Class SkeletonModel<S extends SkeletonRenderState>
java.lang.Object
net.minecraft.client.model.Model<S>
net.minecraft.client.model.EntityModel<S>
net.minecraft.client.model.HumanoidModel<S>
net.minecraft.client.model.monster.skeleton.SkeletonModel<S>
- All Implemented Interfaces:
ArmedModel<S>, HeadedModel
- Direct Known Subclasses:
BoggedModel
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Nested Class Summary
Nested classes/interfaces inherited from class HumanoidModel
HumanoidModel.ArmPoseNested classes/interfaces inherited from class Model
Model.Simple -
Field Summary
Fields inherited from class HumanoidModel
ADULT_ARMOR_PARTS_PER_SLOT, BABY_ARMOR_PARTS_PER_SLOT, BABY_TRANSFORMER, body, hat, HAT_OVERLAY_SCALE, head, leftArm, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightLeg, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASEFields inherited from class EntityModel
MODEL_Y_OFFSETFields inherited from class Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinitionprotected static voidstatic LayerDefinitionvoidvoidtranslateToHand(SkeletonRenderState state, HumanoidArm arm, PoseStack poseStack) Methods inherited from class HumanoidModel
createArmorMeshSet, createArmorMeshSet, createBabyArmorMeshSet, createMesh, getArm, getHead, setupAttackAnimation, translateToHandMethods inherited from class Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, rootMethods inherited from class Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface HeadedModel
translateToHead
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Constructor Details
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SkeletonModel
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Method Details
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createBodyLayer
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createDefaultSkeletonMesh
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createSingleModelDualBodyLayer
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setupAnim
- Overrides:
setupAnimin classHumanoidModel<S extends SkeletonRenderState>
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translateToHand
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