Class ClientboundLightUpdatePacketData
java.lang.Object
net.minecraft.network.protocol.game.ClientboundLightUpdatePacketData
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Field Summary
Fields -
Constructor Summary
ConstructorsConstructorDescriptionClientboundLightUpdatePacketData(FriendlyByteBuf input, int x, int z) ClientboundLightUpdatePacketData(ChunkPos chunkPos, LevelLightEngine lightEngine, @Nullable BitSet skyChangedLightSectionFilter, @Nullable BitSet blockChangedLightSectionFilter) -
Method Summary
Modifier and TypeMethodDescriptionList<byte[]> List<byte[]> private voidprepareSectionData(ChunkPos pos, LevelLightEngine lightEngine, LightLayer layer, int sectionIndex, BitSet mask, BitSet emptyMask, List<byte[]> updates) voidwrite(FriendlyByteBuf output)
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Field Details
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DATA_LAYER_STREAM_CODEC
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skyYMask
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blockYMask
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emptySkyYMask
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emptyBlockYMask
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skyUpdates
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blockUpdates
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Constructor Details
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ClientboundLightUpdatePacketData
public ClientboundLightUpdatePacketData(ChunkPos chunkPos, LevelLightEngine lightEngine, @Nullable BitSet skyChangedLightSectionFilter, @Nullable BitSet blockChangedLightSectionFilter) -
ClientboundLightUpdatePacketData
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Method Details
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write
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prepareSectionData
private void prepareSectionData(ChunkPos pos, LevelLightEngine lightEngine, LightLayer layer, int sectionIndex, BitSet mask, BitSet emptyMask, List<byte[]> updates) -
getSkyYMask
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getEmptySkyYMask
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getSkyUpdates
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getBlockYMask
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getEmptyBlockYMask
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getBlockUpdates
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