Class EnderDragonModel
java.lang.Object
net.minecraft.client.model.Model<EnderDragonRenderState>
net.minecraft.client.model.EntityModel<EnderDragonRenderState>
net.minecraft.client.model.monster.dragon.EnderDragonModel
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Nested Class Summary
Nested classes/interfaces inherited from class Model
Model.Simple -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate static final intprivate final ModelPart[]private final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate static final intprivate final ModelPart[]Fields inherited from class EntityModel
MODEL_Y_OFFSETFields inherited from class Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinitionprivate static StringneckName(int index) private voidposeLimbs(float bounce, ModelPart frontLeg, ModelPart frontLegTip, ModelPart frontFoot, ModelPart rearLeg, ModelPart rearLegTip, ModelPart rearFoot) voidsetupAnim(EnderDragonRenderState state) private static StringtailName(int index) Methods inherited from class Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
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Field Details
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NECK_PART_COUNT
private static final int NECK_PART_COUNT- See Also:
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TAIL_PART_COUNT
private static final int TAIL_PART_COUNT- See Also:
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head
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neckParts
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tailParts
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jaw
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body
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leftWing
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leftWingTip
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leftFrontLeg
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leftFrontLegTip
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leftFrontFoot
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leftRearLeg
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leftRearLegTip
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leftRearFoot
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rightWing
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rightWingTip
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rightFrontLeg
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rightFrontLegTip
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rightFrontFoot
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rightRearLeg
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rightRearLegTip
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rightRearFoot
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Constructor Details
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EnderDragonModel
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Method Details
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neckName
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tailName
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createBodyLayer
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setupAnim
- Overrides:
setupAnimin classModel<EnderDragonRenderState>
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poseLimbs
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