static final record
BellModel.State
Model.Simple
private static final String
BELL_BODY
private final ModelPart
bellBody
renderType, root
BellModel(ModelPart root)
static LayerDefinition
createBodyLayer()
void
setupAnim(BellModel.State state)
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
setupAnim
Model<BellModel.State>