Class WardenModel
java.lang.Object
net.minecraft.client.model.Model<WardenRenderState>
net.minecraft.client.model.EntityModel<WardenRenderState>
net.minecraft.client.model.monster.warden.WardenModel
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Nested Class Summary
Nested classes/interfaces inherited from class Model
Model.Simple -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final KeyframeAnimationprotected final ModelPartprotected final ModelPartprivate static final floatprivate static final floatprivate final KeyframeAnimationprivate final KeyframeAnimationprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprotected final ModelPartprivate final KeyframeAnimationprivate final KeyframeAnimationprivate final KeyframeAnimationFields inherited from class EntityModel
MODEL_Y_OFFSETFields inherited from class Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprivate voidanimateHeadLookTarget(float yRot, float xRot) private voidanimateIdlePose(float ageInTicks) private voidanimateTendrils(WardenRenderState state, float ageInTicks) private voidanimateWalk(float animationPos, float animationSpeed) static LayerDefinitionstatic LayerDefinitionstatic LayerDefinitionstatic LayerDefinitionstatic LayerDefinitionprivate voidvoidsetupAnim(WardenRenderState state) Methods inherited from class Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
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Field Details
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DEFAULT_ARM_X_Y
private static final float DEFAULT_ARM_X_Y- See Also:
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DEFAULT_ARM_Z
private static final float DEFAULT_ARM_Z- See Also:
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bone
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body
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head
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rightTendril
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leftTendril
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leftLeg
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leftArm
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leftRibcage
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rightArm
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rightLeg
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rightRibcage
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attackAnimation
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sonicBoomAnimation
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diggingAnimation
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emergeAnimation
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roarAnimation
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sniffAnimation
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Constructor Details
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WardenModel
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Method Details
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createBodyLayer
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createTendrilsLayer
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createHeartLayer
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createBioluminescentLayer
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createPulsatingSpotsLayer
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setupAnim
- Overrides:
setupAnimin classModel<WardenRenderState>
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animateHeadLookTarget
private void animateHeadLookTarget(float yRot, float xRot) -
animateIdlePose
private void animateIdlePose(float ageInTicks) -
animateWalk
private void animateWalk(float animationPos, float animationSpeed) -
resetArmPoses
private void resetArmPoses() -
animateTendrils
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