Uses of Record Class
net.minecraft.client.renderer.feature.ModelFeatureRenderer.CrumblingOverlay
Packages that use ModelFeatureRenderer.CrumblingOverlay
Package
Description
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Uses of ModelFeatureRenderer.CrumblingOverlay in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as ModelFeatureRenderer.CrumblingOverlayModifier and TypeFieldDescriptionprivate final @Nullable ModelFeatureRenderer.CrumblingOverlaySubmitNodeStorage.ModelPartSubmit.crumblingOverlayThe field for thecrumblingOverlayrecord component.private final @Nullable ModelFeatureRenderer.CrumblingOverlaySubmitNodeStorage.ModelSubmit.crumblingOverlayThe field for thecrumblingOverlayrecord component.Methods in net.minecraft.client.renderer that return ModelFeatureRenderer.CrumblingOverlayModifier and TypeMethodDescription@Nullable ModelFeatureRenderer.CrumblingOverlaySubmitNodeStorage.ModelPartSubmit.crumblingOverlay()Returns the value of thecrumblingOverlayrecord component.@Nullable ModelFeatureRenderer.CrumblingOverlaySubmitNodeStorage.ModelSubmit.crumblingOverlay()Returns the value of thecrumblingOverlayrecord component.Methods in net.minecraft.client.renderer with parameters of type ModelFeatureRenderer.CrumblingOverlayModifier and TypeMethodDescriptiondefault <S> voidOrderedSubmitNodeCollector.submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) <S> voidOrderedSubmitNodeCollector.submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, @Nullable TextureAtlasSprite sprite, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) <S> voidSubmitNodeCollection.submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, @Nullable TextureAtlasSprite sprite, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) <S> voidSubmitNodeStorage.submitModel(Model<? super S> model, S state, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, int tintedColor, @Nullable TextureAtlasSprite sprite, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) voidOrderedSubmitNodeCollector.submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintedColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) default voidOrderedSubmitNodeCollector.submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, int tintedColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) voidSubmitNodeCollection.submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintedColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) voidSubmitNodeStorage.submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintedColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) Constructors in net.minecraft.client.renderer with parameters of type ModelFeatureRenderer.CrumblingOverlayModifierConstructorDescriptionModelPartSubmit(PoseStack.Pose pose, ModelPart modelPart, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintedColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) Creates an instance of aModelPartSubmitrecord class.ModelSubmit(PoseStack.Pose pose, Model<? super S> model, S state, int lightCoords, int overlayCoords, int tintedColor, @Nullable TextureAtlasSprite sprite, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) Creates an instance of aModelSubmitrecord class. -
Uses of ModelFeatureRenderer.CrumblingOverlay in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type ModelFeatureRenderer.CrumblingOverlayModifier and TypeMethodDescriptionvoidAbstractEndPortalRenderer.extractRenderState(T blockEntity, S state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidAbstractSignRenderer.extractRenderState(SignBlockEntity blockEntity, SignRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidBannerRenderer.extractRenderState(BannerBlockEntity blockEntity, BannerRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidBeaconRenderer.extractRenderState(T blockEntity, BeaconRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidBedRenderer.extractRenderState(BedBlockEntity blockEntity, BedRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidBellRenderer.extractRenderState(BellBlockEntity blockEntity, BellRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) default voidBlockEntityRenderer.extractRenderState(T blockEntity, S state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidBlockEntityWithBoundingBoxRenderer.extractRenderState(T blockEntity, BlockEntityWithBoundingBoxRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidBrushableBlockRenderer.extractRenderState(BrushableBlockEntity blockEntity, BrushableBlockRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidCampfireRenderer.extractRenderState(CampfireBlockEntity blockEntity, CampfireRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidChestRenderer.extractRenderState(T blockEntity, ChestRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidConduitRenderer.extractRenderState(ConduitBlockEntity blockEntity, CondiutRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidCopperGolemStatueBlockRenderer.extractRenderState(CopperGolemStatueBlockEntity blockEntity, CopperGolemStatueRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidDecoratedPotRenderer.extractRenderState(DecoratedPotBlockEntity blockEntity, DecoratedPotRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidEnchantTableRenderer.extractRenderState(EnchantingTableBlockEntity blockEntity, EnchantTableRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidLecternRenderer.extractRenderState(LecternBlockEntity blockEntity, LecternRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidPistonHeadRenderer.extractRenderState(PistonMovingBlockEntity blockEntity, PistonHeadRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidShelfRenderer.extractRenderState(ShelfBlockEntity blockEntity, ShelfRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidShulkerBoxRenderer.extractRenderState(ShulkerBoxBlockEntity blockEntity, ShulkerBoxRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidSkullBlockRenderer.extractRenderState(SkullBlockEntity blockEntity, SkullBlockRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidSpawnerRenderer.extractRenderState(SpawnerBlockEntity blockEntity, SpawnerRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidTestInstanceRenderer.extractRenderState(TestInstanceBlockEntity blockEntity, TestInstanceRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidTheEndGatewayRenderer.extractRenderState(TheEndGatewayBlockEntity blockEntity, EndGatewayRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidTrialSpawnerRenderer.extractRenderState(TrialSpawnerBlockEntity blockEntity, SpawnerRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidVaultRenderer.extractRenderState(VaultBlockEntity blockEntity, VaultRenderState state, float partialTicks, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) voidShulkerBoxRenderer.submit(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Direction direction, float progress, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, SpriteId sprite, int outlineColor) private static voidBannerRenderer.submitBanner(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, float angle, BannerModel model, BannerFlagModel flagModel, float phase, DyeColor baseColor, BannerPatternLayers patterns, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, int outlineColor) private static <S> voidBannerRenderer.submitPatternLayer(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, SpriteId sprite, DyeColor color, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) static <S> voidBannerRenderer.submitPatterns(SpriteGetter sprites, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, int overlayCoords, Model<S> model, S state, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) private voidBedRenderer.submitPiece(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, Model.Simple model, Direction direction, SpriteId sprite, int lightCoords, int overlayCoords, boolean translateZ, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, int outlineColor) protected voidAbstractSignRenderer.submitSign(PoseStack poseStack, int lightCoords, WoodType type, Model.Simple signModel, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector) private voidAbstractSignRenderer.submitSignWithText(SignRenderState state, PoseStack poseStack, BlockState blockState, SignBlock signBlock, WoodType type, Model.Simple signModel, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, SubmitNodeCollector submitNodeCollector) static voidSkullBlockRenderer.submitSkull(@Nullable Direction direction, float rot, float animationValue, PoseStack poseStack, SubmitNodeCollector submitNodeCollector, int lightCoords, SkullModelBase model, RenderType renderType, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) <E extends BlockEntity, S extends BlockEntityRenderState>
@Nullable SBlockEntityRenderDispatcher.tryExtractRenderState(E blockEntity, float partialTicks, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress) Deprecated.<E extends BlockEntity, S extends BlockEntityRenderState>
@Nullable SBlockEntityRenderDispatcher.tryExtractRenderState(E blockEntity, float partialTicks, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, @Nullable Frustum frustum) -
Uses of ModelFeatureRenderer.CrumblingOverlay in net.minecraft.client.renderer.blockentity.state
Fields in net.minecraft.client.renderer.blockentity.state declared as ModelFeatureRenderer.CrumblingOverlayModifier and TypeFieldDescription@Nullable ModelFeatureRenderer.CrumblingOverlayBlockEntityRenderState.breakProgressMethods in net.minecraft.client.renderer.blockentity.state with parameters of type ModelFeatureRenderer.CrumblingOverlayModifier and TypeMethodDescriptionstatic voidBlockEntityRenderState.extractBase(BlockEntity blockEntity, BlockEntityRenderState state, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress)
BlockEntityRenderDispatcher.tryExtractRenderState(BlockEntity, float, ModelFeatureRenderer.CrumblingOverlay, net.minecraft.client.renderer.culling.Frustum)instead