Class ModelLayers
java.lang.Object
net.minecraft.client.model.geom.ModelLayers
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final ModelLayerLocationstatic final ModelLayerLocationprivate static final Set<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationprivate static final Stringstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ModelLayerLocationstatic final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> static final ModelLayerLocationstatic final ArmorModelSet<ModelLayerLocation> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic ModelLayerLocationcreateHangingSignModelName(WoodType type, HangingSignRenderer.AttachmentType attachmentType) private static ModelLayerLocationcreateLocation(String model, String layer) static ModelLayerLocationstatic ModelLayerLocationstatic Stream<ModelLayerLocation> private static ModelLayerLocationprivate static ModelLayerLocationprivate static ArmorModelSet<ModelLayerLocation> registerArmorSet(String modelId)
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Field Details
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DEFAULT_LAYER
- See Also:
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ALL_MODELS
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ACACIA_BOAT
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ACACIA_CHEST_BOAT
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ALLAY
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ARMADILLO
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ARMADILLO_BABY
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ARMOR_STAND
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ARMOR_STAND_ARMOR
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ARMOR_STAND_SMALL
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ARMOR_STAND_SMALL_ARMOR
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ARROW
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AXOLOTL
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AXOLOTL_BABY
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BAMBOO_CHEST_RAFT
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BAMBOO_RAFT
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STANDING_BANNER
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STANDING_BANNER_FLAG
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WALL_BANNER
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WALL_BANNER_FLAG
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BAT
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BED_FOOT
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BED_HEAD
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BEE
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BEE_BABY
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BEE_STINGER
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BELL
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BIRCH_BOAT
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BIRCH_CHEST_BOAT
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BLAZE
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BOAT_WATER_PATCH
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BOGGED
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BOGGED_ARMOR
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BOGGED_OUTER_LAYER
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BOOK
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BREEZE
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BREEZE_WIND
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BREEZE_EYES
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CAMEL
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CAMEL_BABY
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CAMEL_SADDLE
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CAMEL_HUSK_SADDLE
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CAT
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CAT_BABY
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CAT_BABY_COLLAR
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CAT_COLLAR
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CAVE_SPIDER
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CHERRY_BOAT
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CHERRY_CHEST_BOAT
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CHEST
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CHEST_MINECART
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CHICKEN
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CHICKEN_BABY
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COD
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COLD_CHICKEN
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COLD_COW
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COLD_COW_BABY
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COLD_PIG
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COMMAND_BLOCK_MINECART
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CONDUIT_CAGE
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CONDUIT_EYE
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CONDUIT_SHELL
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CONDUIT_WIND
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COPPER_GOLEM
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COPPER_GOLEM_EYES
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COPPER_GOLEM_RUNNING
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COPPER_GOLEM_SITTING
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COPPER_GOLEM_STAR
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ZOMBIE_NAUTILUS_CORAL
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COW
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COW_BABY
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CREAKING
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CREAKING_EYES
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CREEPER
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CREEPER_ARMOR
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CREEPER_HEAD
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DARK_OAK_BOAT
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DARK_OAK_CHEST_BOAT
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DECORATED_POT_BASE
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DECORATED_POT_SIDES
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DOLPHIN
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DOLPHIN_BABY
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DONKEY
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DONKEY_BABY
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DONKEY_SADDLE
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DOUBLE_CHEST_LEFT
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DOUBLE_CHEST_RIGHT
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DRAGON_SKULL
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DROWNED
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DROWNED_BABY
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DROWNED_BABY_ARMOR
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DROWNED_BABY_OUTER_LAYER
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DROWNED_ARMOR
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DROWNED_OUTER_LAYER
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ELDER_GUARDIAN
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ELYTRA
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ELYTRA_BABY
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ENDERMAN
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ENDERMITE
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ENDER_DRAGON
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END_CRYSTAL
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EVOKER
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EVOKER_FANGS
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FOX
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FOX_BABY
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FROG
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FURNACE_MINECART
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GHAST
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GIANT
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GIANT_ARMOR
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GLOW_SQUID
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GLOW_SQUID_BABY
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GOAT
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GOAT_BABY
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GUARDIAN
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HAPPY_GHAST
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HAPPY_GHAST_BABY
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HAPPY_GHAST_HARNESS
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HAPPY_GHAST_BABY_HARNESS
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HAPPY_GHAST_ROPES
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HAPPY_GHAST_BABY_ROPES
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HOGLIN
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HOGLIN_BABY
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HOPPER_MINECART
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HORSE
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HORSE_ARMOR
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HORSE_SADDLE
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HORSE_BABY
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HUSK
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HUSK_BABY
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HUSK_BABY_ARMOR
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HUSK_ARMOR
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ILLUSIONER
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IRON_GOLEM
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JUNGLE_BOAT
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JUNGLE_CHEST_BOAT
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LEASH_KNOT
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LLAMA
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LLAMA_BABY
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LLAMA_BABY_DECOR
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LLAMA_DECOR
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LLAMA_SPIT
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MAGMA_CUBE
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MANGROVE_BOAT
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MANGROVE_CHEST_BOAT
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MINECART
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MOOSHROOM
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MOOSHROOM_BABY
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MULE
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MULE_BABY
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MULE_SADDLE
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NAUTILUS
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NAUTILUS_BABY
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NAUTILUS_SADDLE
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NAUTILUS_ARMOR
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OAK_BOAT
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OAK_CHEST_BOAT
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OCELOT
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OCELOT_BABY
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PALE_OAK_BOAT
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PALE_OAK_CHEST_BOAT
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PANDA
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PANDA_BABY
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PARCHED
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PARCHED_ARMOR
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PARCHED_OUTER_LAYER
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PARROT
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PHANTOM
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PIG
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PIGLIN
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PIGLIN_BABY
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PIGLIN_BABY_ARMOR
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PIGLIN_BRUTE
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PIGLIN_BRUTE_ARMOR
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PIGLIN_HEAD
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PIGLIN_ARMOR
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PIG_BABY
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PIG_SADDLE
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PILLAGER
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PLAYER
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PLAYER_CAPE
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PLAYER_EARS
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PLAYER_HEAD
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PLAYER_ARMOR
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PLAYER_SLIM
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PLAYER_SLIM_ARMOR
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PLAYER_SPIN_ATTACK
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POLAR_BEAR
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POLAR_BEAR_BABY
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PUFFERFISH_BIG
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PUFFERFISH_MEDIUM
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PUFFERFISH_SMALL
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RABBIT
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RABBIT_BABY
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RAVAGER
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SALMON
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SALMON_LARGE
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SALMON_SMALL
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SHEEP
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SHEEP_BABY
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SHEEP_BABY_WOOL
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SHEEP_WOOL
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SHEEP_WOOL_UNDERCOAT
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SHIELD
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SHULKER
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SHULKER_BOX
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SHULKER_BULLET
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SILVERFISH
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SKELETON
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SKELETON_HORSE
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SKELETON_HORSE_BABY
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SKELETON_HORSE_SADDLE
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SKELETON_ARMOR
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SKELETON_SKULL
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SLIME
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SLIME_OUTER
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SNIFFER
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SNIFFER_BABY
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SNOW_GOLEM
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SPAWNER_MINECART
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SPIDER
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SPRUCE_BOAT
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SPRUCE_CHEST_BOAT
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SQUID
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SQUID_BABY
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STRAY
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STRAY_ARMOR
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STRAY_OUTER_LAYER
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STRIDER
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STRIDER_SADDLE
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STRIDER_BABY
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STRIDER_BABY_SADDLE
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TADPOLE
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TNT_MINECART
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TRADER_LLAMA
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TRADER_LLAMA_BABY
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TRIDENT
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TROPICAL_FISH_LARGE
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TROPICAL_FISH_LARGE_PATTERN
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TROPICAL_FISH_SMALL
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TROPICAL_FISH_SMALL_PATTERN
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TURTLE
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TURTLE_BABY
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UNDEAD_HORSE_ARMOR
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VEX
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VILLAGER
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VILLAGER_NO_HAT
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VILLAGER_BABY
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VILLAGER_BABY_NO_HAT
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VINDICATOR
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WANDERING_TRADER
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WARDEN
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WARDEN_BIOLUMINESCENT
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WARDEN_PULSATING_SPOTS
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WARDEN_TENDRILS
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WARDEN_HEART
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WARM_COW
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WARM_COW_BABY
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WIND_CHARGE
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WITCH
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WITHER
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WITHER_ARMOR
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WITHER_SKELETON
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WITHER_SKELETON_ARMOR
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WITHER_SKELETON_SKULL
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WITHER_SKULL
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WOLF
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WOLF_ARMOR
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WOLF_BABY
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ZOGLIN
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ZOGLIN_BABY
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ZOMBIE
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ZOMBIE_BABY
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ZOMBIE_BABY_ARMOR
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ZOMBIE_HEAD
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ZOMBIE_HORSE
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ZOMBIE_HORSE_BABY
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ZOMBIE_HORSE_SADDLE
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ZOMBIE_ARMOR
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ZOMBIE_VILLAGER
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ZOMBIE_VILLAGER_NO_HAT
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ZOMBIE_VILLAGER_BABY
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ZOMBIE_VILLAGER_BABY_NO_HAT
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ZOMBIE_VILLAGER_BABY_ARMOR
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ZOMBIE_VILLAGER_ARMOR
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ZOMBIFIED_PIGLIN
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ZOMBIFIED_PIGLIN_BABY
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ZOMBIFIED_PIGLIN_BABY_ARMOR
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ZOMBIFIED_PIGLIN_ARMOR
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ZOMBIE_NAUTILUS
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Constructor Details
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ModelLayers
public ModelLayers()
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Method Details
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register
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register
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createLocation
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registerArmorSet
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createStandingSignModelName
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createWallSignModelName
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createHangingSignModelName
public static ModelLayerLocation createHangingSignModelName(WoodType type, HangingSignRenderer.AttachmentType attachmentType) -
getKnownLocations
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