Uses of Class
net.minecraft.client.renderer.state.LevelRenderState
Packages that use LevelRenderState
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of LevelRenderState in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as LevelRenderStateModifier and TypeFieldDescriptionprivate final LevelRenderStateGameRenderer.levelRenderState(package private) final LevelRenderStateLevelRenderer.levelRenderStateMethods in net.minecraft.client.renderer that return LevelRenderStateMethods in net.minecraft.client.renderer with parameters of type LevelRenderStateModifier and TypeMethodDescriptionprivate voidLevelRenderer.addMainPass(FrameGraphBuilder frame, Frustum frustum, Matrix4f modelViewMatrix, GpuBufferSlice terrainFog, boolean renderOutline, LevelRenderState levelRenderState, DeltaTracker deltaTracker, ProfilerFiller profiler, ChunkSectionsToRender chunkSectionsToRender) private voidLevelRenderer.extractBlockDestroyAnimation(Camera camera, LevelRenderState levelRenderState) private voidLevelRenderer.extractBlockOutline(Camera camera, LevelRenderState levelRenderState) private voidLevelRenderer.extractVisibleBlockEntities(Camera camera, float deltaPartialTick, LevelRenderState levelRenderState) Deprecated.private voidLevelRenderer.extractVisibleBlockEntities(Camera camera, float deltaPartialTick, LevelRenderState levelRenderState, @Nullable Frustum frustum) private voidLevelRenderer.extractVisibleEntities(Camera camera, Frustum frustum, DeltaTracker deltaTracker, LevelRenderState output) voidWeatherEffectRenderer.render(Vec3 cameraPos, WeatherRenderState renderState, @Nullable LevelRenderState levelRenderState) private voidLevelRenderer.renderBlockDestroyAnimation(PoseStack poseStack, MultiBufferSource.BufferSource bufferSource, LevelRenderState levelRenderState) private voidLevelRenderer.renderBlockOutline(MultiBufferSource.BufferSource bufferSource, PoseStack poseStack, boolean onlyTranslucentBlocks, LevelRenderState levelRenderState) private voidLevelRenderer.submitBlockEntities(PoseStack poseStack, LevelRenderState levelRenderState, SubmitNodeStorage submitNodeStorage) private voidLevelRenderer.submitEntities(PoseStack poseStack, LevelRenderState levelRenderState, SubmitNodeCollector output) Constructors in net.minecraft.client.renderer with parameters of type LevelRenderStateModifierConstructorDescriptionLevelRenderer(Minecraft minecraft, EntityRenderDispatcher entityRenderDispatcher, BlockEntityRenderDispatcher blockEntityRenderDispatcher, RenderBuffers renderBuffers, LevelRenderState levelRenderState, FeatureRenderDispatcher featureRenderDispatcher) -
Uses of LevelRenderState in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type LevelRenderStateModifier and TypeMethodDescriptionbooleanCustomBlockOutlineRenderer.render(BlockOutlineRenderState renderState, MultiBufferSource.BufferSource buffer, PoseStack poseStack, boolean translucentPass, LevelRenderState levelRenderState) Called when the block outline described by the providedBlockOutlineRenderStateis about to be rendered.default booleanCustomCloudsRenderer.renderClouds(LevelRenderState levelRenderState, Vec3 camPos, CloudStatus cloudStatus, int cloudColor, float cloudHeight, Matrix4f modelViewMatrix) Renders the clouds of this dimension.default booleanCustomSkyboxRenderer.renderSky(LevelRenderState levelRenderState, SkyRenderState skyRenderState, Matrix4f modelViewMatrix, Runnable setupFog) Renders the sky of this dimension.default booleanCustomWeatherEffectRenderer.renderSnowAndRain(LevelRenderState levelRenderState, WeatherRenderState weatherRenderState, MultiBufferSource bufferSource, Vec3 camPos) Renders the snow and rain effects of this dimension. -
Uses of LevelRenderState in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as LevelRenderStateModifier and TypeFieldDescriptionprivate final LevelRenderStateExtractBlockOutlineRenderStateEvent.levelRenderStateprivate final LevelRenderStateRenderLevelStageEvent.levelRenderStateprivate final LevelRenderStateSubmitCustomGeometryEvent.levelRenderStateprivate final LevelRenderStateExtractLevelRenderStateEvent.renderStateMethods in net.neoforged.neoforge.client.event that return LevelRenderStateModifier and TypeMethodDescriptionExtractBlockOutlineRenderStateEvent.getLevelRenderState()RenderLevelStageEvent.getLevelRenderState()Returns the level render state.SubmitCustomGeometryEvent.getLevelRenderState()Returns the level render state.ExtractLevelRenderStateEvent.getRenderState()Returns theLevelRenderStatebeing extracted to.Constructors in net.neoforged.neoforge.client.event with parameters of type LevelRenderStateModifierConstructorDescriptionAfterLevel(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterOpaqueBlocks(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterOpaqueFeatures(LevelRenderer levelRenderer, LevelRenderState levelRenderState, PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterSky(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterTranslucentBlocks(LevelRenderer levelRenderer, LevelRenderState levelRenderState, PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterTranslucentFeatures(LevelRenderer levelRenderer, LevelRenderState levelRenderState, PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterTranslucentParticles(LevelRenderer levelRenderer, LevelRenderState levelRenderState, PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterWeather(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) ExtractBlockOutlineRenderStateEvent(LevelRenderer levelRenderer, ClientLevel level, BlockPos pos, BlockState state, BlockHitResult hitResult, CollisionContext collisionContext, boolean inTranslucentPass, boolean highContrast, Camera camera, LevelRenderState levelRenderState) ExtractLevelRenderStateEvent(LevelRenderer levelRenderer, LevelRenderState renderState, ClientLevel level, Camera camera, Frustum frustum, DeltaTracker deltaTracker, int renderTick) RenderLevelStageEvent(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4f modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) SubmitCustomGeometryEvent(LevelRenderState levelRenderState, SubmitNodeCollector submitNodeCollector, PoseStack poseStack, Iterable<? extends IRenderableSection> renderableSections)
LevelRenderer.extractVisibleBlockEntities(Camera, float, LevelRenderState, Frustum)instead