Uses of Class
net.minecraft.world.level.chunk.ChunkGenerator
Packages that use ChunkGenerator
Package
Description
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Uses of ChunkGenerator in net.minecraft.core.registries
Fields in net.minecraft.core.registries with type parameters of type ChunkGeneratorModifier and TypeFieldDescriptionstatic final Registry<com.mojang.serialization.MapCodec<? extends ChunkGenerator>> BuiltInRegistries.CHUNK_GENERATORstatic final ResourceKey<Registry<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> Registries.CHUNK_GENERATOR -
Uses of ChunkGenerator in net.minecraft.server.level
Methods in net.minecraft.server.level that return ChunkGeneratorModifier and TypeMethodDescriptionprotected ChunkGeneratorChunkMap.generator()ServerChunkCache.getGenerator()Constructors in net.minecraft.server.level with parameters of type ChunkGeneratorModifierConstructorDescriptionChunkMap(ServerLevel pLevel, LevelStorageSource.LevelStorageAccess pLevelStorageAccess, com.mojang.datafixers.DataFixer pFixerUpper, StructureTemplateManager pStructureManager, Executor pDispatcher, BlockableEventLoop<Runnable> pMainThreadExecutor, LightChunkGetter pLightChunk, ChunkGenerator pGenerator, ChunkProgressListener pProgressListener, ChunkStatusUpdateListener pChunkStatusListener, Supplier<DimensionDataStorage> pOverworldDataStorage, TicketStorage pTicketStorage, int pServerViewDistance, boolean pSync) ServerChunkCache(ServerLevel pLevel, LevelStorageSource.LevelStorageAccess pLevelStorageAccess, com.mojang.datafixers.DataFixer pFixerUpper, StructureTemplateManager pStructureManager, Executor pDispatcher, ChunkGenerator pGenerator, int pViewDistance, int pSimulationDistance, boolean pSync, ChunkProgressListener pProgressListener, ChunkStatusUpdateListener pChunkStatusListener, Supplier<DimensionDataStorage> pOverworldDataStorage) -
Uses of ChunkGenerator in net.minecraft.world.level
Methods in net.minecraft.world.level with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionprivate static booleanNaturalSpawner.canSpawnMobAt(ServerLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, MobCategory pCategory, MobSpawnSettings.SpawnerData pData, BlockPos pPos) private static Optional<MobSpawnSettings.SpawnerData> NaturalSpawner.getRandomSpawnMobAt(ServerLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, MobCategory pCategory, RandomSource pRandom, BlockPos pPos) private static booleanNaturalSpawner.isValidSpawnPostitionForType(ServerLevel pLevel, MobCategory pCategory, StructureManager pStructureManager, ChunkGenerator pGenerator, MobSpawnSettings.SpawnerData pData, BlockPos.MutableBlockPos pPos, double pDistance) private static WeightedList<MobSpawnSettings.SpawnerData> NaturalSpawner.mobsAt(ServerLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, MobCategory pCategory, BlockPos pPos, Holder<Biome> pBiome) -
Uses of ChunkGenerator in net.minecraft.world.level.block
Methods in net.minecraft.world.level.block with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionprivate voidNyliumBlock.place(Registry<ConfiguredFeature<?, ?>> pFeatureRegistry, ResourceKey<ConfiguredFeature<?, ?>> pFeatureKey, ServerLevel pLevel, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pPos) -
Uses of ChunkGenerator in net.minecraft.world.level.block.grower
Methods in net.minecraft.world.level.block.grower with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionbooleanTreeGrower.growTree(ServerLevel pLevel, ChunkGenerator pChunkGenerator, BlockPos pPos, BlockState pState, RandomSource pRandom) -
Uses of ChunkGenerator in net.minecraft.world.level.chunk
Fields in net.minecraft.world.level.chunk with type parameters of type ChunkGeneratorModifier and TypeFieldDescriptionstatic final com.mojang.serialization.Codec<ChunkGenerator> ChunkGenerator.CODECMethods in net.minecraft.world.level.chunk that return types with arguments of type ChunkGeneratorModifier and TypeMethodDescriptionstatic com.mojang.serialization.MapCodec<? extends ChunkGenerator> ChunkGenerators.bootstrap(Registry<com.mojang.serialization.MapCodec<? extends ChunkGenerator>> pRegistry) protected abstract com.mojang.serialization.MapCodec<? extends ChunkGenerator> ChunkGenerator.codec()Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> ChunkGenerator.getTypeNameForDataFixer()Method parameters in net.minecraft.world.level.chunk with type arguments of type ChunkGeneratorModifier and TypeMethodDescriptionstatic com.mojang.serialization.MapCodec<? extends ChunkGenerator> ChunkGenerators.bootstrap(Registry<com.mojang.serialization.MapCodec<? extends ChunkGenerator>> pRegistry) -
Uses of ChunkGenerator in net.minecraft.world.level.chunk.status
Fields in net.minecraft.world.level.chunk.status declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorWorldGenContext.generatorThe field for thegeneratorrecord component.Methods in net.minecraft.world.level.chunk.status that return ChunkGeneratorModifier and TypeMethodDescriptionWorldGenContext.generator()Returns the value of thegeneratorrecord component.Constructors in net.minecraft.world.level.chunk.status with parameters of type ChunkGeneratorModifierConstructorDescriptionWorldGenContext(ServerLevel level, ChunkGenerator generator, StructureTemplateManager structureManager, ThreadedLevelLightEngine lightEngine, Executor mainThreadExecutor, LevelChunk.UnsavedListener unsavedListener) Creates an instance of aWorldGenContextrecord class. -
Uses of ChunkGenerator in net.minecraft.world.level.chunk.storage
Method parameters in net.minecraft.world.level.chunk.storage with type arguments of type ChunkGeneratorModifier and TypeMethodDescriptionstatic voidChunkStorage.injectDatafixingContext(CompoundTag pChunkData, ResourceKey<Level> pLevelKey, Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> pChunkGeneratorKey) ChunkStorage.upgradeChunkTag(ResourceKey<Level> pLevelKey, Supplier<DimensionDataStorage> pStorage, CompoundTag pChunkData, Optional<ResourceKey<com.mojang.serialization.MapCodec<? extends ChunkGenerator>>> pChunkGeneratorKey) -
Uses of ChunkGenerator in net.minecraft.world.level.dimension
Fields in net.minecraft.world.level.dimension declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorLevelStem.generatorThe field for thegeneratorrecord component.Methods in net.minecraft.world.level.dimension that return ChunkGeneratorModifier and TypeMethodDescriptionLevelStem.generator()Returns the value of thegeneratorrecord component.Constructors in net.minecraft.world.level.dimension with parameters of type ChunkGeneratorModifierConstructorDescriptionLevelStem(Holder<DimensionType> type, ChunkGenerator generator) Creates an instance of aLevelStemrecord class. -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen
Subclasses of ChunkGenerator in net.minecraft.world.level.levelgenModifier and TypeClassDescriptionclassclassclassMethods in net.minecraft.world.level.levelgen that return ChunkGeneratorMethods in net.minecraft.world.level.levelgen that return types with arguments of type ChunkGeneratorModifier and TypeMethodDescriptionprotected com.mojang.serialization.MapCodec<? extends ChunkGenerator> DebugLevelSource.codec()protected com.mojang.serialization.MapCodec<? extends ChunkGenerator> FlatLevelSource.codec()protected com.mojang.serialization.MapCodec<? extends ChunkGenerator> NoiseBasedChunkGenerator.codec()Methods in net.minecraft.world.level.levelgen with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionWorldDimensions.replaceOverworldGenerator(HolderLookup.Provider pRegistries, ChunkGenerator pChunkGenerator) static Map<ResourceKey<LevelStem>, LevelStem> WorldDimensions.withOverworld(Map<ResourceKey<LevelStem>, LevelStem> pStemMap, Holder<DimensionType> pDimensionType, ChunkGenerator pChunkGenerator) static Map<ResourceKey<LevelStem>, LevelStem> WorldDimensions.withOverworld(HolderLookup<DimensionType> pDimensionTypeRegistry, Map<ResourceKey<LevelStem>, LevelStem> pDimensions, ChunkGenerator pChunkGenerator) Constructors in net.minecraft.world.level.levelgen with parameters of type ChunkGeneratorModifierConstructorDescriptionWorldGenerationContext(ChunkGenerator pGenerator, LevelHeightAccessor pLevel) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.feature
Fields in net.minecraft.world.level.levelgen.feature declared as ChunkGeneratorMethods in net.minecraft.world.level.levelgen.feature that return ChunkGeneratorMethods in net.minecraft.world.level.levelgen.feature with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionbooleanConfiguredFeature.place(WorldGenLevel pReader, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pPos) booleanFeature.place(FC pConfig, WorldGenLevel pLevel, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pOrigin) booleanWeightedPlacedFeature.place(WorldGenLevel pLevel, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pPos) private static booleanRootSystemFeature.placeDirtAndTree(WorldGenLevel pLevel, ChunkGenerator pChunkGenerator, RootSystemConfiguration pConfig, RandomSource pRandom, BlockPos.MutableBlockPos pMutablePos, BlockPos pBasePos) protected booleanVegetationPatchFeature.placeVegetation(WorldGenLevel pLevel, VegetationPatchConfiguration pConfig, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pPos) protected booleanWaterloggedVegetationPatchFeature.placeVegetation(WorldGenLevel pLevel, VegetationPatchConfiguration pConfig, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pPos) Constructors in net.minecraft.world.level.levelgen.feature with parameters of type ChunkGeneratorModifierConstructorDescriptionFeaturePlaceContext(Optional<ConfiguredFeature<?, ?>> pTopFeature, WorldGenLevel pLevel, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pOrigin, FC pConfig) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.placement
Fields in net.minecraft.world.level.levelgen.placement declared as ChunkGeneratorMethods in net.minecraft.world.level.levelgen.placement that return ChunkGeneratorMethods in net.minecraft.world.level.levelgen.placement with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionbooleanPlacedFeature.place(WorldGenLevel pLevel, ChunkGenerator pGenerator, RandomSource pRandom, BlockPos pPos) booleanPlacedFeature.placeWithBiomeCheck(WorldGenLevel pLevel, ChunkGenerator pGenerator, RandomSource pRandom, BlockPos pPos) Constructors in net.minecraft.world.level.levelgen.placement with parameters of type ChunkGeneratorModifierConstructorDescriptionPlacementContext(WorldGenLevel pLevel, ChunkGenerator pGenerator, Optional<PlacedFeature> pTopFeature) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.presets
Methods in net.minecraft.world.level.levelgen.presets with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionprivate LevelStemWorldPresets.Bootstrap.makeOverworld(ChunkGenerator pGenerator) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.structure
Fields in net.minecraft.world.level.levelgen.structure declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorStructure.GenerationContext.chunkGeneratorThe field for thechunkGeneratorrecord component.private final ChunkGeneratorStructureCheck.chunkGeneratorMethods in net.minecraft.world.level.levelgen.structure that return ChunkGeneratorModifier and TypeMethodDescriptionStructure.GenerationContext.chunkGenerator()Returns the value of thechunkGeneratorrecord component.Methods in net.minecraft.world.level.levelgen.structure with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionvoidPostPlacementProcessor.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, PiecesContainer pPieces) voidStructure.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) Structure.generate(Holder<Structure> pStructure, ResourceKey<Level> pLevel, RegistryAccess pRegistryAccess, ChunkGenerator pChunkGenerator, BiomeSource pBiomeSource, RandomState pRandomState, StructureTemplateManager pStructureTemplateManager, long pSeed, ChunkPos pChunkPos, int pReferences, LevelHeightAccessor pHeightAccessor, Predicate<Holder<Biome>> pValidBiome) voidPoolElementStructurePiece.place(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, BlockPos pPos, boolean pKeepJigsaws) voidStructureStart.placeInChunk(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos) voidPoolElementStructurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) abstract voidStructurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidTemplateStructurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) Constructors in net.minecraft.world.level.levelgen.structure with parameters of type ChunkGeneratorModifierConstructorDescriptionGenerationContext(RegistryAccess p_226632_, ChunkGenerator p_226633_, BiomeSource p_226634_, RandomState p_226635_, StructureTemplateManager p_226636_, long p_226637_, ChunkPos p_226638_, LevelHeightAccessor p_226639_, Predicate<Holder<Biome>> p_226640_) GenerationContext(RegistryAccess registryAccess, ChunkGenerator chunkGenerator, BiomeSource biomeSource, RandomState randomState, StructureTemplateManager structureTemplateManager, WorldgenRandom random, long seed, ChunkPos chunkPos, LevelHeightAccessor heightAccessor, Predicate<Holder<Biome>> validBiome) Creates an instance of aGenerationContextrecord class.StructureCheck(ChunkScanAccess pStorageAccess, RegistryAccess pRegistryAccess, StructureTemplateManager pStructureTemplateManager, ResourceKey<Level> pDimension, ChunkGenerator pChunkGenerator, RandomState pRandomState, LevelHeightAccessor pHeightAccessor, BiomeSource pBiomeSource, long pSeed, com.mojang.datafixers.DataFixer pFixerUpper) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.structure.pieces
Fields in net.minecraft.world.level.levelgen.structure.pieces declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorPieceGenerator.Context.chunkGeneratorThe field for thechunkGeneratorrecord component.private final ChunkGeneratorPieceGeneratorSupplier.Context.chunkGeneratorThe field for thechunkGeneratorrecord component.Methods in net.minecraft.world.level.levelgen.structure.pieces that return ChunkGeneratorModifier and TypeMethodDescriptionPieceGenerator.Context.chunkGenerator()Returns the value of thechunkGeneratorrecord component.PieceGeneratorSupplier.Context.chunkGenerator()Returns the value of thechunkGeneratorrecord component.Constructors in net.minecraft.world.level.levelgen.structure.pieces with parameters of type ChunkGeneratorModifierConstructorDescriptionContext(C config, ChunkGenerator chunkGenerator, StructureTemplateManager structureTemplateManager, ChunkPos chunkPos, LevelHeightAccessor heightAccessor, WorldgenRandom random, long seed) Creates an instance of aContextrecord class.Context(ChunkGenerator chunkGenerator, BiomeSource biomeSource, RandomState randomState, long seed, ChunkPos chunkPos, C config, LevelHeightAccessor heightAccessor, Predicate<Holder<Biome>> validBiome, StructureTemplateManager structureTemplateManager, RegistryAccess registryAccess) Creates an instance of aContextrecord class. -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.structure.pools
Fields in net.minecraft.world.level.levelgen.structure.pools declared as ChunkGeneratorModifier and TypeFieldDescriptionprivate final ChunkGeneratorJigsawPlacement.Placer.chunkGeneratorMethods in net.minecraft.world.level.levelgen.structure.pools with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionprivate static voidJigsawPlacement.addPieces(RandomState pRandomState, int pMaxDepth, boolean pUseExpansionHack, ChunkGenerator pChunkGenerator, StructureTemplateManager pStructureTemplateManager, LevelHeightAccessor pLevel, RandomSource pRandom, Registry<StructureTemplatePool> pPools, PoolElementStructurePiece pStartPiece, List<PoolElementStructurePiece> pPieces, VoxelShape pFree, PoolAliasLookup pAliasLookup, LiquidSettings pLiquidSettings) booleanEmptyPoolElement.place(StructureTemplateManager p_227158_, WorldGenLevel p_227159_, StructureManager p_227160_, ChunkGenerator p_227161_, BlockPos p_227162_, BlockPos p_227163_, Rotation p_227164_, BoundingBox p_227165_, RandomSource p_227166_, LiquidSettings p_352245_, boolean p_227167_) booleanFeaturePoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) booleanListPoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) booleanSinglePoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) abstract booleanStructurePoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) Constructors in net.minecraft.world.level.levelgen.structure.pools with parameters of type ChunkGeneratorModifierConstructorDescription(package private)Placer(Registry<StructureTemplatePool> pPools, int pMaxDepth, ChunkGenerator pChunkGenerator, StructureTemplateManager pStructureTemplateManager, List<? super PoolElementStructurePiece> pPieces, RandomSource pRandom) -
Uses of ChunkGenerator in net.minecraft.world.level.levelgen.structure.structures
Methods in net.minecraft.world.level.levelgen.structure.structures with parameters of type ChunkGeneratorModifier and TypeMethodDescriptionvoidDesertPyramidStructure.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) voidWoodlandMansionStructure.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) private static intRuinedPortalStructure.findSuitableY(RandomSource pRandom, ChunkGenerator pChunkGenerator, RuinedPortalPiece.VerticalPlacement pVerticalPlacement, boolean pAirPocket, int pHeight, int pBlockCountY, BoundingBox pBox, LevelHeightAccessor pLevel, RandomState pRandomState) voidBuriedTreasurePieces.BuriedTreasurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidDesertPyramidPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidIglooPieces.IglooPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidJungleTemplePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftCorridor.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftStairs.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.BridgeCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.BridgeEndFiller.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.BridgeStraight.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleCorridorStairsPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleCorridorTBalconyPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleEntrance.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorCrossingPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorLeftTurnPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorRightTurnPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleStalkRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.MonsterThrone.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.RoomCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.StairsRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFossilPieces.NetherFossilPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.MonumentBuilding.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentCoreRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleXRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleXYRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleYRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleYZRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleZRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentEntryRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentPenthouse.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentSimpleRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentSimpleTopRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentWingRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanRuinPieces.OceanRuinPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidRuinedPortalPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidShipwreckPieces.ShipwreckPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.ChestCorridor.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.FillerCorridor.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.FiveCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.LeftTurn.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.Library.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.PortalRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.PrisonHall.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.RightTurn.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.RoomCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.StairsDown.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.Straight.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.StraightStairsDown.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidSwampHutPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos)