORK_FARMER
-
VILLAGER_WORK_FISHERMAN
-
VILLAGER_WORK_FLETCHER
-
VILLAGER_WORK_LEATHERWORKER
-
VILLAGER_WORK_LIBRARIAN
-
VILLAGER_WORK_MASON
-
VILLAGER_WORK_SHEPHERD
-
VILLAGER_WORK_TOOLSMITH
-
VILLAGER_WORK_WEAPONSMITH
-
VINDICATOR_AMBIENT
-
VINDICATOR_CELEBRATE
-
VINDICATOR_DEATH
-
VINDICATOR_HURT
-
VINE_BREAK
-
VINE_FALL
-
VINE_HIT
-
VINE_PLACE
-
VINE_STEP
-
LILY_PAD_PLACE
-
WANDERING_TRADER_AMBIENT
-
WANDERING_TRADER_DEATH
-
WANDERING_TRADER_DISAPPEARED
-
WANDERING_TRADER_DRINK_MILK
-
WANDERING_TRADER_DRINK_POTION
-
WANDERING_TRADER_HURT
-
WANDERING_TRADER_NO
-
WANDERING_TRADER_REAPPEARED
-
WANDERING_TRADER_TRADE
-
WANDERING_TRADER_YES
-
WARDEN_AGITATED
-
WARDEN_AMBIENT
-
WARDEN_ANGRY
-
WARDEN_ATTACK_IMPACT
-
WARDEN_DEATH
-
WARDEN_DIG
-
WARDEN_EMERGE
-
WARDEN_HEARTBEAT
-
WARDEN_HURT
-
WARDEN_LISTENING
-
WARDEN_LISTENING_ANGRY
-
WARDEN_NEARBY_CLOSE
-
WARDEN_NEARBY_CLOSER
-
WARDEN_NEARBY_CLOSEST
-
WARDEN_ROAR
-
WARDEN_SNIFF
-
WARDEN_SONIC_BOOM
-
WARDEN_SONIC_CHARGE
-
WARDEN_STEP
-
WARDEN_TENDRIL_CLICKS
-
WAXED_HANGING_SIGN_INTERACT_FAIL
-
WAXED_SIGN_INTERACT_FAIL
-
WATER_AMBIENT
-
WEATHER_END_FLASH
-
WEATHER_RAIN
-
WEATHER_RAIN_ABOVE
-
WET_GRASS_BREAK
-
WET_GRASS_FALL
-
WET_GRASS_HIT
-
WET_GRASS_PLACE
-
WET_GRASS_STEP
-
WET_SPONGE_BREAK
-
WET_SPONGE_DRIES
-
WET_SPONGE_FALL
-
WET_SPONGE_HIT
-
WET_SPONGE_PLACE
-
WET_SPONGE_STEP
-
WIND_CHARGE_BURST
-
WIND_CHARGE_THROW
-
WITCH_AMBIENT
-
WITCH_CELEBRATE
-
WITCH_DEATH
-
WITCH_DRINK
-
WITCH_HURT
-
WITCH_THROW
-
WITHER_AMBIENT
-
WITHER_BREAK_BLOCK
-
WITHER_DEATH
-
WITHER_HURT
-
WITHER_SHOOT
-
WITHER_SKELETON_AMBIENT
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WITHER_SKELETON_DEATH
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WITHER_SKELETON_HURT
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WITHER_SKELETON_STEP
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WITHER_SPAWN
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WOLF_ARMOR_BREAK
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WOLF_AMBIENT_BABY
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WOLF_ARMOR_CRACK
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WOLF_ARMOR_DAMAGE
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WOLF_ARMOR_REPAIR
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WOLF_DEATH_BABY
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WOLF_GROWL_BABY
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WOLF_HURT_BABY
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WOLF_PANT_BABY
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WOLF_SHAKE
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WOLF_STEP
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WOLF_STEP_BABY
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WOLF_WHINE_BABY
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WOLF_SOUNDS
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WOODEN_DOOR_CLOSE
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WOODEN_DOOR_OPEN
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WOODEN_TRAPDOOR_CLOSE
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WOODEN_TRAPDOOR_OPEN
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WOODEN_BUTTON_CLICK_OFF
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WOODEN_BUTTON_CLICK_ON
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WOODEN_PRESSURE_PLATE_CLICK_OFF
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WOODEN_PRESSURE_PLATE_CLICK_ON
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WOOD_BREAK
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WOOD_FALL
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WOOD_HIT
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WOOD_PLACE
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WOOD_STEP
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WOOL_BREAK
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WOOL_FALL
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WOOL_HIT
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WOOL_PLACE
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WOOL_STEP
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ZOGLIN_AMBIENT
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ZOGLIN_ANGRY
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ZOGLIN_ATTACK
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ZOGLIN_DEATH
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ZOGLIN_HURT
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ZOGLIN_STEP
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ZOMBIE_AMBIENT
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ZOMBIE_ATTACK_WOODEN_DOOR
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ZOMBIE_ATTACK_IRON_DOOR
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ZOMBIE_BREAK_WOODEN_DOOR
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ZOMBIE_CONVERTED_TO_DROWNED
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ZOMBIE_DEATH
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ZOMBIE_DESTROY_EGG
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ZOMBIE_HORSE_AMBIENT
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ZOMBIE_HORSE_ANGRY
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ZOMBIE_HORSE_DEATH
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ZOMBIE_HORSE_EAT
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ZOMBIE_HORSE_HURT
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ZOMBIE_HURT
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ZOMBIE_INFECT
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ZOMBIE_NAUTILUS_AMBIENT
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ZOMBIE_NAUTILUS_AMBIENT_ON_LAND
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ZOMBIE_NAUTILUS_DASH
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ZOMBIE_NAUTILUS_DASH_ON_LAND
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ZOMBIE_NAUTILUS_DASH_READY
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ZOMBIE_NAUTILUS_DASH_READY_ON_LAND
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ZOMBIE_NAUTILUS_DEATH
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ZOMBIE_NAUTILUS_DEATH_ON_LAND
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ZOMBIE_NAUTILUS_EAT
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ZOMBIE_NAUTILUS_HURT
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ZOMBIE_NAUTILUS_HURT_ON_LAND
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ZOMBIE_NAUTILUS_SWIM
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ZOMBIFIED_PIGLIN_AMBIENT
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ZOMBIFIED_PIGLIN_ANGRY
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ZOMBIFIED_PIGLIN_DEATH
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ZOMBIFIED_PIGLIN_HURT
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ZOMBIE_STEP
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ZOMBIE_VILLAGER_AMBIENT
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ZOMBIE_VILLAGER_CONVERTED
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ZOMBIE_VILLAGER_CURE
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ZOMBIE_VILLAGER_DEATH
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ZOMBIE_VILLAGER_HURT
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ZOMBIE_VILLAGER_STEP
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APPLY_EFFECT_BAD_OMEN
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APPLY_EFFECT_TRIAL_OMEN
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APPLY_EFFECT_RAID_OMEN
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SADDLE_UNEQUIP
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NAUTILUS_SADDLE_UNDERWATER_EQUIP
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NAUTILUS_SADDLE_EQUIP
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Constructor Details
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SoundEvents
public SoundEvents()
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Method Details
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register
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register
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register
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registerForHolder
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registerForHolder
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register
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registerForHolder
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registerGoatHornSoundVariants
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registerWolfSoundVariants
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registerChickenSoundVariants
private static Map<ChickenSoundVariants.SoundSet, ChickenSoundVariant> registerChickenSoundVariants() -
registerCowSoundVariants
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registerPigSoundVariants
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registerCatSoundVariants
-