Uses of Class
net.minecraft.client.multiplayer.ClientLevel
Packages that use ClientLevel
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
-
Uses of ClientLevel in net.minecraft.client
Fields in net.minecraft.client declared as ClientLevelMethods in net.minecraft.client with parameters of type ClientLevelModifier and TypeMethodDescriptionvoidCamera.setLevel(@Nullable ClientLevel level) voidMinecraft.setLevel(ClientLevel level) private voidMinecraft.updateLevelInEngines(@Nullable ClientLevel level) private voidMinecraft.updateLevelInEngines(@Nullable ClientLevel level, boolean stopSound) -
Uses of ClientLevel in net.minecraft.client.color.item
Methods in net.minecraft.client.color.item with parameters of type ClientLevelModifier and TypeMethodDescriptionintConstant.calculate(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner) intCustomModelDataSource.calculate(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner) intDye.calculate(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner) intFirework.calculate(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner) intGrassColorSource.calculate(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner) intItemTintSource.calculate(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner) intMapColor.calculate(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner) intPotion.calculate(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner) intTeamColor.calculate(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner) -
Uses of ClientLevel in net.minecraft.client.multiplayer
Classes in net.minecraft.client.multiplayer that implement interfaces with type arguments of type ClientLevelFields in net.minecraft.client.multiplayer declared as ClientLevelModifier and TypeFieldDescriptionprivate final ClientLevelClientChunkCache.levelprivate ClientLevelClientPacketListener.levelReference to the current ClientWorld instance, which many handler methods operate onprivate final ClientLevelLevelLoadTracker.WaitingForPlayerChunk.levelThe field for thelevelrecord component.private final ClientLevelLevelLoadTracker.WaitingForServer.levelThe field for thelevelrecord component.Methods in net.minecraft.client.multiplayer that return ClientLevelModifier and TypeMethodDescriptionClientPacketListener.getLevel()LevelLoadTracker.WaitingForPlayerChunk.level()Returns the value of thelevelrecord component.LevelLoadTracker.WaitingForServer.level()Returns the value of thelevelrecord component.Methods in net.minecraft.client.multiplayer with parameters of type ClientLevelModifier and TypeMethodDescriptionprivate voidClientExplosionTracker.addParticle(ClientLevel level, ClientExplosionTracker.ExplosionInfo explosion) MultiPlayerGameMode.createPlayer(ClientLevel level, StatsCounter stats, ClientRecipeBook recipeBook) MultiPlayerGameMode.createPlayer(ClientLevel level, StatsCounter stats, ClientRecipeBook recipeBook, Input lastSentInput, boolean wasSprinting) voidLevelLoadTracker.startClientLoad(LocalPlayer player, ClientLevel level, LevelRenderer levelRenderer) private voidMultiPlayerGameMode.startPrediction(ClientLevel level, PredictiveAction predictiveAction) private voidClientPacketListener.startWaitingForNewLevel(LocalPlayer player, ClientLevel level, LevelLoadingScreen.Reason reason) Deprecated.private voidClientPacketListener.startWaitingForNewLevel(LocalPlayer player, ClientLevel level, LevelLoadingScreen.Reason reason, @Nullable ResourceKey<Level> toDimension, @Nullable ResourceKey<Level> fromDimension) voidClientExplosionTracker.tick(ClientLevel level) Method parameters in net.minecraft.client.multiplayer with type arguments of type ClientLevelModifier and TypeMethodDescriptionvoidClientLevel.registerForCleaning(CacheSlot<ClientLevel, ?> slot) Constructors in net.minecraft.client.multiplayer with parameters of type ClientLevelModifierConstructorDescriptionClientChunkCache(ClientLevel level, int serverChunkRadius) privateWaitingForPlayerChunk(LocalPlayer player, ClientLevel level, LevelRenderer levelRenderer, long timeoutAfter) Creates an instance of aWaitingForPlayerChunkrecord class.privateWaitingForServer(LocalPlayer player, ClientLevel level, LevelRenderer levelRenderer, long timeoutAfter) Creates an instance of aWaitingForServerrecord class. -
Uses of ClientLevel in net.minecraft.client.multiplayer.prediction
Methods in net.minecraft.client.multiplayer.prediction with parameters of type ClientLevelModifier and TypeMethodDescriptionvoidBlockStatePredictionHandler.endPredictionsUpTo(int sequence, ClientLevel clientLevel) -
Uses of ClientLevel in net.minecraft.client.particle
Fields in net.minecraft.client.particle declared as ClientLevelModifier and TypeFieldDescriptionprotected final ClientLevelParticle.levelprotected ClientLevelParticleEngine.levelMethods in net.minecraft.client.particle with parameters of type ClientLevelModifier and TypeMethodDescriptionAshParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) AttackSweepParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) BlockMarker.Provider.createParticle(BlockParticleOption option, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) BreakingItemParticle.CobwebProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) BreakingItemParticle.Provider.createParticle(ItemParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) BreakingItemParticle.SlimeProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) BreakingItemParticle.SnowballProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) BubbleColumnUpParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) BubbleParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) BubblePopParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) CampfireSmokeParticle.CosyProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) CampfireSmokeParticle.SignalProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) CritParticle.DamageIndicatorProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) CritParticle.MagicProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) CritParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DragonBreathParticle.Provider.createParticle(PowerParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.DripstoneLavaFallProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.DripstoneLavaHangProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.DripstoneWaterFallProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.DripstoneWaterHangProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.HoneyFallProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.HoneyHangProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.HoneyLandProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.LavaFallProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.LavaHangProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.LavaLandProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.NectarFallProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.ObsidianTearFallProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.ObsidianTearHangProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.ObsidianTearLandProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.SporeBlossomFallProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.WaterFallProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DripParticle.WaterHangProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DustColorTransitionParticle.Provider.createParticle(DustColorTransitionOptions options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DustParticle.Provider.createParticle(DustParticleOptions options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) DustPlumeParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) ElderGuardianParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) EndRodParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) ExplodeParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) @Nullable ParticleFallingDustParticle.Provider.createParticle(BlockParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FallingLeavesParticle.CherryProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FallingLeavesParticle.PaleOakProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FallingLeavesParticle.TintedLeavesProvider.createParticle(ColorParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FireflyParticle.FireflyProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FireworkParticles.FlashProvider.createParticle(ColorParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FireworkParticles.SparkProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FlameParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FlameParticle.SmallFlameProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FlyStraightTowardsParticle.OminousSpawnProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FlyTowardsPositionParticle.EnchantProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FlyTowardsPositionParticle.NautilusProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) FlyTowardsPositionParticle.VaultConnectionProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) GlowParticle.ElectricSparkProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) GlowParticle.GlowSquidProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) GlowParticle.ScrapeProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) GlowParticle.WaxOffProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) GlowParticle.WaxOnProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) GustParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) GustParticle.SmallProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) GustSeedParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) HeartParticle.AngryVillagerProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) HeartParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) HugeExplosionParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) HugeExplosionSeedParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) LargeSmokeParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) LavaParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) NoteParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) @Nullable ParticleParticleProvider.createParticle(T options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) @Nullable SingleQuadParticleParticleProvider.Sprite.createParticle(T options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) PlayerCloudParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) PlayerCloudParticle.SneezeProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) PortalParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) ReversePortalParticle.ReversePortalProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SculkChargeParticle.Provider.createParticle(SculkChargeParticleOptions options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SculkChargePopParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) ShriekParticle.Provider.createParticle(ShriekParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SmokeParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SnowflakeParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SonicBoomParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SoulParticle.EmissiveProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SoulParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SpellParticle.InstantProvider.createParticle(SpellParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SpellParticle.MobEffectProvider.createParticle(ColorParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SpellParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SpellParticle.WitchProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SpitParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SplashParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SquidInkParticle.GlowInkProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SquidInkParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SuspendedParticle.CrimsonSporeProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SuspendedParticle.SporeBlossomAirProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SuspendedParticle.UnderwaterProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SuspendedParticle.WarpedSporeProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SuspendedTownParticle.ComposterFillProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SuspendedTownParticle.DolphinSpeedProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SuspendedTownParticle.EggCrackProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SuspendedTownParticle.HappyVillagerProvider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) SuspendedTownParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) @Nullable ParticleTerrainParticle.CrumblingProvider.createParticle(BlockParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) @Nullable ParticleTerrainParticle.DustPillarProvider.createParticle(BlockParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) @Nullable ParticleTerrainParticle.Provider.createParticle(BlockParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) TotemParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) TrailParticle.Provider.createParticle(TrailParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) TrialSpawnerDetectionParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) VibrationSignalParticle.Provider.createParticle(VibrationParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) WakeParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) WaterCurrentDownParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) WaterDropParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) WhiteAshParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) WhiteSmokeParticle.Provider.createParticle(SimpleParticleType options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, RandomSource random) private static @Nullable TerrainParticleTerrainParticle.createTerrainParticle(BlockParticleOption options, ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux) protected TextureAtlasSpriteBreakingItemParticle.ItemParticleProvider.getSprite(ItemStackTemplate item, ClientLevel level, RandomSource random) voidParticleEngine.setLevel(@Nullable ClientLevel level) Constructors in net.minecraft.client.particle with parameters of type ClientLevelModifierConstructorDescriptionAshParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, float scale, SpriteSet sprites) AttackSweepParticle(ClientLevel level, double x, double y, double z, double size, SpriteSet sprites) BaseAshSmokeParticle(ClientLevel level, double x, double y, double z, float dirX, float dirY, float dirZ, double xa, double ya, double za, float scale, SpriteSet sprites, float colorRandom, int maxLifetime, float gravity, boolean hasPhysics) BlockMarker(ClientLevel level, double x, double y, double z, BlockState state) BreakingItemParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) BreakingItemParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) BubbleColumnUpParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) BubbleParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) BubblePopParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) CampfireSmokeParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, boolean isSignalFire, TextureAtlasSprite sprite) CoolingDripHangParticle(ClientLevel level, double x, double y, double z, Fluid type, ParticleOptions fallingParticle, TextureAtlasSprite sprite) CritParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) DragonBreathParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) DripHangParticle(ClientLevel level, double x, double y, double z, Fluid type, ParticleOptions fallingParticle, TextureAtlasSprite sprite) DripLandParticle(ClientLevel level, double x, double y, double z, Fluid type, TextureAtlasSprite sprite) DripParticle(ClientLevel level, double x, double y, double z, Fluid type, TextureAtlasSprite sprite) DripstoneFallAndLandParticle(ClientLevel level, double x, double y, double z, Fluid type, ParticleOptions landParticle, TextureAtlasSprite sprite) DustColorTransitionParticle(ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, DustColorTransitionOptions options, SpriteSet sprites) DustParticle(ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, DustParticleOptions options, SpriteSet sprites) DustParticleBase(ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, T options, SpriteSet sprites) DustPlumeParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, float scale, SpriteSet sprites) ElderGuardianParticle(ClientLevel level, double x, double y, double z) EndRodParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) ExplodeParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) FallAndLandParticle(ClientLevel level, double x, double y, double z, Fluid type, ParticleOptions landParticle, TextureAtlasSprite sprite) FallingDustParticle(ClientLevel level, double x, double y, double z, float r, float g, float b, SpriteSet sprites) FallingLeavesParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite, float fallAcceleration, float sideAcceleration, boolean swirl, boolean flowAway, float scale, float startVelocity) FallingParticle(ClientLevel level, double x, double y, double z, Fluid type, TextureAtlasSprite sprite) FireflyParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) FlameParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) FlyStraightTowardsParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, int startColor, int endColor, TextureAtlasSprite sprite) FlyTowardsPositionParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, boolean isGlowing, Particle.LifetimeAlpha lifetimeAlpha, TextureAtlasSprite sprite) FlyTowardsPositionParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) GlowParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) GustParticle(ClientLevel level, double x, double y, double z, SpriteSet sprites) GustSeedParticle(ClientLevel level, double x, double y, double z, double scale, int lifetime, int tickDelayInBetween) HeartParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) HoneyFallAndLandParticle(ClientLevel level, double x, double y, double z, Fluid type, ParticleOptions landParticle, TextureAtlasSprite sprite) HugeExplosionParticle(ClientLevel level, double x, double y, double z, double size, SpriteSet sprites) HugeExplosionSeedParticle(ClientLevel level, double x, double y, double z) ItemPickupParticle(ClientLevel level, EntityRenderState itemEntity, Entity target, Vec3 movement) LargeSmokeParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) LavaParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) NoRenderParticle(ClientLevel level, double x, double y, double z) NoRenderParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za) NoteParticle(ClientLevel level, double x, double y, double z, double color, TextureAtlasSprite sprite) OverlayParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) Particle(ClientLevel level, double x, double y, double z) Particle(ClientLevel level, double x, double y, double z, double xa, double ya, double za) ParticleEngine(ClientLevel level, ParticleResources resourceManager) PlayerCloudParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) PortalParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) ReversePortalParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) RisingParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) SculkChargeParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, SpriteSet sprites) SculkChargePopParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, SpriteSet sprites) ShriekParticle(ClientLevel level, double x, double y, double z, int delay, TextureAtlasSprite sprite) SimpleAnimatedParticle(ClientLevel level, double x, double y, double z, SpriteSet sprites, float gravity) SingleQuadParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) SingleQuadParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) SmokeParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, float scale, SpriteSet sprites) SnowflakeParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) SonicBoomParticle(ClientLevel level, double x, double y, double z, double size, SpriteSet sprites) SoulParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, SpriteSet sprites) SparkParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, ParticleEngine engine, SpriteSet sprites) SpellParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) SpitParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) SplashParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) SquidInkParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, int color, SpriteSet sprites) Starter(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, ParticleEngine engine, List<FireworkExplosion> explosions) SuspendedParticle(ClientLevel level, double x, double y, double z, double xd, double yd, double zd, TextureAtlasSprite sprite) SuspendedParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) SuspendedTownParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, TextureAtlasSprite sprite) TerrainParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, BlockState blockState) TerrainParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, BlockState blockState, BlockPos pos) TotemParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) TrackingEmitter(ClientLevel level, Entity entity, ParticleOptions particleType) TrackingEmitter(ClientLevel level, Entity entity, ParticleOptions particleType, int lifeTime) TrackingEmitter(ClientLevel level, Entity entity, ParticleOptions particleType, int lifeTime, Vec3 movement) TrailParticle(ClientLevel level, double x, double y, double z, double xAux, double yAux, double zAux, Vec3 target, int color, TextureAtlasSprite sprite) TrialSpawnerDetectionParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, float scale, SpriteSet sprites) VibrationSignalParticle(ClientLevel level, double x, double y, double z, PositionSource target, int arrivalInTicks, TextureAtlasSprite sprite) WakeParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, SpriteSet sprites) WaterCurrentDownParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) WaterDropParticle(ClientLevel level, double x, double y, double z, TextureAtlasSprite sprite) WhiteAshParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, float scale, SpriteSet sprites) WhiteSmokeParticle(ClientLevel level, double x, double y, double z, double xa, double ya, double za, float scale, SpriteSet sprites) -
Uses of ClientLevel in net.minecraft.client.player
Constructors in net.minecraft.client.player with parameters of type ClientLevelModifierConstructorDescriptionAbstractClientPlayer(ClientLevel level, com.mojang.authlib.GameProfile gameProfile) LocalPlayer(Minecraft minecraft, ClientLevel level, ClientPacketListener connection, StatsCounter stats, ClientRecipeBook recipeBook, Input lastSentInput, boolean wasSprinting, ChatAbilities chatAbilities) RemotePlayer(ClientLevel level, com.mojang.authlib.GameProfile gameProfile) -
Uses of ClientLevel in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as ClientLevelModifier and TypeFieldDescriptionprivate final ClientLevelLevelEventHandler.levelprivate @Nullable ClientLevelLevelRenderer.levelMethods in net.minecraft.client.renderer with parameters of type ClientLevelModifier and TypeMethodDescriptionvoidSkyRenderer.extractRenderState(ClientLevel level, float partialTicks, Camera camera, SkyRenderState state) voidGameRenderer.setLevel(@Nullable ClientLevel level) voidLevelRenderer.setLevel(@Nullable ClientLevel level) private booleanSkyRenderer.shouldRenderDarkDisc(float deltaPartialTick, ClientLevel level) voidWeatherEffectRenderer.tickRainParticles(ClientLevel level, Camera camera, int ticks, ParticleStatus particleStatus, int weatherRadius) Constructors in net.minecraft.client.renderer with parameters of type ClientLevel -
Uses of ClientLevel in net.minecraft.client.renderer.chunk
Fields in net.minecraft.client.renderer.chunk declared as ClientLevelMethods in net.minecraft.client.renderer.chunk with parameters of type ClientLevelConstructors in net.minecraft.client.renderer.chunk with parameters of type ClientLevelModifierConstructorDescriptionSectionRenderDispatcher(ClientLevel level, LevelRenderer renderer, TracingExecutor executor, RenderBuffers renderBuffers, BlockRenderDispatcher blockRenderer, BlockEntityRenderDispatcher blockEntityRenderDispatcher) -
Uses of ClientLevel in net.minecraft.client.renderer.fog
Methods in net.minecraft.client.renderer.fog with parameters of type ClientLevelModifier and TypeMethodDescriptionprivate voidFogRenderer.computeFogColor(Camera camera, float partialTicks, ClientLevel level, int renderDistance, float darkenWorldAmount, Vector4f dest) FogRenderer.setupFog(Camera camera, int renderDistanceInChunks, DeltaTracker deltaTracker, float darkenWorldAmount, ClientLevel level) -
Uses of ClientLevel in net.minecraft.client.renderer.fog.environment
Methods in net.minecraft.client.renderer.fog.environment with parameters of type ClientLevelModifier and TypeMethodDescriptionintAtmosphericFogEnvironment.getBaseColor(ClientLevel level, Camera camera, int renderDistance, float partialTicks) intFogEnvironment.getBaseColor(ClientLevel level, Camera camera, int renderDistance, float partialTicks) intLavaFogEnvironment.getBaseColor(ClientLevel level, Camera camera, int renderDistance, float partialTicks) intPowderedSnowFogEnvironment.getBaseColor(ClientLevel level, Camera camera, int renderDistance, float partialTicks) intWaterFogEnvironment.getBaseColor(ClientLevel level, Camera camera, int renderDistance, float partialTicks) voidAtmosphericFogEnvironment.setupFog(FogData fog, Camera camera, ClientLevel level, float renderDistance, DeltaTracker deltaTracker) voidBlindnessFogEnvironment.setupFog(FogData fog, Camera camera, ClientLevel level, float renderDistance, DeltaTracker deltaTracker) voidDarknessFogEnvironment.setupFog(FogData fog, Camera camera, ClientLevel level, float renderDistance, DeltaTracker deltaTracker) abstract voidFogEnvironment.setupFog(FogData fog, Camera camera, ClientLevel level, float renderDistance, DeltaTracker deltaTracker) voidLavaFogEnvironment.setupFog(FogData fog, Camera camera, ClientLevel level, float renderDistance, DeltaTracker deltaTracker) voidPowderedSnowFogEnvironment.setupFog(FogData fog, Camera camera, ClientLevel level, float renderDistance, DeltaTracker deltaTracker) voidWaterFogEnvironment.setupFog(FogData fog, Camera camera, ClientLevel level, float renderDistance, DeltaTracker deltaTracker) private voidAtmosphericFogEnvironment.updateRainFogState(Camera camera, ClientLevel level, DeltaTracker deltaTracker) -
Uses of ClientLevel in net.minecraft.client.renderer.item
Methods in net.minecraft.client.renderer.item with parameters of type ClientLevelModifier and TypeMethodDescription@Nullable ItemModelSelectItemModel.ModelSelector.get(@Nullable T value, @Nullable ClientLevel context) private static <T extends ConditionalItemModelProperty>
TConditionalItemModel.Unbaked.swapContext(T originalProperty, RegistryContextSwapper contextSwapper, ClientLevel context) voidBlockModelWrapper.update(ItemStackRenderState output, ItemStack item, ItemModelResolver resolver, ItemDisplayContext displayContext, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) voidBundleSelectedItemSpecialRenderer.update(ItemStackRenderState output, ItemStack item, ItemModelResolver resolver, ItemDisplayContext displayContext, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) voidCompositeModel.update(ItemStackRenderState output, ItemStack item, ItemModelResolver resolver, ItemDisplayContext displayContext, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) voidConditionalItemModel.update(ItemStackRenderState output, ItemStack item, ItemModelResolver resolver, ItemDisplayContext displayContext, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) voidEmptyModel.update(ItemStackRenderState output, ItemStack item, ItemModelResolver resolver, ItemDisplayContext displayContext, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) voidItemModel.update(ItemStackRenderState output, ItemStack item, ItemModelResolver resolver, ItemDisplayContext displayContext, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) voidMissingItemModel.update(ItemStackRenderState output, ItemStack item, ItemModelResolver resolver, ItemDisplayContext displayContext, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) voidRangeSelectItemModel.update(ItemStackRenderState output, ItemStack item, ItemModelResolver resolver, ItemDisplayContext displayContext, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) voidSelectItemModel.update(ItemStackRenderState output, ItemStack item, ItemModelResolver resolver, ItemDisplayContext displayContext, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) voidSpecialModelWrapper.update(ItemStackRenderState output, ItemStack item, ItemModelResolver resolver, ItemDisplayContext displayContext, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) -
Uses of ClientLevel in net.minecraft.client.renderer.item.properties.conditional
Methods in net.minecraft.client.renderer.item.properties.conditional with parameters of type ClientLevelModifier and TypeMethodDescriptionbooleanBroken.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanBundleHasSelectedItem.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanComponentMatches.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanCustomModelDataProperty.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanDamaged.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanExtendedView.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanFishingRodCast.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanHasComponent.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanIsCarried.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanIsKeybindDown.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanIsSelected.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanIsUsingItem.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanIsViewEntity.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) booleanItemModelPropertyTest.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) -
Uses of ClientLevel in net.minecraft.client.renderer.item.properties.numeric
Methods in net.minecraft.client.renderer.item.properties.numeric with parameters of type ClientLevelModifier and TypeMethodDescriptionprotected floatCompassAngleState.calculate(ItemStack itemStack, ClientLevel level, int seed, ItemOwner owner) protected abstract floatNeedleDirectionHelper.calculate(ItemStack itemStack, ClientLevel level, int seed, ItemOwner owner) protected floatTime.calculate(ItemStack itemStack, ClientLevel level, int seed, ItemOwner owner) floatBundleFullness.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) floatCompassAngle.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) (package private) abstract @Nullable GlobalPosCompassAngleState.CompassTarget.get(ClientLevel level, ItemStack itemStack, @Nullable ItemOwner entity) floatCooldown.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) floatCount.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) floatCrossbowPull.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) floatCustomModelDataProperty.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) floatDamage.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) floatNeedleDirectionHelper.get(ItemStack itemStack, @Nullable ClientLevel clientLevel, @Nullable ItemOwner owner, int seed) floatRangeSelectItemModelProperty.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) (package private) abstract floatTime.TimeSource.get(ClientLevel level, ItemStack itemStack, ItemOwner owner, RandomSource random) floatUseCycle.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) floatUseDuration.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed) -
Uses of ClientLevel in net.minecraft.client.renderer.item.properties.select
Methods in net.minecraft.client.renderer.item.properties.select with parameters of type ClientLevelModifier and TypeMethodDescriptionCharge.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) @Nullable TComponentContents.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) @Nullable ResourceKey<Level> ContextDimension.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) @Nullable ResourceKey<EntityType<?>> ContextEntityType.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) @Nullable StringCustomModelDataProperty.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) DisplayContext.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) @Nullable StringItemBlockState.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) @Nullable StringLocalTime.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) @Nullable HumanoidArmMainHand.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) @Nullable TSelectItemModelProperty.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) @Nullable ResourceKey<TrimMaterial> TrimMaterialProperty.get(ItemStack itemStack, @Nullable ClientLevel level, @Nullable LivingEntity owner, int seed, ItemDisplayContext displayContext) -
Uses of ClientLevel in net.minecraft.client.renderer.state
Constructors in net.minecraft.client.renderer.state with parameters of type ClientLevelModifierConstructorDescriptionBlockBreakingRenderState(ClientLevel level, BlockPos pos, int progress) -
Uses of ClientLevel in net.minecraft.client.tutorial
Methods in net.minecraft.client.tutorial with parameters of type ClientLevelModifier and TypeMethodDescriptionvoidPunchTreeTutorialStepInstance.onDestroyBlock(ClientLevel level, BlockPos pos, BlockState state, float percent) Called when a player hits block to destroy it.voidTutorial.onDestroyBlock(ClientLevel level, BlockPos pos, BlockState state, float percent) default voidTutorialStepInstance.onDestroyBlock(ClientLevel level, BlockPos pos, BlockState state, float percent) Called when a player hits block to destroy it.voidFindTreeTutorialStepInstance.onLookAt(ClientLevel level, HitResult hit) Handles blocks and entities hoveringvoidTutorial.onLookAt(@Nullable ClientLevel level, @Nullable HitResult hit) default voidTutorialStepInstance.onLookAt(ClientLevel level, HitResult hit) Handles blocks and entities hovering -
Uses of ClientLevel in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type ClientLevelModifier and TypeMethodDescriptionstatic voidClientHooks.getFogColor(Camera camera, float partialTick, ClientLevel level, int renderDistance, float darkenWorldAmount, float fogRed, float fogGreen, float fogBlue, Vector4f dest) static voidColorResolverManager.registerBlockTintCaches(ClientLevel level, Map<ColorResolver, BlockTintCache> target) Register aBlockTintCachefor every registeredColorResolverinto the given target map.default booleanCustomWeatherEffectRenderer.tickRain(ClientLevel level, int ticks, Camera camera) Ticks the rain of this dimension. -
Uses of ClientLevel in net.neoforged.neoforge.client.color.item
Methods in net.neoforged.neoforge.client.color.item with parameters of type ClientLevelModifier and TypeMethodDescriptionintFluidContentsTint.calculate(ItemStack stack, @Nullable ClientLevel level, @Nullable LivingEntity entity) -
Uses of ClientLevel in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as ClientLevelModifier and TypeFieldDescriptionprivate final ClientLevelExtractBlockOutlineRenderStateEvent.levelprivate final ClientLevelExtractLevelRenderStateEvent.levelMethods in net.neoforged.neoforge.client.event that return ClientLevelModifier and TypeMethodDescriptionExtractBlockOutlineRenderStateEvent.getLevel()Returns theClientLevelholding the block whose outline is being extracted.ExtractLevelRenderStateEvent.getLevel()Returns theClientLevelwhose state is being extracted.Constructors in net.neoforged.neoforge.client.event with parameters of type ClientLevelModifierConstructorDescriptionExtractBlockOutlineRenderStateEvent(LevelRenderer levelRenderer, ClientLevel level, BlockPos pos, BlockState state, BlockHitResult hitResult, CollisionContext collisionContext, boolean inTranslucentPass, boolean highContrast, Camera camera, LevelRenderState levelRenderState) ExtractLevelRenderStateEvent(LevelRenderer levelRenderer, LevelRenderState renderState, ClientLevel level, Camera camera, Frustum frustum, DeltaTracker deltaTracker, int renderTick) -
Uses of ClientLevel in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type ClientLevelModifier and TypeMethodDescriptiondefault booleanIClientBlockExtensions.areBreakingParticlesTinted(BlockState state, ClientLevel level, BlockPos pos) Returns true if the breaking particles created from theBlockStatepassed should be tinted with biome colors.default voidIClientFluidTypeExtensions.modifyFogColor(Camera camera, float partialTick, ClientLevel level, int renderDistance, float darkenWorldAmount, Vector4f fluidFogColor) Modifies the color of the fog when the camera is within the fluid. -
Uses of ClientLevel in net.neoforged.neoforge.client.model.item
Methods in net.neoforged.neoforge.client.model.item with parameters of type ClientLevelModifier and TypeMethodDescriptionvoidDynamicFluidContainerModel.update(ItemStackRenderState renderState, ItemStack stack, ItemModelResolver modelResolver, ItemDisplayContext displayContext, @Nullable ClientLevel level, @Nullable ItemOwner owner, int seed)
ClientPacketListener.startWaitingForNewLevel(LocalPlayer, ClientLevel, LevelLoadingScreen.Reason, ResourceKey, ResourceKey)instead.