Class ZombieVillagerModel<S extends ZombieVillagerRenderState>
java.lang.Object
net.minecraft.client.model.Model<S>
net.minecraft.client.model.EntityModel<S>
net.minecraft.client.model.HumanoidModel<S>
net.minecraft.client.model.monster.zombie.ZombieVillagerModel<S>
- All Implemented Interfaces:
ArmedModel<S>, HeadedModel, VillagerLikeModel<S>
- Direct Known Subclasses:
BabyZombieVillagerModel
public class ZombieVillagerModel<S extends ZombieVillagerRenderState>
extends HumanoidModel<S>
implements VillagerLikeModel<S>
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Nested Class Summary
Nested classes/interfaces inherited from class HumanoidModel
HumanoidModel.ArmPoseNested classes/interfaces inherited from class Model
Model.Simple -
Field Summary
Fields inherited from class HumanoidModel
ADULT_ARMOR_PARTS_PER_SLOT, BABY_ARMOR_PARTS_PER_SLOT, BABY_TRANSFORMER, body, hat, HAT_OVERLAY_SCALE, head, leftArm, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightLeg, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASEFields inherited from class EntityModel
MODEL_Y_OFFSETFields inherited from class Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic ArmorModelSet<LayerDefinition> createArmorLayerSet(CubeDeformation innerDeformation, CubeDeformation outerDeformation) private static MeshDefinitionstatic LayerDefinitionstatic LayerDefinitionvoidvoidtranslateToArms(ZombieVillagerRenderState state, PoseStack outputPoseStack) Methods inherited from class HumanoidModel
createArmorMeshSet, createArmorMeshSet, createBabyArmorMeshSet, createMesh, getArm, getHead, setupAttackAnimation, translateToHandMethods inherited from class Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, rootMethods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface HeadedModel
translateToHead
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Constructor Details
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ZombieVillagerModel
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Method Details
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createBodyLayer
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createNoHatLayer
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createArmorLayerSet
public static ArmorModelSet<LayerDefinition> createArmorLayerSet(CubeDeformation innerDeformation, CubeDeformation outerDeformation) -
createBaseArmorMesh
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setupAnim
- Overrides:
setupAnimin classHumanoidModel<S extends ZombieVillagerRenderState>
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translateToArms
- Specified by:
translateToArmsin interfaceVillagerLikeModel<S extends ZombieVillagerRenderState>
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