Model.Simple
private static final String
BOTTOM
private final ModelPart
lid
LID
lock
LOCK
renderType, root
ChestModel(ModelPart root)
static LayerDefinition
createDoubleBodyLeftLayer()
createDoubleBodyRightLayer()
createSingleBodyLayer()
void
setupAnim(Float open)
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
setupAnim
Model<Float>