Class AllayModel
java.lang.Object
net.minecraft.client.model.Model<AllayRenderState>
net.minecraft.client.model.EntityModel<AllayRenderState>
net.minecraft.client.model.animal.allay.AllayModel
- All Implemented Interfaces:
ArmedModel<AllayRenderState>
public class AllayModel
extends EntityModel<AllayRenderState>
implements ArmedModel<AllayRenderState>
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Nested Class Summary
Nested classes/interfaces inherited from class Model
Model.Simple -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final ModelPartprivate static final floatprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate static final floatprivate static final floatprivate final ModelPartprivate final ModelPartFields inherited from class EntityModel
MODEL_Y_OFFSETFields inherited from class Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinitionvoidsetupAnim(AllayRenderState state) voidtranslateToHand(AllayRenderState state, HumanoidArm arm, PoseStack poseStack) Methods inherited from class Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
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Field Details
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head
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body
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right_arm
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left_arm
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right_wing
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left_wing
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FLYING_ANIMATION_X_ROT
private static final float FLYING_ANIMATION_X_ROT- See Also:
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MAX_HAND_HOLDING_ITEM_X_ROT_RAD
private static final float MAX_HAND_HOLDING_ITEM_X_ROT_RAD- See Also:
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MIN_HAND_HOLDING_ITEM_X_ROT_RAD
private static final float MIN_HAND_HOLDING_ITEM_X_ROT_RAD- See Also:
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Constructor Details
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AllayModel
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Method Details
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createBodyLayer
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setupAnim
- Overrides:
setupAnimin classModel<AllayRenderState>
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translateToHand
- Specified by:
translateToHandin interfaceArmedModel<AllayRenderState>
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