Uses of Enum Class
net.minecraft.core.Direction
Packages that use Direction
Package
Description
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Uses of Direction in com.mojang.math
Fields in com.mojang.math with type parameters of type DirectionModifier and TypeFieldDescriptionOctahedralGroup.rotatedDirectionsOctahedralGroup.rotatedDirectionsMethods in com.mojang.math that return DirectionMethods in com.mojang.math with parameters of type Direction -
Uses of Direction in net.minecraft
Methods in net.minecraft with parameters of type DirectionModifier and TypeMethodDescriptionprivate static intBlockUtil.getLimit(Predicate<BlockPos> pPosPredicate, BlockPos.MutableBlockPos pCenterPos, Direction pDirection, int pMax) Finds the distance we can travel in the given direction while the predicate returns trueBlockUtil.getTopConnectedBlock(BlockGetter pGetter, BlockPos pPos, Block pBaseBlock, Direction pDirection, Block pEndBlock) -
Uses of Direction in net.minecraft.client.data.models
Fields in net.minecraft.client.data.models with type parameters of type DirectionModifier and TypeFieldDescriptionstatic final Map<Direction, VariantMutator> BlockModelGenerators.MULTIFACE_GENERATORMethods in net.minecraft.client.data.models with parameters of type DirectionModifier and TypeMethodDescriptionBlockModelGenerators.createPointedDripstoneVariant(Direction pDirection, DripstoneThickness pThickness) Method parameters in net.minecraft.client.data.models with type arguments of type DirectionModifier and TypeMethodDescriptionstatic <T extends Property<?>>
Map<T, VariantMutator> BlockModelGenerators.selectMultifaceProperties(StateHolder<?, ?> pState, Function<Direction, T> pFacePropertyGetter) -
Uses of Direction in net.minecraft.client.model.geom
Constructors in net.minecraft.client.model.geom with parameters of type DirectionModifierConstructorDescriptionPolygon(ModelPart.Vertex[] p_104362_, float p_104363_, float p_104364_, float p_104365_, float p_104366_, float p_104367_, float p_104368_, boolean p_104369_, Direction p_104370_) Constructor parameters in net.minecraft.client.model.geom with type arguments of type Direction -
Uses of Direction in net.minecraft.client.model.geom.builders
Fields in net.minecraft.client.model.geom.builders with type parameters of type DirectionMethod parameters in net.minecraft.client.model.geom.builders with type arguments of type DirectionModifier and TypeMethodDescriptionCubeListBuilder.addBox(float pOriginX, float pOriginY, float pOriginZ, float pDimensionX, float pDimensionY, float pDimensionZ, Set<Direction> pVisibleFaces) Constructor parameters in net.minecraft.client.model.geom.builders with type arguments of type DirectionModifierConstructorDescriptionprotectedCubeDefinition(String pComment, float pTexCoordU, float pTexCoordV, float pOriginX, float pOriginY, float pOriginZ, float pDimensionX, float pDimensionY, float pDimensionZ, CubeDeformation pGrow, boolean pMirror, float pTexScaleU, float pTexScaleV, Set<Direction> pVisibleFaces) -
Uses of Direction in net.minecraft.client.multiplayer
Methods in net.minecraft.client.multiplayer with parameters of type DirectionModifier and TypeMethodDescriptionbooleanMultiPlayerGameMode.continueDestroyBlock(BlockPos pPosBlock, Direction pDirectionFacing) floatbooleanMultiPlayerGameMode.startDestroyBlock(BlockPos pLoc, Direction pFace) Called when the player is hitting a block with an item. -
Uses of Direction in net.minecraft.client.particle
Methods in net.minecraft.client.particle with parameters of type Direction -
Uses of Direction in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as DirectionModifier and TypeFieldDescriptionprivate static final Direction[]SectionOcclusionGraph.DIRECTIONSMethods in net.minecraft.client.renderer with parameters of type DirectionModifier and TypeMethodDescription(package private) voidSectionOcclusionGraph.Node.addSourceDirection(Direction pSourceDirection) private voidCloudRenderer.encodeFace(ByteBuffer pBuffer, int pCellX, int pCellZ, Direction pFace, int pOffset) static FaceInfoFaceInfo.fromFacing(Direction pFacing) SectionOcclusionGraph.getRelativeFrom(long pSectionPos, SectionRenderDispatcher.RenderSection pSection, Direction pDirection) (package private) booleanSectionOcclusionGraph.Node.hasDirection(Direction pDirection) static voidShapeRenderer.renderFace(PoseStack pPoseStack, VertexConsumer pBuffer, Direction pFace, float pX1, float pY1, float pZ1, float pX2, float pY2, float pZ2, float pRed, float pGreen, float pBlue, float pAlpha) (package private) voidSectionOcclusionGraph.Node.setDirections(byte pCurrentValue, Direction pDirection) Constructors in net.minecraft.client.renderer with parameters of type DirectionModifierConstructorDescription(package private)Node(SectionRenderDispatcher.RenderSection pSection, Direction pSourceDirection, int pStep) -
Uses of Direction in net.minecraft.client.renderer.block
Fields in net.minecraft.client.renderer.block declared as DirectionModifier and TypeFieldDescriptionfinal Direction[]ModelBlockRenderer.AdjacencyInfo.cornersprivate static final Direction[]ModelBlockRenderer.DIRECTIONSMethods in net.minecraft.client.renderer.block with parameters of type DirectionModifier and TypeMethodDescriptionvoidModelBlockRenderer.AmbientOcclusionRenderStorage.calculate(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos, Direction pDirection, boolean pShade) private static voidModelBlockRenderer.calculateShape(BlockAndTintGetter pLevel, BlockState pState, BlockPos pPos, int[] pVertices, Direction pDirection, ModelBlockRenderer.CommonRenderStorage pRenderStorage) ModelBlockRenderer.AdjacencyInfo.fromFacing(Direction pFacing) ModelBlockRenderer.AmbientVertexRemap.fromFacing(Direction pFacing) private static booleanLiquidBlockRenderer.isFaceOccludedByNeighbor(Direction pFace, float pHeight, BlockState pState) private static booleanLiquidBlockRenderer.isFaceOccludedBySelf(BlockState pState, Direction pFace) private static booleanLiquidBlockRenderer.isFaceOccludedByState(Direction pFace, float pHeight, BlockState pState) private static booleanLiquidBlockRenderer.isNeighborStateHidingOverlay(FluidState selfState, BlockState otherState, Direction neighborFace) static booleanLiquidBlockRenderer.shouldRenderFace(FluidState fluidState, BlockState selfState, Direction direction, BlockState otherState) static booleanLiquidBlockRenderer.shouldRenderFace(FluidState pFluidState, BlockState pBlockState, Direction pSide, FluidState pNeighborFluid) Deprecated.Neo: use overload that accepts BlockStateprotected static booleanModelBlockRenderer.shouldRenderFace(BlockAndTintGetter p_412640_, BlockPos pos, BlockState p_412168_, boolean p_412054_, Direction p_412130_, BlockPos p_412608_) private static booleanModelBlockRenderer.shouldRenderFace(BlockAndTintGetter pLevel, BlockState pState, boolean pCheckSides, Direction pFace, BlockPos pPos) Deprecated.Constructors in net.minecraft.client.renderer.block with parameters of type DirectionModifierConstructorDescriptionprivateAdjacencyInfo(Direction[] pCorners, float pShadeBrightness, boolean pDoNonCubicWeight, ModelBlockRenderer.SizeInfo[] pVert0Weights, ModelBlockRenderer.SizeInfo[] pVert1Weights, ModelBlockRenderer.SizeInfo[] pVert2Weights, ModelBlockRenderer.SizeInfo[] pVert3Weights) -
Uses of Direction in net.minecraft.client.renderer.block.model
Fields in net.minecraft.client.renderer.block.model declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionBlockElementFace.cullForDirectionThe field for thecullForDirectionrecord component.private final DirectionBakedQuad.directionThe field for thedirectionrecord component.private final DirectionItemModelGenerator.SpanFacing.directionFields in net.minecraft.client.renderer.block.model with type parameters of type DirectionModifier and TypeFieldDescriptionprivate final Map<Direction, BlockElementFace> BlockElement.facesThe field for thefacesrecord component.Methods in net.minecraft.client.renderer.block.model that return DirectionModifier and TypeMethodDescriptionprivate static DirectionFaceBakery.calculateFacing(int[] pFaceData) BlockElementFace.cullForDirection()Returns the value of thecullForDirectionrecord component.BakedQuad.direction()Returns the value of thedirectionrecord component.private static DirectionBlockElementFace.Deserializer.getCullFacing(JsonObject pJson) ItemModelGenerator.SpanFacing.getDirection()private DirectionMethods in net.minecraft.client.renderer.block.model that return types with arguments of type DirectionModifier and TypeMethodDescriptionBlockElement.faces()Returns the value of thefacesrecord component.private Map<Direction, BlockElementFace> BlockElement.Deserializer.filterNullFromFaces(JsonDeserializationContext pContext, JsonObject pJson) private Map<Direction, BlockElementFace> BlockElement.Deserializer.getFaces(JsonDeserializationContext pContext, JsonObject pJson) Methods in net.minecraft.client.renderer.block.model with parameters of type DirectionModifier and TypeMethodDescriptionstatic BakedQuadSimpleUnbakedGeometry.bakeFace(BlockElement pElement, BlockElementFace pFace, TextureAtlasSprite pSprite, Direction pDirection, ModelState pModelState) static BakedQuadFaceBakery.bakeQuad(Vector3fc pPosFrom, Vector3fc pPosTo, BlockElementFace pFace, TextureAtlasSprite pSprite, Direction pFacing, ModelState pModelState, BlockElementRotation pRotation, boolean pShade, int pLightEmission) static BlockElementFace.UVsFaceBakery.defaultFaceUV(Vector3fc pPosFrom, Vector3fc pPosTo, Direction pFacing) private static int[]FaceBakery.makeVertices(BlockElementFace.UVs pUvs, Quadrant pRotation, Matrix4fc pInverseFaceTransform, TextureAtlasSprite pSprite, Direction pFacing, float[] pShape, Transformation pTransformation, BlockElementRotation pPartRotation) private static voidFaceBakery.recalculateWinding(int[] pVertices, Direction pDirection) Constructors in net.minecraft.client.renderer.block.model with parameters of type DirectionModifierConstructorDescriptionBakedQuad(int[] vertices, int tintIndex, Direction direction, TextureAtlasSprite sprite, boolean shade, int lightEmission) BakedQuad(int[] vertices, int tintIndex, Direction direction, TextureAtlasSprite sprite, boolean shade, int lightEmission, boolean hasAmbientOcclusion) Creates an instance of aBakedQuadrecord class.BlockElementFace(Direction cullForDirection, int tintIndex, String texture, BlockElementFace.UVs uvs, Quadrant rotation) BlockElementFace(Direction cullForDirection, int tintIndex, String texture, BlockElementFace.UVs uvs, Quadrant rotation, ExtraFaceData faceData, org.apache.commons.lang3.mutable.MutableObject<BlockElement> parent) Creates an instance of aBlockElementFacerecord class.privateSpanFacing(Direction pDirection, int pXOffset, int pYOffset) Constructor parameters in net.minecraft.client.renderer.block.model with type arguments of type DirectionModifierConstructorDescriptionBlockElement(Vector3fc p_405527_, Vector3fc p_405454_, Map<Direction, BlockElementFace> p_362722_) BlockElement(Vector3fc from, Vector3fc to, Map<Direction, BlockElementFace> faces, BlockElementRotation rotation, boolean shade, int lightEmission) BlockElement(Vector3fc from, Vector3fc to, Map<Direction, BlockElementFace> faces, BlockElementRotation rotation, boolean shade, int lightEmission, ExtraFaceData faceData) Creates an instance of aBlockElementrecord class. -
Uses of Direction in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type DirectionModifier and TypeMethodDescriptionvoidShulkerBoxRenderer.getExtents(Direction pDirection, float pProgress, Set<Vector3f> pOutput) private voidShulkerBoxRenderer.prepareModel(PoseStack pPoseStack, Direction pDirection, float pProgress) private static voidBedRenderer.preparePose(PoseStack pPoseStack, boolean pIsFeet, Direction pDirection) voidShulkerBoxRenderer.render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, int pPackedOverlay, Direction pFacing, float pProgress, Material pMaterial) private voidTheEndPortalRenderer.renderFace(T pBlockEntity, Matrix4f pPose, VertexConsumer pConsumer, float pX0, float pX1, float pY0, float pY1, float pZ0, float pZ1, float pZ2, float pZ3, Direction pDirection) private voidBedRenderer.renderPiece(PoseStack pPoseStack, MultiBufferSource pBufferSource, Model pModel, Direction pDirection, Material pMaterial, int pPackedLight, int pPackedOverlay, boolean pIsFeet) static voidSkullBlockRenderer.renderSkull(Direction pDirection, float pYRot, float pMouthAnimation, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, SkullModelBase pModel, RenderType pRenderType) private float[]BrushableBlockRenderer.translations(Direction pDirection, int pDustedLevel) -
Uses of Direction in net.minecraft.client.renderer.chunk
Fields in net.minecraft.client.renderer.chunk declared as DirectionMethods in net.minecraft.client.renderer.chunk that return types with arguments of type DirectionMethods in net.minecraft.client.renderer.chunk with parameters of type DirectionModifier and TypeMethodDescriptionbooleanCompiledSectionMesh.facesCanSeeEachother(Direction pFace1, Direction pFace2) booleanSectionMesh.facesCanSeeEachother(Direction pFace1, Direction pFace2) private intVisGraph.getNeighborIndexAtFace(int pIndex, Direction pFace) longSectionRenderDispatcher.RenderSection.getNeighborSectionNode(Direction pDirection) floatvoidbooleanVisibilitySet.visibilityBetween(Direction pFace, Direction pOtherFace) Method parameters in net.minecraft.client.renderer.chunk with type arguments of type Direction -
Uses of Direction in net.minecraft.client.renderer.debug
Fields in net.minecraft.client.renderer.debug declared as DirectionMethods in net.minecraft.client.renderer.debug with parameters of type DirectionModifier and TypeMethodDescriptionprivate static voidLightSectionDebugRenderer.renderFace(PoseStack pPoseStack, VertexConsumer pBuffer, Direction pFace, double pCamX, double pCamY, double pCamZ, int pBlockX, int pBlockY, int pBlockZ, Vector4f pColor) -
Uses of Direction in net.minecraft.client.renderer.entity
Methods in net.minecraft.client.renderer.entity with parameters of type DirectionModifier and TypeMethodDescriptionprivate static floatLivingEntityRenderer.sleepDirectionToRotation(Direction pFacing) -
Uses of Direction in net.minecraft.client.renderer.entity.state
Fields in net.minecraft.client.renderer.entity.state declared as DirectionModifier and TypeFieldDescriptionShulkerRenderState.attachFaceLivingEntityRenderState.bedOrientationItemFrameRenderState.directionPaintingRenderState.directionMethods in net.minecraft.client.renderer.entity.state with parameters of type Direction -
Uses of Direction in net.minecraft.client.renderer.special
Fields in net.minecraft.client.renderer.special declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionShulkerBoxSpecialRenderer.orientationprivate final DirectionShulkerBoxSpecialRenderer.Unbaked.orientationThe field for theorientationrecord component.Methods in net.minecraft.client.renderer.special that return DirectionModifier and TypeMethodDescriptionShulkerBoxSpecialRenderer.Unbaked.orientation()Returns the value of theorientationrecord component.Constructors in net.minecraft.client.renderer.special with parameters of type DirectionModifierConstructorDescriptionShulkerBoxSpecialRenderer(ShulkerBoxRenderer pShulkerBoxRenderer, float pOpenness, Direction pOrientation, Material pMaterial) Unbaked(ResourceLocation texture, float openness, Direction orientation) Creates an instance of aUnbakedrecord class. -
Uses of Direction in net.minecraft.client.resources.model
Fields in net.minecraft.client.resources.model with type parameters of type DirectionModifier and TypeFieldDescriptionQuadCollection.Builder.culledFacesBlockModelRotation.faceMappingBlockModelRotation.inverseFaceMappingMethods in net.minecraft.client.resources.model with parameters of type DirectionModifier and TypeMethodDescriptionQuadCollection.Builder.addCulledFace(Direction pDirection, BakedQuad pQuad) BlockModelRotation.WithUvLock.faceTransformation(Direction p_405486_) default Matrix4fcModelState.faceTransformation(Direction pFacing) BlockModelRotation.WithUvLock.inverseFaceTransformation(Direction p_404754_) default Matrix4fcModelState.inverseFaceTransformation(Direction pFacing) -
Uses of Direction in net.minecraft.core
Fields in net.minecraft.core declared as DirectionModifier and TypeFieldDescriptionprivate static final Direction[]Direction.BY_2D_DATAAll Facings with horizontal axis in order S-W-N-Eprivate static final Direction[]Direction.BY_3D_DATAprivate final Direction[]Direction.Plane.facesprivate final DirectionFrontAndTop.frontprivate final DirectionFrontAndTop.topprivate static final Direction[]Direction.VALUESFields in net.minecraft.core with type parameters of type DirectionModifier and TypeFieldDescriptionstatic final IntFunction<Direction> Direction.BY_IDstatic final StringRepresentable.EnumCodec<Direction> Direction.CODECDirection8.directionsstatic final com.mojang.serialization.Codec<Direction> Direction.LEGACY_ID_CODECDeprecated.static final com.mojang.serialization.Codec<Direction> Direction.LEGACY_ID_CODEC_2DDeprecated.static final StreamCodec<io.netty.buffer.ByteBuf, Direction> Direction.STREAM_CODECprivate static final Map<Direction, Transformation> BlockMath.VANILLA_UV_TRANSFORM_GLOBAL_TO_LOCALprivate static final Map<Direction, Transformation> BlockMath.VANILLA_UV_TRANSFORM_LOCAL_TO_GLOBALstatic final com.mojang.serialization.Codec<Direction> Direction.VERTICAL_CODECMethods in net.minecraft.core that return DirectionModifier and TypeMethodDescriptionstatic Directionstatic DirectionDirection.from2DDataValue(int p_122408_) static DirectionDirection.from3DDataValue(int p_122377_) static DirectionDirection.fromAxisAndDirection(Direction.Axis pAxis, Direction.AxisDirection pAxisDirection) static DirectionDirection.fromYRot(double pAngle) FrontAndTop.front()static DirectionDirection.get(Direction.AxisDirection pAxisDirection, Direction.Axis pAxis) static DirectionDirection.getApproximateNearest(double pX, double pY, double pZ) static DirectionDirection.getApproximateNearest(float pX, float pY, float pZ) static DirectionDirection.getApproximateNearest(Vec3 pVector) Direction.getClockWise()Direction.getClockWise(Direction.Axis pAxis) private DirectionDirection.getClockWiseX()private DirectionDirection.getClockWiseZ()Direction.getCounterClockWise()Direction.getCounterClockWise(Direction.Axis pAxis) private DirectionDirection.getCounterClockWiseX()private DirectionDirection.getCounterClockWiseZ()Direction.Axis.getDirections()static DirectionDirection.getFacingAxis(Entity pEntity, Direction.Axis pAxis) static DirectionDirection.getNearest(int pX, int pY, int pZ, Direction pDefaultValue) static DirectionDirection.getNearest(Vec3i pVector, Direction pDefaultValue) abstract DirectionDirection.Axis.getNegative()Direction.getOpposite()abstract DirectionDirection.Axis.getPositive()static DirectionDirection.getRandom(RandomSource pRandom) Direction.Plane.getRandomDirection(RandomSource pRandom) private static Direction[]Direction.makeDirectionArray(Direction pFirst, Direction pSecond, Direction pThird) static Direction[]Direction.orderedByNearest(Entity pEntity) Gets theDirectionvalues for the provided entity's looking direction.static DirectionFrontAndTop.top()static DirectionReturns the enum constant of this class with the specified name.static Direction[]Direction.values()Returns an array containing the constants of this enum class, in the order they are declared.Methods in net.minecraft.core that return types with arguments of type DirectionModifier and TypeMethodDescriptionstatic Collection<Direction> Direction.allShuffled(RandomSource pRandom) Direction8.getDirections()Direction.Plane.iterator()Direction.Plane.shuffledCopy(RandomSource pRandom) Direction.Plane.stream()Direction.stream()private static com.mojang.serialization.DataResult<Direction> Direction.verifyVertical(Direction p_194529_) Methods in net.minecraft.core with parameters of type DirectionModifier and TypeMethodDescriptionstatic FrontAndTopFrontAndTop.fromFrontAndTop(Direction pFront, Direction pTop) static TransformationBlockMath.getFaceTransformation(Transformation pTransformation, Direction pDirection) static DirectionDirection.getNearest(int pX, int pY, int pZ, Direction pDefaultValue) static DirectionDirection.getNearest(Vec3i pVector, Direction pDefaultValue) static floatprivate static intprivate static Direction[]Direction.makeDirectionArray(Direction pFirst, Direction pSecond, Direction pThird) static longstatic longOffsets this Vector by the given distance in the specified direction.Offsets this Vector by the given distance in the specified direction.Offsets this Vector by the given distance in the specified direction.static DirectionBlockPos.MutableBlockPos.setWithOffset(Vec3i pPos, Direction pDirection) static Iterable<BlockPos.MutableBlockPos> BlockPos.spiralAround(BlockPos pCenter, int pSize, Direction pRotationDirection, Direction pExpansionDirection) booleanbooleanprivate static com.mojang.serialization.DataResult<Direction> Direction.verifyVertical(Direction p_194529_) Constructors in net.minecraft.core with parameters of type DirectionModifierConstructorDescriptionprivateDirection8(Direction... pDirections) privateFrontAndTop(String pName, Direction pFront, Direction pTop) privatePlane(Direction[] pFaces, Direction.Axis[] pAxis) -
Uses of Direction in net.minecraft.core.dispenser
Methods in net.minecraft.core.dispenser with parameters of type DirectionModifier and TypeMethodDescriptionprotected voidDefaultDispenseItemBehavior.playAnimation(BlockSource pBlockSource, Direction pDirection) private static voidDefaultDispenseItemBehavior.playDefaultAnimation(BlockSource pBlockSource, Direction pDirection) static voidDefaultDispenseItemBehavior.spawnItem(Level pLevel, ItemStack pStack, int pSpeed, Direction pFacing, Position pPosition) -
Uses of Direction in net.minecraft.data.worldgen.features
Methods in net.minecraft.data.worldgen.features with parameters of type DirectionModifier and TypeMethodDescriptionprivate static Holder<PlacedFeature> CaveFeatures.makeDripleaf(Direction pFacingDirection) Method parameters in net.minecraft.data.worldgen.features with type arguments of type DirectionModifier and TypeMethodDescriptionprivate static WeightedList.Builder<BlockState> VegetationFeatures.segmentedBlockPatchBuilder(Block pBlock, int pMinAmount, int pMaxAmount, IntegerProperty pAmountProperty, EnumProperty<Direction> pDirectionProperty) -
Uses of Direction in net.minecraft.gametest.framework
Methods in net.minecraft.gametest.framework with parameters of type Direction -
Uses of Direction in net.minecraft.network.protocol.game
Fields in net.minecraft.network.protocol.game declared as DirectionMethods in net.minecraft.network.protocol.game that return DirectionConstructors in net.minecraft.network.protocol.game with parameters of type DirectionModifierConstructorDescriptionServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action pAction, BlockPos pPos, Direction pDirection) ServerboundPlayerActionPacket(ServerboundPlayerActionPacket.Action pAction, BlockPos pPos, Direction pDirection, int pSequence) -
Uses of Direction in net.minecraft.network.syncher
Fields in net.minecraft.network.syncher with type parameters of type DirectionModifier and TypeFieldDescriptionstatic final EntityDataSerializer<Direction> EntityDataSerializers.DIRECTION -
Uses of Direction in net.minecraft.server.level
Methods in net.minecraft.server.level with parameters of type DirectionModifier and TypeMethodDescriptionprivate booleanServerPlayer.bedBlocked(BlockPos pPos, Direction pDirection) private booleanServerPlayer.bedInRange(BlockPos pPos, Direction pDirection) floatfloatvoidDemoMode.handleBlockBreakAction(BlockPos pPos, ServerboundPlayerActionPacket.Action pAction, Direction pFace, int pMaxBuildHeight, int pSequence) voidServerPlayerGameMode.handleBlockBreakAction(BlockPos pPos, ServerboundPlayerActionPacket.Action pAction, Direction pFace, int pMaxBuildHeight, int pSequence) voidServerLevel.updateNeighborsAtExceptFromFacing(BlockPos pPos, Block pBlock, Direction pFacing, Orientation pOrientation) -
Uses of Direction in net.minecraft.util
Methods in net.minecraft.util with parameters of type DirectionModifier and TypeMethodDescriptionintSegmentedAnglePrecision.fromDirection(Direction pDirection) static voidParticleUtils.spawnParticleOnFace(Level pLevel, BlockPos pPos, Direction pDirection, ParticleOptions pParticle, Vec3 pSpeed, double pSpread) static voidParticleUtils.spawnParticlesOnBlockFace(Level pLevel, BlockPos pPos, ParticleOptions pParticle, IntProvider pCount, Direction pDirection, Supplier<Vec3> pSpeedSupplier, double pSpread) -
Uses of Direction in net.minecraft.world
Methods in net.minecraft.world with parameters of type DirectionModifier and TypeMethodDescriptionbooleanWorldlyContainer.canPlaceItemThroughFace(int pIndex, ItemStack pItemStack, Direction pDirection) Returnstrueif automation can insert the given item in the given slot from the given side.booleanWorldlyContainer.canTakeItemThroughFace(int pIndex, ItemStack pStack, Direction pDirection) Returnstrueif automation can extract the given item in the given slot from the given side.int[]WorldlyContainer.getSlotsForFace(Direction pSide) -
Uses of Direction in net.minecraft.world.entity
Methods in net.minecraft.world.entity that return DirectionModifier and TypeMethodDescriptionLivingEntity.getBedOrientation()Entity.getDirection()Entity.getMotionDirection()Entity.getNearestViewDirection() -
Uses of Direction in net.minecraft.world.entity.decoration
Fields in net.minecraft.world.entity.decoration declared as DirectionFields in net.minecraft.world.entity.decoration with type parameters of type DirectionModifier and TypeFieldDescriptionprivate static final EntityDataAccessor<Direction> HangingEntity.DATA_DIRECTIONMethods in net.minecraft.world.entity.decoration that return DirectionMethods in net.minecraft.world.entity.decoration with parameters of type DirectionModifier and TypeMethodDescriptionprotected abstract AABBHangingEntity.calculateBoundingBox(BlockPos pPos, Direction pDirection) protected AABBItemFrame.calculateBoundingBox(BlockPos pPos, Direction pDirection) protected AABBPainting.calculateBoundingBox(BlockPos pPos, Direction pDirection) protected voidHangingEntity.setDirection(Direction pFacingDirection) Updates facing and bounding box based on itprotected voidItemFrame.setDirection(Direction pFacingDirection) Updates facing and bounding box based on itprotected voidHangingEntity.setDirectionRaw(Direction pDirection) Constructors in net.minecraft.world.entity.decoration with parameters of type DirectionModifierConstructorDescriptionGlowItemFrame(Level p_149610_, BlockPos p_149611_, Direction p_149612_) ItemFrame(EntityType<? extends ItemFrame> pEntityType, Level pLevel, BlockPos pPos, Direction pDirection) -
Uses of Direction in net.minecraft.world.entity.monster
Fields in net.minecraft.world.entity.monster declared as DirectionModifier and TypeFieldDescriptionprivate static final DirectionShulker.DEFAULT_ATTACH_FACEprivate DirectionSilverfish.SilverfishMergeWithStoneGoal.selectedDirectionFields in net.minecraft.world.entity.monster with type parameters of type DirectionModifier and TypeFieldDescriptionprotected static final EntityDataAccessor<Direction> Shulker.DATA_ATTACH_FACE_IDMethods in net.minecraft.world.entity.monster that return DirectionModifier and TypeMethodDescriptionprotected DirectionShulker.findAttachableSurface(BlockPos pPos) Shulker.getAttachFace()Methods in net.minecraft.world.entity.monster with parameters of type DirectionModifier and TypeMethodDescription(package private) booleanstatic AABBShulker.getProgressAabb(float pScale, Direction pExpansionDirection, float pPeek, Vec3 pPosition) static AABBShulker.getProgressDeltaAabb(float pScale, Direction pExpansionDirection, float pCurrentPeek, float pOldPeek, Vec3 pPosition) private voidShulker.setAttachFace(Direction pAttachFace) -
Uses of Direction in net.minecraft.world.entity.player
Methods in net.minecraft.world.entity.player with parameters of type DirectionModifier and TypeMethodDescriptionbooleanPlayer.mayUseItemAt(BlockPos pPos, Direction pFacing, ItemStack pStack) Returns whether this player can modify the block at a certain location with the given stack. -
Uses of Direction in net.minecraft.world.entity.projectile
Fields in net.minecraft.world.entity.projectile declared as DirectionMethods in net.minecraft.world.entity.projectile that return DirectionMethods in net.minecraft.world.entity.projectile with parameters of type DirectionModifier and TypeMethodDescriptionprivate voidShulkerBullet.setMoveDirection(Direction pDirection) -
Uses of Direction in net.minecraft.world.entity.vehicle
Methods in net.minecraft.world.entity.vehicle that return DirectionModifier and TypeMethodDescriptionAbstractBoat.getMotionDirection()AbstractMinecart.getMotionDirection()MinecartBehavior.getMotionDirection()OldMinecartBehavior.getMotionDirection()Methods in net.minecraft.world.entity.vehicle with parameters of type DirectionModifier and TypeMethodDescriptionstatic int[][]DismountHelper.offsetsForDirection(Direction pDirection) -
Uses of Direction in net.minecraft.world.item
Fields in net.minecraft.world.item declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionStandingAndWallBlockItem.attachmentDirectionMethods in net.minecraft.world.item with parameters of type DirectionModifier and TypeMethodDescriptionArrowItem.asProjectile(Level pLevel, Position pPos, ItemStack pStack, Direction pDirection) EggItem.asProjectile(Level p_338884_, Position p_338312_, ItemStack p_338704_, Direction p_338366_) ExperienceBottleItem.asProjectile(Level p_338868_, Position p_338766_, ItemStack p_338321_, Direction p_338772_) FireChargeItem.asProjectile(Level pLevel, Position pPos, ItemStack pStack, Direction pDirection) FireworkRocketItem.asProjectile(Level pLevel, Position pPos, ItemStack pStack, Direction pDirection) ProjectileItem.asProjectile(Level pLevel, Position pPos, ItemStack pStack, Direction pDirection) SnowballItem.asProjectile(Level p_338685_, Position p_338637_, ItemStack p_338820_, Direction p_338856_) SpectralArrowItem.asProjectile(Level p_338332_, Position p_338313_, ItemStack p_338304_, Direction p_338842_) ThrowablePotionItem.asProjectile(Level pLevel, Position pPos, ItemStack pStack, Direction pDirection) TridentItem.asProjectile(Level p_338505_, Position p_338277_, ItemStack p_338353_, Direction p_338220_) WindChargeItem.asProjectile(Level p_338589_, Position p_338670_, ItemStack p_338308_, Direction p_338206_) static BrushItem.DustParticlesDeltaBrushItem.DustParticlesDelta.fromDirection(Vec3 pPos, Direction pDirection) ProjectileItem.PositionFunction.getDispensePosition(BlockSource pSource, Direction pDirection) private static Vec3FireworkRocketItem.getEntityJustOutsideOfBlockPos(BlockSource p_371687_, Direction p_371656_) static booleanBoneMealItem.growWaterPlant(ItemStack pStack, Level pLevel, BlockPos pPos, Direction pClickedSide) protected booleanHangingEntityItem.mayPlace(Player pPlayer, Direction pDirection, ItemStack pHangingEntityStack, BlockPos pPos) protected booleanConstructors in net.minecraft.world.item with parameters of type DirectionModifierConstructorDescriptionSignItem(Item.Properties pProperties, Block pStandingBlock, Block pWallBlock, Direction pAttachmentDirection) StandingAndWallBlockItem(Block pBlock, Block pWallBlock, Direction pAttachmentDirection, Item.Properties pProperties) -
Uses of Direction in net.minecraft.world.item.context
Fields in net.minecraft.world.item.context declared as DirectionMethods in net.minecraft.world.item.context that return DirectionModifier and TypeMethodDescriptionUseOnContext.getClickedFace()DirectionalPlaceContext.getHorizontalDirection()UseOnContext.getHorizontalDirection()BlockPlaceContext.getNearestLookingDirection()DirectionalPlaceContext.getNearestLookingDirection()BlockPlaceContext.getNearestLookingDirections()DirectionalPlaceContext.getNearestLookingDirections()BlockPlaceContext.getNearestLookingVerticalDirection()Methods in net.minecraft.world.item.context with parameters of type DirectionModifier and TypeMethodDescriptionstatic BlockPlaceContextBlockPlaceContext.at(BlockPlaceContext pContext, BlockPos pPos, Direction pDirection) Constructors in net.minecraft.world.item.context with parameters of type Direction -
Uses of Direction in net.minecraft.world.level
Fields in net.minecraft.world.level declared as DirectionModifier and TypeFieldDescriptionstatic final Direction[]SignalGetter.DIRECTIONSprivate static final Direction[]Level.NEIGHBOR_UPDATE_LISTMethods in net.minecraft.world.level with parameters of type DirectionModifier and TypeMethodDescriptiondefault intSignalGetter.getControlInputSignal(BlockPos pPos, Direction pDirection, boolean pDiodesOnly) Returns the control signal emitted from the given position in the given direction.default intSignalGetter.getDirectSignal(BlockPos pPos, Direction pDirection) Returns the direct redstone signal emitted from the given position in the given direction.floatfloatdefault intReturns the redstone signal emitted from the given position in the given direction.default booleanReturns whether a redstone signal is emitted from the given position in the given direction.booleanLevel.loadedAndEntityCanStandOnFace(BlockPos pPos, Entity pEntity, Direction pDirection) voidLevel.neighborShapeChanged(Direction pDirection, BlockPos pPos, BlockPos pNeighborPos, BlockState pNeighborState, int pFlags, int pRecursionLeft) default voidLevelAccessor.neighborShapeChanged(Direction pDirection, BlockPos pPos, BlockPos pNeighborPos, BlockState pNeighborState, int pFlags, int pRecursionLeft) voidLevel.updateNeighborsAtExceptFromFacing(BlockPos pPos, Block pBlock, Direction pFacing, Orientation pOrientation) -
Uses of Direction in net.minecraft.world.level.block
Fields in net.minecraft.world.level.block declared as DirectionModifier and TypeFieldDescriptionprivate static final Direction[]SpongeBlock.ALL_DIRECTIONSprivate static final Direction[]BuddingAmethystBlock.DIRECTIONSprotected static final Direction[]MultifaceBlock.DIRECTIONSprivate final DirectionMultifaceSpreader.SpreadPos.faceThe field for thefacerecord component.protected final DirectionGrowingPlantBlock.growthDirectionFields in net.minecraft.world.level.block with type parameters of type DirectionModifier and TypeFieldDescriptionSculkSpreader.ChargeCursor.DIRECTION_SETstatic final EnumProperty<Direction> AbstractFurnaceBlock.FACINGstatic final EnumProperty<Direction> AmethystClusterBlock.FACINGstatic final EnumProperty<Direction> AnvilBlock.FACINGstatic final EnumProperty<Direction> AttachedStemBlock.FACINGstatic final EnumProperty<Direction> BarrelBlock.FACINGstatic final EnumProperty<Direction> BaseCoralWallFanBlock.FACINGstatic final EnumProperty<Direction> BeehiveBlock.FACINGstatic final EnumProperty<Direction> BellBlock.FACINGstatic final EnumProperty<Direction> CalibratedSculkSensorBlock.FACINGstatic final EnumProperty<Direction> CampfireBlock.FACINGstatic final EnumProperty<Direction> CarvedPumpkinBlock.FACINGstatic final EnumProperty<Direction> ChestBlock.FACINGstatic final EnumProperty<Direction> CommandBlock.FACINGstatic final EnumProperty<Direction> DirectionalBlock.FACINGstatic final EnumProperty<Direction> DispenserBlock.FACINGstatic final EnumProperty<Direction> DoorBlock.FACINGstatic final EnumProperty<Direction> EnderChestBlock.FACINGstatic final EnumProperty<Direction> EndPortalFrameBlock.FACINGstatic final EnumProperty<Direction> FlowerBedBlock.FACINGstatic final EnumProperty<Direction> HopperBlock.FACINGstatic final EnumProperty<Direction> HorizontalDirectionalBlock.FACINGstatic final EnumProperty<Direction> LadderBlock.FACINGstatic final EnumProperty<Direction> LeafLitterBlock.FACINGstatic final EnumProperty<Direction> LecternBlock.FACINGstatic final EnumProperty<Direction> RedstoneWallTorchBlock.FACINGstatic final EnumProperty<Direction> ShulkerBoxBlock.FACINGstatic final EnumProperty<Direction> SmallDripleafBlock.FACINGstatic final EnumProperty<Direction> StairBlock.FACINGstatic final EnumProperty<Direction> StonecutterBlock.FACINGstatic final EnumProperty<Direction> TripWireHookBlock.FACINGstatic final EnumProperty<Direction> VaultBlock.FACINGstatic final EnumProperty<Direction> WallBannerBlock.FACINGstatic final EnumProperty<Direction> WallHangingSignBlock.FACINGstatic final EnumProperty<Direction> WallSignBlock.FACINGstatic final EnumProperty<Direction> WallSkullBlock.FACINGstatic final EnumProperty<Direction> WallTorchBlock.FACINGSculkSpreader.ChargeCursor.facingsprivate static final Map<Direction, VoxelShape> ChestBlock.HALF_SHAPESstatic final EnumProperty<Direction> DecoratedPotBlock.HORIZONTAL_FACINGprivate final Map<Direction, VoxelShape> HopperBlock.interactionShapesstatic final ImmutableList<Direction> LiquidBlock.POSSIBLE_FLOW_DIRECTIONSstatic final Map<Direction, BooleanProperty> CrossCollisionBlock.PROPERTY_BY_DIRECTIONstatic final Map<Direction, BooleanProperty> FireBlock.PROPERTY_BY_DIRECTIONprivate static final Map<Direction, BooleanProperty> HugeMushroomBlock.PROPERTY_BY_DIRECTIONstatic final Map<Direction, EnumProperty<WallSide>> MossyCarpetBlock.PROPERTY_BY_DIRECTIONprivate static final Map<Direction, BooleanProperty> MultifaceBlock.PROPERTY_BY_DIRECTIONstatic final Map<Direction, BooleanProperty> PipeBlock.PROPERTY_BY_DIRECTIONstatic final Map<Direction, EnumProperty<RedstoneSide>> RedStoneWireBlock.PROPERTY_BY_DIRECTIONprivate static final Map<Direction, BooleanProperty> TripWireBlock.PROPERTY_BY_DIRECTIONstatic final Map<Direction, BooleanProperty> VineBlock.PROPERTY_BY_DIRECTIONstatic final Map<Direction, EnumProperty<WallSide>> WallBlock.PROPERTY_BY_DIRECTIONprivate static final Map<Direction, VoxelShape> StairBlock.SHAPE_BOTTOM_INNERprivate static final Map<Direction, VoxelShape> StairBlock.SHAPE_BOTTOM_OUTERprivate static final Map<Direction, VoxelShape> StairBlock.SHAPE_BOTTOM_STRAIGHTprivate static final Map<Direction, VoxelShape> BellBlock.SHAPE_SINGLE_WALLprivate static final Map<Direction, VoxelShape> StairBlock.SHAPE_TOP_INNERprivate static final Map<Direction, VoxelShape> StairBlock.SHAPE_TOP_OUTERprivate static final Map<Direction, VoxelShape> StairBlock.SHAPE_TOP_STRAIGHTprivate final Map<Direction, VoxelShape> AmethystClusterBlock.shapesprivate static final Map<Direction, VoxelShape> AttachedStemBlock.SHAPESprivate static final Map<Direction, VoxelShape> BaseCoralWallFanBlock.SHAPESprivate static final Map<Direction, VoxelShape> BedBlock.SHAPESprivate static final Map<Direction, VoxelShape> BigDripleafStemBlock.SHAPESprivate static final List<Map<Direction, VoxelShape>> CocoaBlock.SHAPESprivate static final Map<Direction, VoxelShape> DoorBlock.SHAPESstatic final Map<Direction, VoxelShape> LadderBlock.SHAPESprivate static final Map<Direction, VoxelShape> LecternBlock.SHAPESprivate static final Map<Direction, VoxelShape> PiglinWallSkullBlock.SHAPESprivate static final Map<Direction, VoxelShape> TrapDoorBlock.SHAPESprivate static final Map<Direction, VoxelShape> TripWireHookBlock.SHAPESprivate static final Map<Direction, VoxelShape> WallBannerBlock.SHAPESprivate static final Map<Direction, VoxelShape> WallSignBlock.SHAPESprivate static final Map<Direction, VoxelShape> WallSkullBlock.SHAPESprivate static final Map<Direction, VoxelShape> WallTorchBlock.SHAPESstatic final Map<Direction, VoxelShape> ShulkerBoxBlock.SHAPES_OPEN_SUPPORTprivate static final Map<Direction, VoxelShape> WallBlock.TEST_SHAPES_WALLstatic final EnumProperty<Direction> PointedDripstoneBlock.TIP_DIRECTIONMethods in net.minecraft.world.level.block that return DirectionModifier and TypeMethodDescriptionprivate static DirectionPointedDripstoneBlock.calculateTipDirection(LevelReader pLevel, BlockPos pPos, Direction pDir) private DirectionChestBlock.candidatePartnerFacing(BlockPlaceContext pContext, Direction pDirection) MultifaceSpreader.SpreadPos.face()Returns the value of thefacerecord component.static DirectionBedBlock.getBedOrientation(BlockGetter pLevel, BlockPos pPos) static DirectionBedBlock.getConnectedDirection(BlockState pState) private static DirectionBellBlock.getConnectedDirection(BlockState pState) static DirectionChestBlock.getConnectedDirection(BlockState p_51585_) protected static DirectionFaceAttachedHorizontalDirectionalBlock.getConnectedDirection(BlockState pState) protected static DirectionLanternBlock.getConnectedDirection(BlockState pState) static DirectionJigsawBlock.getFrontFacing(BlockState pState) This represents the face that the puzzle piece is on.private static DirectionBedBlock.getNeighbourDirection(BedPart pPart, Direction pDirection) Given a bed part and the direction it's facing, find the direction to move to get the other bed partstatic DirectionJigsawBlock.getTopFacing(BlockState pState) This represents the face that the line connector is on.Mirror the given facing according to this mirrorMethods in net.minecraft.world.level.block that return types with arguments of type DirectionModifier and TypeMethodDescriptionMultifaceBlock.availableFaces(BlockState pState) SculkSpreader.ChargeCursor.getFacingData()MultifaceBlock.unpack(byte pPackedDirections) Methods in net.minecraft.world.level.block with parameters of type DirectionModifier and TypeMethodDescriptionprivate static booleanChorusFlowerBlock.allNeighborsEmpty(LevelReader pLevel, BlockPos pPos, Direction pExcludingSide) booleanBellBlock.attemptToRing(Entity pEntity, Level pLevel, BlockPos pPos, Direction pDirection) booleanBellBlock.attemptToRing(Level pLevel, BlockPos pPos, Direction pDirection) private static int[][]BedBlock.bedAboveStandUpOffsets(Direction pDir) private static int[][]BedBlock.bedStandUpOffsets(Direction pFirstDir, Direction pSecondDir) private static int[][]BedBlock.bedSurroundStandUpOffsets(Direction pFirstDir, Direction pSecondDir) private static DripstoneThicknessPointedDripstoneBlock.calculateDripstoneThickness(LevelReader pLevel, BlockPos pPos, Direction pDir, boolean pIsTipMerge) private static DirectionPointedDripstoneBlock.calculateTipDirection(LevelReader pLevel, BlockPos pPos, Direction pDir) static booleanFaceAttachedHorizontalDirectionalBlock.canAttach(LevelReader pReader, BlockPos pPos, Direction pDirection) private booleanLadderBlock.canAttachTo(BlockGetter pBlockReader, BlockPos pPos, Direction pDirection) static booleanMultifaceBlock.canAttachTo(BlockGetter pLevel, BlockPos pPos, Direction pDirection) static booleanMultifaceBlock.canAttachTo(BlockGetter pLevel, Direction pDirection, BlockPos pPos, BlockState pState) booleanWallHangingSignBlock.canAttachTo(LevelReader pLevel, BlockState pState, BlockPos pPos, Direction pDirection) static booleanBaseFireBlock.canBePlacedAt(Level pLevel, BlockPos pPos, Direction pDirection) booleanFireBlock.canCatchFire(BlockGetter world, BlockPos pos, Direction face) Side sensitive version that calls the block function.private DirectionChestBlock.candidatePartnerFacing(BlockPlaceContext pContext, Direction pDirection) booleanComposterBlock.EmptyContainer.canPlaceItemThroughFace(int pIndex, ItemStack pItemStack, Direction pDirection) Returnstrueif automation can insert the given item in the given slot from the given side.booleanComposterBlock.InputContainer.canPlaceItemThroughFace(int pIndex, ItemStack pItemStack, Direction pDirection) Returnstrueif automation can insert the given item in the given slot from the given side.booleanComposterBlock.OutputContainer.canPlaceItemThroughFace(int pIndex, ItemStack pItemStack, Direction pDirection) Returnstrueif automation can insert the given item in the given slot from the given side.default booleanMultifaceSpreader.SpreadConfig.canSpreadFrom(BlockState pState, Direction pDirection) booleanMultifaceSpreader.canSpreadInAnyDirection(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pSpreadDirection) private static booleanMossyCarpetBlock.canSupportAtFace(BlockGetter pLevel, BlockPos pPos, Direction pDirection) private booleanVineBlock.canSupportAtFace(BlockGetter pLevel, BlockPos pPos, Direction pDirection) static booleanBlock.canSupportCenter(LevelReader pLevel, BlockPos pPos, Direction pDirection) static booleanWallTorchBlock.canSurvive(LevelReader pLevel, BlockPos pPos, Direction pFacing) booleanComposterBlock.EmptyContainer.canTakeItemThroughFace(int pIndex, ItemStack pStack, Direction pDirection) Returnstrueif automation can extract the given item in the given slot from the given side.booleanComposterBlock.InputContainer.canTakeItemThroughFace(int pIndex, ItemStack pStack, Direction pDirection) Returnstrueif automation can extract the given item in the given slot from the given side.booleanComposterBlock.OutputContainer.canTakeItemThroughFace(int pIndex, ItemStack pStack, Direction pDirection) Returnstrueif automation can extract the given item in the given slot from the given side.private static booleanStairBlock.canTakeShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pFace) private voidFireBlock.checkBurnOut(Level pLevel, BlockPos pPos, int pChance, RandomSource pRandom, int pAge, Direction face) booleanFenceBlock.connectsTo(BlockState pState, boolean pIsSideSolid, Direction pDirection) private booleanWallBlock.connectsTo(BlockState pState, boolean pSideSolid, Direction pDirection) static booleanFenceGateBlock.connectsToDirection(BlockState pState, Direction pDirection) private static voidPointedDripstoneBlock.createDripstone(LevelAccessor pLevel, BlockPos pPos, Direction pDirection, DripstoneThickness pThickness) private static voidCommandBlock.executeChain(ServerLevel pLevel, BlockPos pPos, Direction pDirection) BedBlock.findBunkBedStandUpPosition(EntityType<?> pEntityType, CollisionGetter pCollisionGetter, BlockPos pPos, Direction pStateFacing, Direction pEntityFacing) BedBlock.findStandUpPosition(EntityType<?> pEntityType, CollisionGetter pCollisionGetter, BlockPos pPos, Direction pDirection, float pYRot) private RedstoneSideRedStoneWireBlock.getConnectingSide(BlockGetter pLevel, BlockPos pPos, Direction pFace) private RedstoneSideRedStoneWireBlock.getConnectingSide(BlockGetter pLevel, BlockPos pPos, Direction pDirection, boolean pNonNormalCubeAbove) protected intBasePressurePlateBlock.getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the direct signal this block emits in the given direction.protected intButtonBlock.getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the direct signal this block emits in the given direction.protected intDetectorRailBlock.getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the direct signal this block emits in the given direction.protected intDiodeBlock.getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the direct signal this block emits in the given direction.protected intLecternBlock.getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the direct signal this block emits in the given direction.protected intLeverBlock.getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the direct signal this block emits in the given direction.protected intLightningRodBlock.getDirectSignal(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pDirection) Returns the direct signal this block emits in the given direction.protected intObserverBlock.getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the direct signal this block emits in the given direction.protected intRedstoneTorchBlock.getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the direct signal this block emits in the given direction.protected intRedStoneWireBlock.getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the direct signal this block emits in the given direction.intSculkSensorBlock.getDirectSignal(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pDirection) Returns the direct signal this block emits in the given direction.protected intTrappedChestBlock.getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the direct signal this block emits in the given direction.protected intTripWireHookBlock.getDirectSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the direct signal this block emits in the given direction.static BooleanPropertyMultifaceBlock.getFaceProperty(Direction pDirection) private ItemFrameComparatorBlock.getItemFrame(Level pLevel, Direction pFacing, BlockPos pPos) private static DirectionBedBlock.getNeighbourDirection(BedPart pPart, Direction pDirection) Given a bed part and the direction it's facing, find the direction to move to get the other bed partstatic EnumProperty<WallSide> MossyCarpetBlock.getPropertyForFace(Direction pDirection) static BooleanPropertyVineBlock.getPropertyForFace(Direction pFace) ChiseledBookShelfBlock.getRelativeHitCoordinatesForBlockFace(BlockHitResult pHitResult, Direction pFace) Mirror.getRotation(Direction pFacing) Determines the rotation that is equivalent to this mirror if the rotating object faces in the given directionprotected intBasePressurePlateBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.protected intButtonBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.intCalibratedSculkSensorBlock.getSignal(BlockState p_277782_, BlockGetter p_277556_, BlockPos p_277903_, Direction p_278059_) protected intDaylightDetectorBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.protected intDetectorRailBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.protected intDiodeBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.intJukeboxBlock.getSignal(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pDirection) Returns the signal this block emits in the given direction.protected intLecternBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.protected intLeverBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.protected intLightningRodBlock.getSignal(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pDirection) Returns the signal this block emits in the given direction.protected intObserverBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.protected intPoweredBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.protected intRedstoneTorchBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.protected intRedstoneWallTorchBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.protected intRedStoneWireBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.protected intSculkSensorBlock.getSignal(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pDirection) Returns the signal this block emits in the given direction.protected intTargetBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.intTestBlock.getSignal(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pDirection) Returns the signal this block emits in the given direction.protected intTrappedChestBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.protected intTripWireHookBlock.getSignal(BlockState pBlockState, BlockGetter pBlockAccess, BlockPos pPos, Direction pSide) Returns the signal this block emits in the given direction.int[]ComposterBlock.EmptyContainer.getSlotsForFace(Direction pSide) int[]ComposterBlock.InputContainer.getSlotsForFace(Direction pSide) int[]ComposterBlock.OutputContainer.getSlotsForFace(Direction pSide) MultifaceSpreader.getSpreadFromFaceTowardDirection(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pSpreadDirection, Direction pFace, MultifaceSpreader.SpreadPredicate pPredicate) abstract MultifaceSpreader.SpreadPosMultifaceSpreader.SpreadType.getSpreadPos(BlockPos pPos, Direction pFace, Direction pSpreadDirection) MultifaceBlock.getStateForPlacement(BlockState pCurrentState, BlockGetter pLevel, BlockPos pPos, Direction pLookingDirection) MultifaceSpreader.DefaultSpreaderConfig.getStateForPlacement(BlockState pCurrentState, BlockGetter pLevel, BlockPos pPos, Direction pLookingDirection) MultifaceSpreader.SpreadConfig.getStateForPlacement(BlockState pCurrentState, BlockGetter pLevel, BlockPos pPos, Direction pLookingDirection) private static voidPointedDripstoneBlock.grow(ServerLevel pServer, BlockPos pPos, Direction pDirection) static booleanMultifaceBlock.hasFace(BlockState pState, Direction pDirection) default booleanMultifaceSpreader.SpreadConfig.hasFace(BlockState pState, Direction pDirection) static booleanVineBlock.isAcceptableNeighbour(BlockGetter pBlockReader, BlockPos pNeighborPos, Direction pAttachedFace) static booleanBlock.isFaceFull(VoxelShape pShape, Direction pFace) protected booleanMultifaceBlock.isFaceSupported(Direction p_153921_) private static booleanPointedDripstoneBlock.isPointedDripstoneWithDirection(BlockState pState, Direction pDir) private static booleanprivate booleanBellBlock.isProperHit(BlockState pPos, Direction pDirection, double pDistanceY) abstract booleanSupportType.isSupporting(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pFace) private static booleanPointedDripstoneBlock.isUnmergedTipWithDirection(BlockState pState, Direction pDir) private static booleanSculkSpreader.ChargeCursor.isUnobstructed(LevelAccessor pLevel, BlockPos pPos, Direction pDirection) private static booleanPointedDripstoneBlock.isValidPointedDripstonePlacement(LevelReader pLevel, BlockPos pPos, Direction pDir) booleanMultifaceBlock.isValidStateForPlacement(BlockGetter pLevel, BlockState pState, BlockPos pPos, Direction pDirection) Mirror the given facing according to this mirrorprivate static voidTripWireHookBlock.notifyNeighbors(Block pBlock, Level pLevel, BlockPos pPos, Direction pDirection) booleanTntBlock.onCaughtFire(BlockState state, Level world, BlockPos pos, Direction face, LivingEntity igniter) protected static booleanBigDripleafBlock.place(LevelAccessor pLevel, BlockPos pPos, FluidState pFluidState, Direction pDirection) protected static booleanBigDripleafStemBlock.place(LevelAccessor pLevel, BlockPos pPos, FluidState pFluidState, Direction pDirection) static voidBigDripleafBlock.placeWithRandomHeight(LevelAccessor pLevel, RandomSource pRandom, BlockPos pPos, Direction pDirection) static voidBlock.popResourceFromFace(Level pLevel, BlockPos pPos, Direction pDirection, ItemStack pStack) protected static booleanRedStoneWireBlock.shouldConnectTo(BlockState pState, Direction pDirection) booleanTripWireBlock.shouldConnectTo(BlockState pState, Direction pDirection) static booleanBlock.shouldRenderFace(BlockState pCurrentFace, BlockState pNeighboringFace, Direction pFace) Deprecated.Neo: use overload with level context insteadstatic booleanBlock.shouldRenderFace(BlockGetter level, BlockPos pos, BlockState p_152445_, BlockState p_361252_, Direction p_152448_) private BlockStateWallBlock.sideUpdate(LevelReader pLevel, BlockPos pFirstPos, BlockState pFirstState, BlockPos pSecondPos, BlockState pSecondState, Direction pDir) protected booleanHalfTransparentBlock.skipRendering(BlockState pState, BlockState pAdjacentBlockState, Direction pSide) protected booleanIronBarsBlock.skipRendering(BlockState pState, BlockState pAdjacentBlockState, Direction pSide) protected booleanLiquidBlock.skipRendering(BlockState pState, BlockState pAdjacentBlockState, Direction pSide) protected booleanMangroveRootsBlock.skipRendering(BlockState p_221510_, BlockState p_221511_, Direction p_221512_) protected booleanPowderSnowBlock.skipRendering(BlockState pState, BlockState pAdjacentState, Direction pDirection) private static voidRedStoneWireBlock.spawnParticlesAlongLine(Level pLevel, RandomSource pRandom, BlockPos pPos, int pColor, Direction pDirection, Direction pPerpendicularDirection, float pStart, float pEnd) private longMultifaceSpreader.spreadFromFaceTowardAllDirections(BlockState pState, LevelAccessor pLevel, BlockPos pPos, Direction pSpreadDirection, boolean pMarkForPostprocessing) MultifaceSpreader.spreadFromFaceTowardDirection(BlockState pState, LevelAccessor pLevel, BlockPos pPos, Direction pSpreadDirection, Direction pFace, boolean pMarkForPostprocessing) MultifaceSpreader.spreadFromFaceTowardRandomDirection(BlockState pState, LevelAccessor pLevel, BlockPos pPos, Direction pSpreadDirection, RandomSource pRandom, boolean pMarkForPostprocessing) protected booleanMultifaceSpreader.DefaultSpreaderConfig.stateCanBeReplaced(BlockGetter pLevel, BlockPos pPos, BlockPos pSpreadPos, Direction pDirection, BlockState pState) booleanSculkVeinBlock.SculkVeinSpreaderConfig.stateCanBeReplaced(BlockGetter pLevel, BlockPos pPos, BlockPos pSpreadPos, Direction pDirection, BlockState pState) protected BlockStateAmethystClusterBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateAttachedStemBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBambooSaplingBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBambooStalkBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBannerBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBarrierBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBaseCoralPlantTypeBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBaseCoralWallFanBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBasePressurePlateBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBaseRailBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBaseTorchBlock.updateShape(BlockState p_304418_, LevelReader p_374159_, ScheduledTickAccess p_374152_, BlockPos p_304633_, Direction p_304475_, BlockPos p_304603_, BlockState p_304669_, RandomSource p_374111_) protected BlockStateBedBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBeehiveBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBellBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBigDripleafBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBigDripleafStemBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) BrushableBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBubbleColumnBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCactusBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCakeBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCampfireBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCandleBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCandleCakeBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCarpetBlock.updateShape(BlockState p_152926_, LevelReader p_374550_, ScheduledTickAccess p_374188_, BlockPos p_152930_, Direction p_152927_, BlockPos p_152931_, BlockState p_152928_, RandomSource p_374375_) protected BlockStateCeilingHangingSignBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateChainBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateChestBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateChorusFlowerBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateChorusPlantBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCocoaBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) ComparatorBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateConcretePowderBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateConduitBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCoralBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCoralFanBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCoralPlantBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCoralWallFanBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateCreakingHeartBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateDecoratedPotBlock.updateShape(BlockState p_276307_, LevelReader p_374037_, ScheduledTickAccess p_374267_, BlockPos p_276270_, Direction p_276322_, BlockPos p_276312_, BlockState p_276280_, RandomSource p_374464_) protected BlockStateDirtPathBlock.updateShape(BlockState p_153152_, LevelReader p_374225_, ScheduledTickAccess p_374127_, BlockPos p_153156_, Direction p_153153_, BlockPos p_153157_, BlockState p_153154_, RandomSource p_374236_) protected BlockStateDoorBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateDoublePlantBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateDriedGhastBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateEnderChestBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateFaceAttachedHorizontalDirectionalBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateFallingBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateFarmBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateFenceBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateFenceGateBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateFireBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateFlowerPotBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateFrogspawnBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateGrowingPlantBodyBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateGrowingPlantHeadBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateHangingMossBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateHangingRootsBlock.updateShape(BlockState p_153351_, LevelReader p_374138_, ScheduledTickAccess p_374229_, BlockPos p_153355_, Direction p_153352_, BlockPos p_153356_, BlockState p_153353_, RandomSource p_374467_) protected BlockStateHeavyCoreBlock.updateShape(BlockState p_338756_, LevelReader p_374371_, ScheduledTickAccess p_374063_, BlockPos p_338346_, Direction p_338189_, BlockPos p_338401_, BlockState p_338723_, RandomSource p_374262_) protected BlockStateHugeMushroomBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateIronBarsBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateLadderBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateLanternBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateLeavesBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateLightBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateLightningRodBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateLiquidBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateMagmaBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateMangrovePropaguleBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateMangroveRootsBlock.updateShape(BlockState p_221514_, LevelReader p_374345_, ScheduledTickAccess p_374139_, BlockPos p_221518_, Direction p_221515_, BlockPos p_221519_, BlockState p_221516_, RandomSource p_374100_) protected BlockStateMossyCarpetBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateMultifaceBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateNetherPortalBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateNoteBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateObserverBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) PitcherCropBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStatePointedDripstoneBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateRedstoneWallTorchBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateRedStoneWireBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateRepeaterBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateScaffoldingBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateSculkSensorBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateSculkShriekerBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateSeagrassBlock.updateShape(BlockState p_154530_, LevelReader p_374421_, ScheduledTickAccess p_374071_, BlockPos p_154534_, Direction p_154531_, BlockPos p_154535_, BlockState p_154532_, RandomSource p_374406_) protected BlockStateSeaPickleBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateSignBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateSlabBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateSmallDripleafBlock.updateShape(BlockState p_154625_, LevelReader p_374488_, ScheduledTickAccess p_374525_, BlockPos p_154629_, Direction p_154626_, BlockPos p_154630_, BlockState p_154627_, RandomSource p_374277_) protected BlockStateSnowLayerBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateSnowyDirtBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateSoulFireBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateSoulSandBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateSporeBlossomBlock.updateShape(BlockState p_154713_, LevelReader p_374047_, ScheduledTickAccess p_374543_, BlockPos p_154717_, Direction p_154714_, BlockPos p_154718_, BlockState p_154715_, RandomSource p_374461_) protected BlockStateStairBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateStandingSignBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateSugarCaneBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateTrapDoorBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateTripWireBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateTripWireHookBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateVegetationBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateVineBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateWallBannerBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateWallBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateWallHangingSignBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateWallSignBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateWallTorchBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateWaterloggedTransparentBlock.updateShape(BlockState p_313906_, LevelReader p_374178_, ScheduledTickAccess p_374293_, BlockPos p_313842_, Direction p_313739_, BlockPos p_313843_, BlockState p_313829_, RandomSource p_374433_) Method parameters in net.minecraft.world.level.block with type arguments of type DirectionModifier and TypeMethodDescriptiondefault booleanSculkBehaviour.attemptSpreadVein(LevelAccessor pLevel, BlockPos pPos, BlockState pState, Collection<Direction> pDirections, boolean pMarkForPostprocessing) static <S extends BlockEntity>
DoubleBlockCombiner.NeighborCombineResult<S> DoubleBlockCombiner.combineWithNeigbour(BlockEntityType<S> pBlockEntityType, Function<BlockState, DoubleBlockCombiner.BlockType> pDoubleBlockTypeGetter, Function<BlockState, Direction> pDirectionGetter, Property<Direction> pDirectionProperty, BlockState pState, LevelAccessor pLevel, BlockPos pPos, BiPredicate<LevelAccessor, BlockPos> pBlockedChestTest) default Function<BlockState, VoxelShape> SegmentableBlock.getShapeCalculator(EnumProperty<Direction> pDirectionProperty, IntegerProperty pAmountProperty) BonemealableBlock.getSpreadableNeighbourPos(List<Direction> pDirections, LevelReader pLevel, BlockPos pPos, BlockState pState) default BlockStateSegmentableBlock.getStateForPlacement(BlockPlaceContext pContext, Block pBlock, IntegerProperty pAmountProperty, EnumProperty<Direction> pDirectionProperty) private BlockStateMultifaceBlock.mapDirections(BlockState pState, Function<Direction, Direction> pDirectionalFunction) private BlockStateMultifaceBlock.mapDirections(BlockState pState, Function<Direction, Direction> pDirectionalFunction) static byteMultifaceBlock.pack(Collection<Direction> pDirections) static booleanSculkVeinBlock.regrow(LevelAccessor pLevel, BlockPos pPos, BlockState pState, Collection<Direction> pDirections) Constructors in net.minecraft.world.level.block with parameters of type DirectionModifierConstructorDescriptionGrowingPlantBlock(BlockBehaviour.Properties pProperties, Direction pGrowthDirection, VoxelShape pShape, boolean pScheduleFluidTicks) GrowingPlantBodyBlock(BlockBehaviour.Properties pProperties, Direction pGrowthDirection, VoxelShape pShape, boolean pScheduleFluidTicks) GrowingPlantHeadBlock(BlockBehaviour.Properties pProperties, Direction pGrowthDirection, VoxelShape pShape, boolean pScheduleFluidTicks, double pGrowPerTickProbability) Creates an instance of aSpreadPosrecord class.Constructor parameters in net.minecraft.world.level.block with type arguments of type DirectionModifierConstructorDescriptionprivateChargeCursor(BlockPos pPos, int pCharge, int p_222301_, int p_222302_, Optional<Set<Direction>> p_222303_) -
Uses of Direction in net.minecraft.world.level.block.entity
Fields in net.minecraft.world.level.block.entity declared as DirectionModifier and TypeFieldDescriptionBellBlockEntity.clickDirectionprivate DirectionHopperBlockEntity.facingprivate DirectionBrushableBlockEntity.hitDirectionMethods in net.minecraft.world.level.block.entity that return DirectionModifier and TypeMethodDescriptionDecoratedPotBlockEntity.getDirection()BrushableBlockEntity.getHitDirection()Methods in net.minecraft.world.level.block.entity with parameters of type DirectionModifier and TypeMethodDescriptionstatic ItemStackHopperBlockEntity.addItem(Container pSource, Container pDestination, ItemStack pStack, Direction pDirection) Attempts to place the passed stack in the container, using as many slots as required.booleanBrushableBlockEntity.brush(long pStartTick, ServerLevel pLevel, LivingEntity pBrusher, Direction pHitDirection, ItemStack pStack) private static booleanHopperBlockEntity.canPlaceItemInContainer(Container pContainer, ItemStack pStack, int pSlot, Direction pDirection) booleanAbstractFurnaceBlockEntity.canPlaceItemThroughFace(int pIndex, ItemStack pItemStack, Direction pDirection) Returnstrueif automation can insert the given item in the given slot from the given side.booleanBrewingStandBlockEntity.canPlaceItemThroughFace(int pIndex, ItemStack pItemStack, Direction pDirection) Returnstrueif automation can insert the given item in the given slot from the given side.booleanShulkerBoxBlockEntity.canPlaceItemThroughFace(int pIndex, ItemStack pItemStack, Direction pDirection) Returnstrueif automation can insert the given item in the given slot from the given side.private static booleanHopperBlockEntity.canTakeItemFromContainer(Container pSource, Container pDestination, ItemStack pStack, int pSlot, Direction pDirection) booleanAbstractFurnaceBlockEntity.canTakeItemThroughFace(int pIndex, ItemStack pStack, Direction pDirection) Returnstrueif automation can extract the given item in the given slot from the given side.booleanBrewingStandBlockEntity.canTakeItemThroughFace(int pIndex, ItemStack pStack, Direction pDirection) Returnstrueif automation can extract the given item in the given slot from the given side.booleanShulkerBoxBlockEntity.canTakeItemThroughFace(int pIndex, ItemStack pStack, Direction pDirection) Returnstrueif automation can extract the given item in the given slot from the given side.static ContainerOrHandlerHopperBlockEntity.getContainerOrHandlerAt(Level level, BlockPos pos, Direction side) private static ContainerOrHandlerHopperBlockEntity.getContainerOrHandlerAt(Level level, BlockPos pos, BlockState state, double x, double y, double z, Direction side) private static int[]int[]AbstractFurnaceBlockEntity.getSlotsForFace(Direction pSide) int[]BrewingStandBlockEntity.getSlotsForFace(Direction pSide) int[]ShulkerBoxBlockEntity.getSlotsForFace(Direction pSide) private static booleanHopperBlockEntity.isFullContainer(Container pContainer, Direction pDirection) voidbooleanTheEndGatewayBlockEntity.shouldRenderFace(Direction pFace) booleanTheEndPortalBlockEntity.shouldRenderFace(Direction pFace) private static ItemStackHopperBlockEntity.tryMoveInItem(Container pSource, Container pDestination, ItemStack pStack, int pSlot, Direction pDirection) private static booleanHopperBlockEntity.tryTakeInItemFromSlot(Hopper pHopper, Container pContainer, int pSlot, Direction pDirection) Pulls from the specified slot in the container and places in any available slot in the hopper. -
Uses of Direction in net.minecraft.world.level.block.entity.vault
Methods in net.minecraft.world.level.block.entity.vault with parameters of type DirectionModifier and TypeMethodDescriptionprivate static Vec3VaultBlockEntity.Client.keyholePos(BlockPos pPos, Direction pFacing) -
Uses of Direction in net.minecraft.world.level.block.piston
Fields in net.minecraft.world.level.block.piston declared as DirectionModifier and TypeFieldDescriptionprivate DirectionPistonMovingBlockEntity.directionprivate final DirectionPistonStructureResolver.pistonDirectionprivate final DirectionPistonStructureResolver.pushDirectionFields in net.minecraft.world.level.block.piston with type parameters of type DirectionModifier and TypeFieldDescriptionstatic final EnumProperty<Direction> MovingPistonBlock.FACINGprivate static final ThreadLocal<Direction> PistonMovingBlockEntity.NOCLIPprivate static final Map<Direction, VoxelShape> PistonBaseBlock.SHAPESprivate static final Map<Direction, VoxelShape> PistonHeadBlock.SHAPESprivate static final Map<Direction, VoxelShape> PistonHeadBlock.SHAPES_SHORTMethods in net.minecraft.world.level.block.piston that return DirectionModifier and TypeMethodDescriptionPistonMovingBlockEntity.getDirection()PistonMovingBlockEntity.getMovementDirection()PistonMovingBlockEntity.getPushDirection()PistonStructureResolver.getPushDirection()Methods in net.minecraft.world.level.block.piston with parameters of type DirectionModifier and TypeMethodDescriptionprivate booleanPistonStructureResolver.addBlockLine(BlockPos pOriginPos, Direction pDirection) private static voidPistonMovingBlockEntity.fixEntityWithinPistonBase(BlockPos pPos, Entity pEntity, Direction pDir, double pProgress) private static doublePistonMovingBlockEntity.getMovement(AABB pHeadShape, Direction pDirection, AABB pFacing) static AABBPistonMath.getMovementArea(AABB pBounds, Direction pDir, double pDelta) private booleanPistonBaseBlock.getNeighborSignal(SignalGetter pSignalGetter, BlockPos pPos, Direction pDirection) static booleanPistonBaseBlock.isPushable(BlockState pState, Level pLevel, BlockPos pPos, Direction pMovementDirection, boolean pAllowDestroy, Direction pPistonFacing) Checks if the piston can push the given BlockState.private booleanPistonBaseBlock.moveBlocks(Level pLevel, BlockPos pPos, Direction pFacing, boolean pExtending) private static voidPistonMovingBlockEntity.moveEntityByPiston(Direction pNoClipDirection, Entity pEntity, double pProgress, Direction pDirection) static BlockEntityMovingPistonBlock.newMovingBlockEntity(BlockPos pPos, BlockState pBlockState, BlockState pMovedState, Direction pDirection, boolean pExtending, boolean pIsSourcePiston) protected BlockStatePistonHeadBlock.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) Constructors in net.minecraft.world.level.block.piston with parameters of type DirectionModifierConstructorDescriptionPistonMovingBlockEntity(BlockPos pPos, BlockState pBlockState, BlockState pMovedState, Direction pDirection, boolean pExtending, boolean pIsSourcePiston) PistonStructureResolver(Level pLevel, BlockPos pPistonPos, Direction pPistonDirection, boolean pExtending) -
Uses of Direction in net.minecraft.world.level.block.state
Fields in net.minecraft.world.level.block.state declared as DirectionModifier and TypeFieldDescriptionprivate static final Direction[]BlockBehaviour.BlockStateBase.Cache.DIRECTIONSprivate static final Direction[]BlockBehaviour.BlockStateBase.DIRECTIONSprotected static final Direction[]BlockBehaviour.UPDATE_SHAPE_ORDERMethods in net.minecraft.world.level.block.state with parameters of type DirectionModifier and TypeMethodDescriptionfinal booleanBlockBehaviour.BlockStateBase.entityCanStandOnFace(BlockGetter pLevel, BlockPos pPos, Entity pEntity, Direction pFace) intBlockBehaviour.BlockStateBase.getDirectSignal(BlockGetter pLevel, BlockPos pPos, Direction pDirection) protected intBlockBehaviour.getDirectSignal(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pDirection) Returns the direct signal this block emits in the given direction.BlockBehaviour.BlockStateBase.getFaceOcclusionShape(Direction pFace) private static intBlockBehaviour.BlockStateBase.Cache.getFaceSupportIndex(Direction pDirection, SupportType pSupportType) intBlockBehaviour.BlockStateBase.getSignal(BlockGetter pLevel, BlockPos pPos, Direction pDirection) protected intBlockBehaviour.getSignal(BlockState pState, BlockGetter pLevel, BlockPos pPos, Direction pDirection) Returns the signal this block emits in the given direction.booleanBlockBehaviour.BlockStateBase.Cache.isFaceSturdy(Direction pDirection, SupportType pSupportType) booleanBlockBehaviour.BlockStateBase.isFaceSturdy(BlockGetter pLevel, BlockPos pPos, Direction pDirection) booleanBlockBehaviour.BlockStateBase.isFaceSturdy(BlockGetter pLevel, BlockPos pPos, Direction pFace, SupportType pSupportType) booleanBlockBehaviour.BlockStateBase.skipRendering(BlockState pState, Direction pFace) protected booleanBlockBehaviour.skipRendering(BlockState pState, BlockState pAdjacentState, Direction pDirection) BlockBehaviour.BlockStateBase.updateShape(LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) protected BlockStateBlockBehaviour.updateShape(BlockState pState, LevelReader pLevel, ScheduledTickAccess pScheduledTickAccess, BlockPos pPos, Direction pDirection, BlockPos pNeighborPos, BlockState pNeighborState, RandomSource pRandom) -
Uses of Direction in net.minecraft.world.level.block.state.pattern
Fields in net.minecraft.world.level.block.state.pattern declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionBlockPattern.BlockPatternMatch.forwardsprivate final DirectionBlockPattern.BlockPatternMatch.upMethods in net.minecraft.world.level.block.state.pattern that return DirectionModifier and TypeMethodDescriptionBlockPattern.BlockPatternMatch.getForwards()BlockPattern.BlockPatternMatch.getUp()Methods in net.minecraft.world.level.block.state.pattern with parameters of type DirectionModifier and TypeMethodDescriptionprivate BlockPattern.BlockPatternMatchBlockPattern.matches(BlockPos pPos, Direction pFinger, Direction pThumb, LoadingCache<BlockPos, BlockInWorld> pCache) Checks that the given pattern invalid input: '&' rotation is at the block coordinates.BlockPattern.matches(LevelReader pLevel, BlockPos pPos, Direction pFinger, Direction pThumb) protected static BlockPosBlockPattern.translateAndRotate(BlockPos pPos, Direction pFinger, Direction pThumb, int pPalmOffset, int pThumbOffset, int pFingerOffset) Offsets the position of pos in the direction of finger and thumb facing by offset amounts, follows the right-hand rule for cross products (finger, thumb, palm)Constructors in net.minecraft.world.level.block.state.pattern with parameters of type DirectionModifierConstructorDescriptionBlockPatternMatch(BlockPos pFrontTopLeft, Direction pForwards, Direction pUp, LoadingCache<BlockPos, BlockInWorld> pCache, int pWidth, int pHeight, int pDepth) -
Uses of Direction in net.minecraft.world.level.block.state.properties
Fields in net.minecraft.world.level.block.state.properties declared as DirectionFields in net.minecraft.world.level.block.state.properties with type parameters of type DirectionModifier and TypeFieldDescriptionstatic final EnumProperty<Direction> BlockStateProperties.FACINGstatic final EnumProperty<Direction> BlockStateProperties.FACING_HOPPERstatic final EnumProperty<Direction> BlockStateProperties.HORIZONTAL_FACINGstatic final EnumProperty<Direction> BlockStateProperties.VERTICAL_DIRECTIONMethods in net.minecraft.world.level.block.state.properties that return DirectionMethods in net.minecraft.world.level.block.state.properties that return types with arguments of type DirectionMethods in net.minecraft.world.level.block.state.properties with parameters of type DirectionModifier and TypeMethodDescriptionstatic intRotationSegment.convertToSegment(Direction pDirection) Constructors in net.minecraft.world.level.block.state.properties with parameters of type Direction -
Uses of Direction in net.minecraft.world.level.border
Fields in net.minecraft.world.level.border declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionWorldBorder.DistancePerDirection.directionThe field for thedirectionrecord component.Methods in net.minecraft.world.level.border that return DirectionModifier and TypeMethodDescriptionWorldBorder.DistancePerDirection.direction()Returns the value of thedirectionrecord component.Constructors in net.minecraft.world.level.border with parameters of type DirectionModifierConstructorDescriptionDistancePerDirection(Direction direction, double distance) Creates an instance of aDistancePerDirectionrecord class. -
Uses of Direction in net.minecraft.world.level.chunk
Fields in net.minecraft.world.level.chunk declared as DirectionMethods in net.minecraft.world.level.chunk with parameters of type DirectionModifier and TypeMethodDescriptionUpgradeData.BlockFixer.updateShape(BlockState pState, Direction pDirection, BlockState pOffsetState, LevelAccessor pLevel, BlockPos pPos, BlockPos pOffsetPos) private static BlockStateUpgradeData.updateState(BlockState pState, Direction pDirection, LevelAccessor pLevel, BlockPos pPos, BlockPos pOffsetPos) -
Uses of Direction in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type DirectionModifier and TypeMethodDescriptionprivate static OptionalIntColumn.scanDirection(LevelSimulatedReader pLevel, int pMaxDistance, Predicate<BlockState> pColumnPredicate, Predicate<BlockState> pTipPredicate, BlockPos.MutableBlockPos pMutablePos, int pStartY, Direction pDirection) Scans for a sequence of states in a givendirection, up to a length ofmaxDistancewhich satisfycolumnPredicate, and ending with a state which satisfiestipPredicate. -
Uses of Direction in net.minecraft.world.level.levelgen.blockpredicates
Fields in net.minecraft.world.level.levelgen.blockpredicates declared as DirectionMethods in net.minecraft.world.level.levelgen.blockpredicates with parameters of type DirectionModifier and TypeMethodDescriptionstatic BlockPredicateBlockPredicate.hasSturdyFace(Direction pDirection) static BlockPredicateBlockPredicate.hasSturdyFace(Vec3i pOffset, Direction pDirection) Constructors in net.minecraft.world.level.levelgen.blockpredicates with parameters of type Direction -
Uses of Direction in net.minecraft.world.level.levelgen.feature
Fields in net.minecraft.world.level.levelgen.feature declared as DirectionModifier and TypeFieldDescriptionprivate static final Direction[]DeltaFeature.DIRECTIONSprivate static final Direction[]GeodeFeature.DIRECTIONSprivate static final Direction[]WeepingVinesFeature.DIRECTIONSMethods in net.minecraft.world.level.levelgen.feature that return types with arguments of type DirectionModifier and TypeMethodDescriptionPointedDripstoneFeature.getTipDirection(LevelAccessor pLevel, BlockPos pPos, RandomSource pRandom) Methods in net.minecraft.world.level.levelgen.feature with parameters of type DirectionModifier and TypeMethodDescriptionprotected static voidDripstoneUtils.buildBaseToTipColumn(Direction pDirection, int pHeight, boolean pMergeTip, Consumer<BlockState> pBlockSetter) private booleanFallenTreeFeature.canPlaceEntireFallenLog(WorldGenLevel pLevel, int pLogLength, BlockPos.MutableBlockPos pPos, Direction pDirection) private static BlockStateDripstoneUtils.createPointedDripstone(Direction pDirection, DripstoneThickness pDripstoneThickness) private static Function<BlockState, BlockState> FallenTreeFeature.getSidewaysStateModifier(Direction pDirection) protected static voidDripstoneUtils.growPointedDripstone(LevelAccessor pLevel, BlockPos pPos, Direction pDirection, int pHeight, boolean pMergeTip) private static booleanWaterloggedVegetationPatchFeature.isExposedDirection(WorldGenLevel pLevel, BlockPos pPos, BlockPos.MutableBlockPos pMutablePos, Direction pDirection) private voidFallenTreeFeature.placeFallenLog(FallenTreeConfiguration pConfig, WorldGenLevel pLevel, RandomSource pRandom, int pLogLength, BlockPos.MutableBlockPos pPos, Direction pDirection) private voidDripstoneClusterFeature.replaceBlocksWithDripstoneBlocks(WorldGenLevel pLevel, BlockPos pPos, int pThickness, Direction pDirection) Method parameters in net.minecraft.world.level.levelgen.feature with type arguments of type DirectionModifier and TypeMethodDescriptionstatic booleanMultifaceGrowthFeature.placeGrowthIfPossible(WorldGenLevel pLevel, BlockPos pPos, BlockState pState, MultifaceGrowthConfiguration pConfig, RandomSource pRandom, List<Direction> pDirections) -
Uses of Direction in net.minecraft.world.level.levelgen.feature.configurations
Fields in net.minecraft.world.level.levelgen.feature.configurations declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionBlockColumnConfiguration.directionThe field for thedirectionrecord component.Fields in net.minecraft.world.level.levelgen.feature.configurations with type parameters of type DirectionModifier and TypeFieldDescriptionprivate final it.unimi.dsi.fastutil.objects.ObjectArrayList<Direction> MultifaceGrowthConfiguration.validDirectionsMethods in net.minecraft.world.level.levelgen.feature.configurations that return DirectionModifier and TypeMethodDescriptionBlockColumnConfiguration.direction()Returns the value of thedirectionrecord component.Methods in net.minecraft.world.level.levelgen.feature.configurations that return types with arguments of type DirectionModifier and TypeMethodDescriptionMultifaceGrowthConfiguration.getShuffledDirections(RandomSource pRandom) MultifaceGrowthConfiguration.getShuffledDirectionsExcept(RandomSource pRandom, Direction pDirection) Methods in net.minecraft.world.level.levelgen.feature.configurations with parameters of type DirectionModifier and TypeMethodDescriptionMultifaceGrowthConfiguration.getShuffledDirectionsExcept(RandomSource pRandom, Direction pDirection) Constructors in net.minecraft.world.level.levelgen.feature.configurations with parameters of type DirectionModifierConstructorDescriptionBlockColumnConfiguration(List<BlockColumnConfiguration.Layer> layers, Direction direction, BlockPredicate allowedPlacement, boolean prioritizeTip) Creates an instance of aBlockColumnConfigurationrecord class. -
Uses of Direction in net.minecraft.world.level.levelgen.feature.rootplacers
Methods in net.minecraft.world.level.levelgen.feature.rootplacers with parameters of type DirectionModifier and TypeMethodDescriptionMangroveRootPlacer.potentialRootPositions(BlockPos pPos, Direction pDirection, RandomSource pRandom, BlockPos pTrunkOrigin) private booleanMangroveRootPlacer.simulateRoots(LevelSimulatedReader pLevel, RandomSource pRandom, BlockPos pPos, Direction pDirection, BlockPos pTrunkOrigin, List<BlockPos> pRoots, int pLength) -
Uses of Direction in net.minecraft.world.level.levelgen.feature.treedecorators
Fields in net.minecraft.world.level.levelgen.feature.treedecorators declared as DirectionModifier and TypeFieldDescriptionprivate static final Direction[]BeehiveDecorator.SPAWN_DIRECTIONSprivate static final DirectionBeehiveDecorator.WORLDGEN_FACINGFields in net.minecraft.world.level.levelgen.feature.treedecorators with type parameters of type DirectionModifier and TypeFieldDescriptionAttachedToLeavesDecorator.directionsAttachedToLogsDecorator.directionsMethods in net.minecraft.world.level.levelgen.feature.treedecorators with parameters of type DirectionModifier and TypeMethodDescriptionprivate booleanAttachedToLeavesDecorator.hasRequiredEmptyBlocks(TreeDecorator.Context pContext, BlockPos pPos, Direction pDirection) Constructor parameters in net.minecraft.world.level.levelgen.feature.treedecorators with type arguments of type DirectionModifierConstructorDescriptionAttachedToLeavesDecorator(float p_225988_, int p_225989_, int p_225990_, BlockStateProvider p_225991_, int p_225992_, List<Direction> p_225993_) AttachedToLogsDecorator(float p_410363_, BlockStateProvider p_410551_, List<Direction> p_409683_) -
Uses of Direction in net.minecraft.world.level.levelgen.feature.trunkplacers
Methods in net.minecraft.world.level.levelgen.feature.trunkplacers with parameters of type DirectionModifier and TypeMethodDescriptionprivate FoliagePlacer.FoliageAttachmentCherryTrunkPlacer.generateBranch(LevelSimulatedReader pLevel, BiConsumer<BlockPos, BlockState> pBlockSetter, RandomSource pRandom, int pFreeTreeHeight, BlockPos pPos, TreeConfiguration pConfig, Function<BlockState, BlockState> pPropertySetter, Direction pDirection, int pSecondBranchStartOffsetFromTop, boolean pDoubleBranch, BlockPos.MutableBlockPos pCurrentPos) private voidUpwardsBranchingTrunkPlacer.placeBranch(LevelSimulatedReader pLevel, BiConsumer<BlockPos, BlockState> pBlockSetter, RandomSource pRandom, int pFreeTreeHeight, TreeConfiguration pTreeConfig, List<FoliagePlacer.FoliageAttachment> pFoliageAttachments, BlockPos.MutableBlockPos pPos, int pY, Direction pDirection, int pExtraBranchLength, int pExtraBranchSteps) -
Uses of Direction in net.minecraft.world.level.levelgen.placement
Fields in net.minecraft.world.level.levelgen.placement declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionCaveSurface.directionprivate final DirectionEnvironmentScanPlacement.directionOfSearchMethods in net.minecraft.world.level.levelgen.placement that return DirectionMethods in net.minecraft.world.level.levelgen.placement with parameters of type DirectionModifier and TypeMethodDescriptionstatic EnvironmentScanPlacementEnvironmentScanPlacement.scanningFor(Direction pDirectionOfSearch, BlockPredicate pTargetCondition, int pMaxSteps) static EnvironmentScanPlacementEnvironmentScanPlacement.scanningFor(Direction pDirectionOfSearch, BlockPredicate pTargetCondition, BlockPredicate pAllowedSearchCondition, int pMaxSteps) Constructors in net.minecraft.world.level.levelgen.placement with parameters of type DirectionModifierConstructorDescriptionprivateCaveSurface(Direction pDirection, int pY, String pId) privateEnvironmentScanPlacement(Direction p_191645_, BlockPredicate p_191646_, BlockPredicate p_191647_, int p_191648_) -
Uses of Direction in net.minecraft.world.level.levelgen.structure
Fields in net.minecraft.world.level.levelgen.structure declared as DirectionMethods in net.minecraft.world.level.levelgen.structure that return DirectionModifier and TypeMethodDescriptionStructurePiece.getOrientation()protected static DirectionStructurePiece.getRandomHorizontalDirection(RandomSource pRandom) Methods in net.minecraft.world.level.levelgen.structure with parameters of type DirectionModifier and TypeMethodDescriptionprotected booleanStructurePiece.createDispenser(WorldGenLevel pLevel, BoundingBox pBox, RandomSource pRandom, int pX, int pY, int pZ, Direction pFacing, ResourceKey<LootTable> pLootTable) protected static BoundingBoxStructurePiece.makeBoundingBox(int pX, int pY, int pZ, Direction pDirection, int pOffsetX, int pOffsetY, int pOffsetZ) static BoundingBoxBoundingBox.orientBox(int pStructureMinX, int pStructureMinY, int pStructureMinZ, int pXMin, int pYMin, int pZMin, int pXMax, int pYMax, int pZMax, Direction pFacing) Create a bounding box with the specified dimensions and rotate it.voidStructurePiece.setOrientation(Direction pOrientation) Constructors in net.minecraft.world.level.levelgen.structure with parameters of type DirectionModifierConstructorDescriptionprotectedScatteredFeaturePiece(StructurePieceType pType, int pX, int pY, int pZ, int pWidth, int pHeight, int pDepth, Direction pOrientation) -
Uses of Direction in net.minecraft.world.level.levelgen.structure.structures
Fields in net.minecraft.world.level.levelgen.structure.structures declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionMineshaftPieces.MineShaftCrossing.directionMethods in net.minecraft.world.level.levelgen.structure.structures that return DirectionModifier and TypeMethodDescriptionWoodlandMansionPieces.MansionGrid.get1x2RoomDirection(WoodlandMansionPieces.SimpleGrid pLayout, int pX, int pY, int pFloor, int pRoomId) Methods in net.minecraft.world.level.levelgen.structure.structures with parameters of type DirectionModifier and TypeMethodDescriptionprivate voidWoodlandMansionPieces.MansionPiecePlacer.addRoom1x1(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, Direction pDirection, WoodlandMansionPieces.FloorRoomCollection pFloorRooms) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom1x2(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, Direction pFrontDirection, Direction pSideDirection, WoodlandMansionPieces.FloorRoomCollection pFloorRooms, boolean pIsStairs) private voidWoodlandMansionPieces.MansionPiecePlacer.addRoom2x2(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, BlockPos pPos, Rotation pRotation, Direction pFrontDirection, Direction pSideDirection, WoodlandMansionPieces.FloorRoomCollection pFloorRooms) OceanMonumentPieces.FitDoubleXRoom.create(Direction p_228594_, OceanMonumentPieces.RoomDefinition p_228595_, RandomSource p_228596_) OceanMonumentPieces.FitDoubleXYRoom.create(Direction p_228601_, OceanMonumentPieces.RoomDefinition p_228602_, RandomSource p_228603_) OceanMonumentPieces.FitDoubleYRoom.create(Direction p_228608_, OceanMonumentPieces.RoomDefinition p_228609_, RandomSource p_228610_) OceanMonumentPieces.FitDoubleYZRoom.create(Direction p_228615_, OceanMonumentPieces.RoomDefinition p_228616_, RandomSource p_228617_) OceanMonumentPieces.FitDoubleZRoom.create(Direction p_228622_, OceanMonumentPieces.RoomDefinition p_228623_, RandomSource p_228624_) OceanMonumentPieces.FitSimpleRoom.create(Direction p_228629_, OceanMonumentPieces.RoomDefinition p_228630_, RandomSource p_228631_) OceanMonumentPieces.FitSimpleTopRoom.create(Direction p_228636_, OceanMonumentPieces.RoomDefinition p_228637_, RandomSource p_228638_) OceanMonumentPieces.MonumentRoomFitter.create(Direction pDirection, OceanMonumentPieces.RoomDefinition pRoom, RandomSource pRandom) NetherFortressPieces.BridgeCrossing.createPiece(StructurePieceAccessor pPieces, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.BridgeEndFiller.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.BridgeStraight.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.CastleCorridorStairsPiece.createPiece(StructurePieceAccessor pPieces, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.CastleCorridorTBalconyPiece.createPiece(StructurePieceAccessor pPieces, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.CastleEntrance.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.CastleSmallCorridorCrossingPiece.createPiece(StructurePieceAccessor pPieces, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.CastleSmallCorridorLeftTurnPiece.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.CastleSmallCorridorPiece.createPiece(StructurePieceAccessor pPieces, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.CastleSmallCorridorRightTurnPiece.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.CastleStalkRoom.createPiece(StructurePieceAccessor pPieces, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.MonsterThrone.createPiece(StructurePieceAccessor pPieces, int pX, int pY, int pZ, int pGenDepth, Direction pOrientation) NetherFortressPieces.RoomCrossing.createPiece(StructurePieceAccessor pPieces, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) NetherFortressPieces.StairsRoom.createPiece(StructurePieceAccessor pPieces, int pX, int pY, int pZ, int pGenDepth, Direction pOrientation) StrongholdPieces.ChestCorridor.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) StrongholdPieces.FiveCrossing.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) static StrongholdPieces.LeftTurnStrongholdPieces.LeftTurn.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) static StrongholdPieces.LibraryStrongholdPieces.Library.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) static StrongholdPieces.PortalRoomStrongholdPieces.PortalRoom.createPiece(StructurePieceAccessor pPieces, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) static StrongholdPieces.PrisonHallStrongholdPieces.PrisonHall.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) static StrongholdPieces.RightTurnStrongholdPieces.RightTurn.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) StrongholdPieces.RoomCrossing.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) static StrongholdPieces.StairsDownStrongholdPieces.StairsDown.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) static StrongholdPieces.StraightStrongholdPieces.Straight.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pDirection, int pGenDepth) StrongholdPieces.StraightStairsDown.createPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) private static MineshaftPieces.MineShaftPieceMineshaftPieces.createRandomShaftPiece(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth, MineshaftStructure.Type pType) (package private) static NetherFortressPieces.NetherBridgePieceNetherFortressPieces.findAndCreateBridgePieceFactory(NetherFortressPieces.PieceWeight pWeight, StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) private static StrongholdPieces.StrongholdPieceStrongholdPieces.findAndCreatePieceFactory(Class<? extends StrongholdPieces.StrongholdPiece> pPieceClass, StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pDirection, int pGenDepth) static BoundingBoxMineshaftPieces.MineShaftCorridor.findCorridorSize(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pDirection) static BoundingBoxMineshaftPieces.MineShaftCrossing.findCrossing(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pDirection) static BoundingBoxStrongholdPieces.FillerCorridor.findPieceBox(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation) static BoundingBoxMineshaftPieces.MineShaftStairs.findStairs(StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pDirection) (package private) static MineshaftPieces.MineShaftPieceMineshaftPieces.generateAndAddPiece(StructurePiece pPiece, StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pDirection, int pGenDepth) private StructurePieceNetherFortressPieces.NetherBridgePiece.generateAndAddPiece(NetherFortressPieces.StartPiece pStartPiece, StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth, boolean pCastlePiece) (package private) static StructurePieceStrongholdPieces.generateAndAddPiece(StrongholdPieces.StartPiece pPiece, StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pDirection, int pGenDepth) NetherFortressPieces.NetherBridgePiece.generatePiece(NetherFortressPieces.StartPiece pStartPiece, List<NetherFortressPieces.PieceWeight> pWeights, StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pOrientation, int pGenDepth) private static StrongholdPieces.StrongholdPieceStrongholdPieces.generatePieceFromSmallDoor(StrongholdPieces.StartPiece pPiece, StructurePieceAccessor pPieces, RandomSource pRandom, int pX, int pY, int pZ, Direction pDirection, int pGenDepth) private static BoundingBoxOceanMonumentPieces.OceanMonumentPiece.makeBoundingBox(Direction pDirection, OceanMonumentPieces.RoomDefinition pDefinition, int pX, int pY, int pZ) private voidWoodlandMansionPieces.MansionGrid.recursiveCorridor(WoodlandMansionPieces.SimpleGrid pLayout, int pX, int pY, Direction pDirection, int pLength) voidOceanMonumentPieces.RoomDefinition.setConnection(Direction pDirection, OceanMonumentPieces.RoomDefinition pConnectingRoom) private voidWoodlandMansionPieces.MansionPiecePlacer.traverseOuterWalls(List<WoodlandMansionPieces.WoodlandMansionPiece> pPieces, WoodlandMansionPieces.PlacementData pData, WoodlandMansionPieces.SimpleGrid pLayout, Direction pDirection, int pStartX, int pStartY, int pEntranceX, int pEntranceY) Constructors in net.minecraft.world.level.levelgen.structure.structures with parameters of type DirectionModifierConstructorDescriptionprotectedBridgeCrossing(int pX, int pZ, Direction pOrientation) BridgeCrossing(int pGenDepth, BoundingBox pBox, Direction pOrientation) BridgeEndFiller(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) BridgeStraight(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) CastleCorridorStairsPiece(int pGenDepth, BoundingBox pBox, Direction pOrientation) CastleCorridorTBalconyPiece(int pGenDepth, BoundingBox pBox, Direction pOrientation) CastleEntrance(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) CastleSmallCorridorCrossingPiece(int pGenDepth, BoundingBox pBox, Direction pOrientation) CastleSmallCorridorLeftTurnPiece(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) CastleSmallCorridorPiece(int pGenDepth, BoundingBox pBox, Direction pOrientation) CastleSmallCorridorRightTurnPiece(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) CastleStalkRoom(int pGenDepth, BoundingBox pBox, Direction pOrientation) ChestCorridor(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) FillerCorridor(int pGenDepth, BoundingBox pBox, Direction pOrientation) FiveCrossing(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) LeftTurn(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) Library(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) MineShaftCorridor(int pGenDepth, RandomSource pRandom, BoundingBox pBoundingBox, Direction pOrientation, MineshaftStructure.Type pType) MineShaftCrossing(int pGenDepth, BoundingBox pBoundingBox, Direction pDirection, MineshaftStructure.Type pType) MineShaftStairs(int pGenDepth, BoundingBox pBoundingBox, Direction pOrientation, MineshaftStructure.Type pType) MonsterThrone(int pGenDepth, BoundingBox pBox, Direction pOrientation) MonumentBuilding(RandomSource pRandom, int pX, int pZ, Direction pOrientation) OceanMonumentCoreRoom(Direction pDirection, OceanMonumentPieces.RoomDefinition pRoom) OceanMonumentDoubleXRoom(Direction pDirection, OceanMonumentPieces.RoomDefinition pRoom) OceanMonumentDoubleXYRoom(Direction pDirection, OceanMonumentPieces.RoomDefinition pRoom) OceanMonumentDoubleYRoom(Direction pDirection, OceanMonumentPieces.RoomDefinition pRoom) OceanMonumentDoubleYZRoom(Direction pDirection, OceanMonumentPieces.RoomDefinition pRoom) OceanMonumentDoubleZRoom(Direction pDirection, OceanMonumentPieces.RoomDefinition pRoom) OceanMonumentEntryRoom(Direction pDirection, OceanMonumentPieces.RoomDefinition pRoom) OceanMonumentPenthouse(Direction pDirection, BoundingBox pBox) protectedOceanMonumentPiece(StructurePieceType pType, int pGenDepth, Direction pOrientation, OceanMonumentPieces.RoomDefinition pRoomDefinition, int pX, int pY, int pZ) OceanMonumentPiece(StructurePieceType pType, Direction pOrientation, int pGenDepth, BoundingBox pBox) OceanMonumentSimpleRoom(Direction pDirection, OceanMonumentPieces.RoomDefinition pRoom, RandomSource pRandom) OceanMonumentSimpleTopRoom(Direction pDirection, OceanMonumentPieces.RoomDefinition pRoom) OceanMonumentWingRoom(Direction pDirection, BoundingBox pBox, int pFlag) PortalRoom(int pGenDepth, BoundingBox pBox, Direction pOrientation) PrisonHall(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) RightTurn(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) RoomCrossing(int pGenDepth, BoundingBox pBox, Direction pOrientation) RoomCrossing(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) StairsDown(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) StairsDown(StructurePieceType pType, int pGenDepth, int pX, int pZ, Direction pOrientation) StairsRoom(int pGenDepth, BoundingBox pBox, Direction pOrientation) Straight(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) StraightStairsDown(int pGenDepth, RandomSource pRandom, BoundingBox pBox, Direction pOrientation) -
Uses of Direction in net.minecraft.world.level.lighting
Fields in net.minecraft.world.level.lighting declared as DirectionModifier and TypeFieldDescriptionprotected static final Direction[]LightEngine.PROPAGATION_DIRECTIONSMethods in net.minecraft.world.level.lighting with parameters of type DirectionModifier and TypeMethodDescriptionprivate static booleanSkyLightEngine.crossedSectionEdge(Direction pDirection, int pX, int pZ) static longLightEngine.QueueEntry.decreaseSkipOneDirection(int pLevel, Direction pDirection) static intLightEngine.getLightBlockInto(BlockState pState1, BlockState pState2, Direction pDirection, int pDefaultReturnValue) static VoxelShapeLightEngine.getOcclusionShape(BlockState pState, Direction pDirection) static longLightEngine.QueueEntry.increaseOnlyOneDirection(int pLevel, boolean pFromEmptyShape, Direction pDirection) static longLightEngine.QueueEntry.increaseSkipOneDirection(int pLevel, boolean pFromEmptyShape, Direction pDirection) private voidSkyLightEngine.propagateFromEmptySections(long pPackedPos, Direction pDirection, int pLevel, boolean pShouldIncrease, int pEmptySections) protected booleanLightEngine.shapeOccludes(BlockState pState1, BlockState pState2, Direction pDirection) static booleanLightEngine.QueueEntry.shouldPropagateInDirection(long pEntry, Direction pDirection) private static longLightEngine.QueueEntry.withDirection(long pEntry, Direction pDirection) private static longLightEngine.QueueEntry.withoutDirection(long pEntry, Direction pDirection) -
Uses of Direction in net.minecraft.world.level.material
Fields in net.minecraft.world.level.material declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionFlowingFluid.BlockStatePairKey.directionThe field for thedirectionrecord component.Methods in net.minecraft.world.level.material that return DirectionModifier and TypeMethodDescriptionFlowingFluid.BlockStatePairKey.direction()Returns the value of thedirectionrecord component.Methods in net.minecraft.world.level.material that return types with arguments of type DirectionModifier and TypeMethodDescriptionprotected Map<Direction, FluidState> FlowingFluid.getSpread(ServerLevel pLevel, BlockPos pPos, BlockState pState) Methods in net.minecraft.world.level.material with parameters of type DirectionModifier and TypeMethodDescriptionbooleanEmptyFluid.canBeReplacedWith(FluidState pFluidState, BlockGetter pBlockReader, BlockPos pPos, Fluid pFluid, Direction pDirection) protected abstract booleanFluid.canBeReplacedWith(FluidState pState, BlockGetter pLevel, BlockPos pPos, Fluid pFluid, Direction pDirection) booleanFluidState.canBeReplacedWith(BlockGetter pLevel, BlockPos pPos, Fluid pFluid, Direction pDirection) booleanLavaFluid.canBeReplacedWith(FluidState pFluidState, BlockGetter pBlockReader, BlockPos pPos, Fluid pFluid, Direction pDirection) booleanWaterFluid.canBeReplacedWith(FluidState pFluidState, BlockGetter pBlockReader, BlockPos pPos, Fluid pFluid, Direction pDirection) private booleanFlowingFluid.canMaybePassThrough(BlockGetter pLevel, BlockPos pPos, BlockState pState, Direction pDirection, BlockPos pSpreadPos, BlockState pSpreadState, FluidState pFluidState) private booleanFlowingFluid.canPassThrough(BlockGetter pLevel, Fluid pFluid, BlockPos pPos, BlockState pState, Direction pDirection, BlockPos pSpreadPos, BlockState pSpreadState, FluidState pFluidState) private static booleanFlowingFluid.canPassThroughWall(Direction pDirection, BlockGetter pLevel, BlockPos pPos, BlockState pState, BlockPos pSpreadPos, BlockState pSpreadState) protected intFlowingFluid.getSlopeDistance(LevelReader pLevel, BlockPos pPos, int pDepth, Direction pDirection, BlockState pState, FlowingFluid.SpreadContext pSpreadContext) private booleanLavaFluid.isFlammable(LevelReader pLevel, BlockPos pPos, Direction face) protected booleanFlowingFluid.isSolidFace(BlockGetter pLevel, BlockPos pNeighborPos, Direction pSide) protected voidFlowingFluid.spreadTo(LevelAccessor pLevel, BlockPos pPos, BlockState pBlockState, Direction pDirection, FluidState pFluidState) protected voidLavaFluid.spreadTo(LevelAccessor pLevel, BlockPos pPos, BlockState pBlockState, Direction pDirection, FluidState pFluidState) Constructors in net.minecraft.world.level.material with parameters of type DirectionModifierConstructorDescription(package private)BlockStatePairKey(BlockState first, BlockState second, Direction direction) Creates an instance of aBlockStatePairKeyrecord class. -
Uses of Direction in net.minecraft.world.level.pathfinder
Methods in net.minecraft.world.level.pathfinder with parameters of type DirectionModifier and TypeMethodDescriptionprotected NodeWalkNodeEvaluator.findAcceptedNode(int pX, int pY, int pZ, int pVerticalDeltaLimit, double pNodeFloorLevel, Direction pDirection, PathType pPathType) private NodeWalkNodeEvaluator.tryJumpOn(int pX, int pY, int pZ, int pVerticalDeltaLimit, double pNodeFloorLevel, Direction pDirection, PathType pPathType, BlockPos.MutableBlockPos pPos) -
Uses of Direction in net.minecraft.world.level.portal
Fields in net.minecraft.world.level.portal declared as DirectionMethods in net.minecraft.world.level.portal with parameters of type DirectionModifier and TypeMethodDescriptionprivate static BlockPosPortalShape.calculateBottomLeft(BlockGetter pLevel, Direction pDirection, BlockPos pPos) private static intPortalShape.calculateHeight(BlockGetter pLevel, BlockPos pPos, Direction pDirection, int pWidth, org.apache.commons.lang3.mutable.MutableInt pPortalBlocks) private static intPortalShape.calculateWidth(BlockGetter pLevel, BlockPos pBottomLeft, Direction pDirection) private booleanPortalForcer.canHostFrame(BlockPos pOriginalPos, BlockPos.MutableBlockPos pOffsetPos, Direction pDirection, int pOffsetScale) private static intPortalShape.getDistanceUntilEdgeAboveFrame(BlockGetter pLevel, BlockPos pPos, Direction pDirection) private static intPortalShape.getDistanceUntilTop(BlockGetter pLevel, BlockPos pPos, Direction pDirection, BlockPos.MutableBlockPos pCheckPos, int pWidth, org.apache.commons.lang3.mutable.MutableInt pPortalBlocks) private static booleanPortalShape.hasTopFrame(BlockGetter pLevel, BlockPos pPos, Direction pDirection, BlockPos.MutableBlockPos pCheckPos, int pWidth, int pDistanceUntilTop) Constructors in net.minecraft.world.level.portal with parameters of type DirectionModifierConstructorDescriptionprivatePortalShape(Direction.Axis pAxis, int pNumPortalBlocks, Direction pRightDir, BlockPos pBottomLeft, int pWidth, int pHeight) -
Uses of Direction in net.minecraft.world.level.redstone
Fields in net.minecraft.world.level.redstone declared as DirectionModifier and TypeFieldDescriptionprivate final DirectionCollectingNeighborUpdater.ShapeUpdate.directionThe field for thedirectionrecord component.private final DirectionOrientation.frontprivate final DirectionOrientation.sideprivate final DirectionCollectingNeighborUpdater.MultiNeighborUpdate.skipDirectionprivate final DirectionOrientation.upstatic final Direction[]NeighborUpdater.UPDATE_ORDERFields in net.minecraft.world.level.redstone with type parameters of type DirectionModifier and TypeFieldDescriptionOrientation.horizontalNeighborsOrientation.neighborsOrientation.verticalNeighborsprivate final Map<Direction, Orientation> Orientation.withFrontprivate final Map<Direction, Orientation> Orientation.withUpMethods in net.minecraft.world.level.redstone that return DirectionModifier and TypeMethodDescriptionCollectingNeighborUpdater.ShapeUpdate.direction()Returns the value of thedirectionrecord component.Orientation.getFront()Orientation.getSide()Orientation.getUp()Methods in net.minecraft.world.level.redstone that return types with arguments of type DirectionModifier and TypeMethodDescriptionOrientation.getDirections()Orientation.getHorizontalDirections()Orientation.getVerticalDirections()Methods in net.minecraft.world.level.redstone with parameters of type DirectionModifier and TypeMethodDescriptionstatic voidNeighborUpdater.executeShapeUpdate(LevelAccessor pLevel, Direction pDirection, BlockPos pPos, BlockPos pNeighborPos, BlockState pNeighborState, int pFlags, int pRecursionLeft) protected static intOrientation.generateIndex(Direction pUp, Direction pFront, Orientation.SideBias pSideBias) static OrientationExperimentalRedstoneUtils.initialOrientation(Level pLevel, Direction pFront, Direction pUp) private static booleanExperimentalRedstoneWireEvaluator.isConnected(BlockState pState, Direction pDirection) static OrientationOrientation.of(Direction pUp, Direction pFront, Orientation.SideBias pSideBias) voidCollectingNeighborUpdater.shapeUpdate(Direction pDirection, BlockState pState, BlockPos pPos, BlockPos pNeighborPos, int pFlags, int pRecursionLevel) voidInstantNeighborUpdater.shapeUpdate(Direction pDirection, BlockState pState, BlockPos pPos, BlockPos pNeighborPos, int pFlags, int pRecursionLevel) voidNeighborUpdater.shapeUpdate(Direction pDirection, BlockState pState, BlockPos pPos, BlockPos pNeighborPos, int pFlags, int pRecursionLevel) voidCollectingNeighborUpdater.updateNeighborsAtExceptFromFacing(BlockPos pPos, Block pBlock, Direction pFacing, Orientation pOrientation) default voidNeighborUpdater.updateNeighborsAtExceptFromFacing(BlockPos pPos, Block pBlock, Direction pFacing, Orientation pOrientation) static OrientationExperimentalRedstoneUtils.withFront(Orientation pOrientation, Direction pDirection) Orientation.withFrontAdjustSideBias(Direction pFront) Orientation.withFrontPreserveUp(Direction pFront) Constructors in net.minecraft.world.level.redstone with parameters of type DirectionModifierConstructorDescription(package private)MultiNeighborUpdate(BlockPos pSourcePos, Block pSourceBlock, Orientation pOrientation, Direction pSkipDirection) privateOrientation(Direction pUp, Direction pFront, Orientation.SideBias pSideBias) (package private)ShapeUpdate(Direction direction, BlockState neighborState, BlockPos pos, BlockPos neighborPos, int updateFlags, int updateLimit) Creates an instance of aShapeUpdaterecord class. -
Uses of Direction in net.minecraft.world.phys
Fields in net.minecraft.world.phys declared as DirectionMethods in net.minecraft.world.phys that return DirectionModifier and TypeMethodDescriptionprivate static DirectionAABB.clipPoint(double[] pMinDistance, Direction pPrevDirection, double pDistanceSide, double pDistanceOtherA, double pDistanceOtherB, double pMinSide, double pMinOtherA, double pMaxOtherA, double pMinOtherB, double pMaxOtherB, Direction pHitSide, double pStartSide, double pStartOtherA, double pStartOtherB) private static DirectionAABB.getDirection(double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, Vec3 pStart, double[] pMineDistance, Direction pFacing, double pDeltaX, double pDeltaY, double pDeltaZ) private static DirectionAABB.getDirection(AABB pAabb, Vec3 pStart, double[] pMinDistance, Direction pFacing, double pDeltaX, double pDeltaY, double pDeltaZ) BlockHitResult.getDirection()Methods in net.minecraft.world.phys with parameters of type DirectionModifier and TypeMethodDescriptionprivate static DirectionAABB.clipPoint(double[] pMinDistance, Direction pPrevDirection, double pDistanceSide, double pDistanceOtherA, double pDistanceOtherB, double pMinSide, double pMinOtherA, double pMaxOtherA, double pMinOtherB, double pMaxOtherB, Direction pHitSide, double pStartSide, double pStartOtherA, double pStartOtherB) private static DirectionAABB.getDirection(double pMinX, double pMinY, double pMinZ, double pMaxX, double pMaxY, double pMaxZ, Vec3 pStart, double[] pMineDistance, Direction pFacing, double pDeltaX, double pDeltaY, double pDeltaZ) private static DirectionAABB.getDirection(AABB pAabb, Vec3 pStart, double[] pMinDistance, Direction pFacing, double pDeltaX, double pDeltaY, double pDeltaZ) static BlockHitResultCreates a new BlockRayTraceResult marked as a miss.BlockHitResult.withDirection(Direction pNewFace) Creates a new BlockRayTraceResult, with the clicked face replaced with the given oneConstructors in net.minecraft.world.phys with parameters of type DirectionModifierConstructorDescriptionprivateBlockHitResult(boolean pMiss, Vec3 pLocation, Direction pDirection, BlockPos pBlockPos, boolean pInside, boolean pWorldBorderHit) BlockHitResult(Vec3 pLocation, Direction pDirection, BlockPos pBlockPos, boolean pInside) BlockHitResult(Vec3 pLocation, Direction pDirection, BlockPos pBlockPos, boolean pInside, boolean pWorldBorderHit) -
Uses of Direction in net.minecraft.world.phys.shapes
Methods in net.minecraft.world.phys.shapes that return types with arguments of type DirectionModifier and TypeMethodDescriptionstatic Map<Direction, VoxelShape> Shapes.rotateAll(VoxelShape pShape) static Map<Direction, VoxelShape> Shapes.rotateAll(VoxelShape pShape, Vec3 pPos) static Map<AttachFace, Map<Direction, VoxelShape>> Shapes.rotateAttachFace(VoxelShape pShape) static Map<Direction, VoxelShape> Shapes.rotateHorizontal(VoxelShape pShape) static Map<Direction, VoxelShape> Shapes.rotateHorizontal(VoxelShape pShape, Vec3 pPos) Methods in net.minecraft.world.phys.shapes with parameters of type DirectionModifier and TypeMethodDescriptionstatic booleanShapes.blockOccludes(VoxelShape pShape, VoxelShape pAdjacentShape, Direction pSide) private VoxelShapeVoxelShape.calculateFace(Direction pSide) voidVoxelShape.getFaceShape(Direction pSide) Projects this shape onto the given side.static booleanShapes.mergedFaceOccludes(VoxelShape pShape, VoxelShape pAdjacentShape, Direction pSide) -
Uses of Direction in net.neoforged.neoforge.capabilities
Fields in net.neoforged.neoforge.capabilities with type parameters of type DirectionModifier and TypeFieldDescriptionstatic final BlockCapability<IEnergyStorage, @Nullable Direction> Capabilities.EnergyStorage.BLOCKstatic final BlockCapability<IFluidHandler, @Nullable Direction> Capabilities.FluidHandler.BLOCKstatic final BlockCapability<IItemHandler, @Nullable Direction> Capabilities.ItemHandler.BLOCKstatic final EntityCapability<IEnergyStorage, @Nullable Direction> Capabilities.EnergyStorage.ENTITYstatic final EntityCapability<IFluidHandler, @Nullable Direction> Capabilities.FluidHandler.ENTITYstatic final EntityCapability<IItemHandler, @Nullable Direction> Capabilities.ItemHandler.ENTITY_AUTOMATIONCapability for an inventory of entity that should be accessible to automation, in the sense that droppers, hoppers, and similar modded devices will try to use it.Methods in net.neoforged.neoforge.capabilities that return types with arguments of type DirectionModifier and TypeMethodDescriptionstatic <T> BlockCapability<T, @Nullable Direction> BlockCapability.createSided(ResourceLocation name, Class<T> typeClass) Creates a new block capability with nullableDirectioncontext, or gets it if it already exists.static <T> EntityCapability<T, @Nullable Direction> EntityCapability.createSided(ResourceLocation name, Class<T> typeClass) Creates a new entity capability with nullableDirectioncontext, or gets it if it already exists. -
Uses of Direction in net.neoforged.neoforge.client.extensions.common
Methods in net.neoforged.neoforge.client.extensions.common with parameters of type DirectionModifier and TypeMethodDescriptiondefault booleanIClientBlockExtensions.playHitSound(BlockState state, Level level, BlockPos pos, Direction face, SoundManager soundManager) Play hit sound(s) when the block is punched. -
Uses of Direction in net.neoforged.neoforge.client.model
Methods in net.neoforged.neoforge.client.model with parameters of type DirectionModifier and TypeMethodDescriptionComposedModelState.faceTransformation(Direction side) ComposedModelState.inverseFaceTransformation(Direction side) -
Uses of Direction in net.neoforged.neoforge.client.model.ao
Methods in net.neoforged.neoforge.client.model.ao with parameters of type DirectionModifier and TypeMethodDescriptionvoidEnhancedAoRenderStorage.calculate(BlockAndTintGetter level, BlockState state, BlockPos pos, Direction direction, boolean shade) private voidEnhancedAoRenderStorage.calculateAxisAligned(BlockAndTintGetter level, BlockState state, BlockPos pos, Direction direction, boolean shade) Computes AO for an axis-aligned quad.(package private) AoCalculatedFaceFullFaceCalculator.calculateFace(BlockAndTintGetter level, BlockState renderedState, BlockPos renderedPos, Direction direction, boolean shade, boolean sampleOutside) private voidFullFaceCalculator.calculateFaceUncached(AoCalculatedFace out, BlockAndTintGetter level, BlockState renderedState, BlockPos renderedPos, Direction direction, boolean shade, boolean sampleOutside) Computes the AO for a full face.static AoFaceAoFace.fromDirection(Direction direction) -
Uses of Direction in net.neoforged.neoforge.client.model.generators.template
Fields in net.neoforged.neoforge.client.model.generators.template declared as DirectionFields in net.neoforged.neoforge.client.model.generators.template with type parameters of type DirectionMethods in net.neoforged.neoforge.client.model.generators.template that return types with arguments of type DirectionModifier and TypeMethodDescriptionprivate static BiConsumer<Direction, FaceBuilder> ElementBuilder.addTexture(TextureSlot texture) Methods in net.neoforged.neoforge.client.model.generators.template with parameters of type DirectionModifier and TypeMethodDescriptionSets which direction should cull this face when fully occluded, or null to never cull.ElementBuilder.face(Direction dir, Consumer<FaceBuilder> action) Return or create the face builder for the given direction.Method parameters in net.neoforged.neoforge.client.model.generators.template with type arguments of type DirectionModifier and TypeMethodDescriptionElementBuilder.allFaces(BiConsumer<Direction, FaceBuilder> action) Modify all possible faces dynamically using a function, creating new faces as necessary.ElementBuilder.allFacesExcept(BiConsumer<Direction, FaceBuilder> action, Set<Direction> exc) Creates possible faces for the model as needed, excluding those specified in the second argument, and then applies a function to modify added faces.ElementBuilder.allFacesExcept(BiConsumer<Direction, FaceBuilder> action, Set<Direction> exc) Creates possible faces for the model as needed, excluding those specified in the second argument, and then applies a function to modify added faces.ElementBuilder.faces(BiConsumer<Direction, FaceBuilder> action) Modify all existing faces dynamically using a function. -
Uses of Direction in net.neoforged.neoforge.client.model.obj
Methods in net.neoforged.neoforge.client.model.obj that return types with arguments of type DirectionModifier and TypeMethodDescriptionObjGeometry.makeQuad(int[][] indices, int tintIndex, Vector4f colorTint, Vector4f ambientColor, TextureAtlasSprite texture, Transformation transform) -
Uses of Direction in net.neoforged.neoforge.client.model.pipeline
Fields in net.neoforged.neoforge.client.model.pipeline declared as DirectionMethods in net.neoforged.neoforge.client.model.pipeline with parameters of type DirectionModifier and TypeMethodDescriptionvoidQuadBakingVertexConsumer.setDirection(Direction direction) -
Uses of Direction in net.neoforged.neoforge.common
Methods in net.neoforged.neoforge.common with parameters of type DirectionModifier and TypeMethodDescriptionbooleanSpecialPlantable.canPlacePlantAtPosition(ItemStack itemStack, LevelReader level, BlockPos pos, @Nullable Direction direction) Checks location if this item can spawn a plant with the given direction attachment point.CommonHooks.onClientMineHold(Player player, BlockPos pos, Direction face) CommonHooks.onLeftClickBlock(Player player, BlockPos pos, Direction face, ServerboundPlayerActionPacket.Action action) voidSpecialPlantable.spawnPlantAtPosition(ItemStack itemStack, LevelAccessor level, BlockPos pos, @Nullable Direction direction) Spawns the plant with the given direction attachment point at location. -
Uses of Direction in net.neoforged.neoforge.common.extensions
Methods in net.neoforged.neoforge.common.extensions that return DirectionModifier and TypeMethodDescriptiondefault DirectionIBlockExtension.getBedDirection(BlockState state, LevelReader level, BlockPos pos) Returns the direction of the block.default DirectionIBlockStateExtension.getBedDirection(LevelReader level, BlockPos pos) Returns the direction of the block.default DirectionITransformationExtension.rotateTransform(Direction facing) Rotates the direction according to this transformation and returns the nearestDirectionto the resulting direction.Methods in net.neoforged.neoforge.common.extensions with parameters of type DirectionModifier and TypeMethodDescriptiondefault booleanIBlockExtension.canConnectRedstone(BlockState state, BlockGetter level, BlockPos pos, @Nullable Direction direction) Whether redstone dust should visually connect to this block on a given sidedefault booleanIBlockStateExtension.canRedstoneConnectTo(BlockGetter level, BlockPos pos, @Nullable Direction direction) Whether redstone dust should visually connect to this block on a side.default TriStateIBlockExtension.canSustainPlant(BlockState state, BlockGetter level, BlockPos soilPosition, Direction facing, BlockState plant) Determines if this block either force allow or force disallow a plant from being placed on it.default TriStateIBlockStateExtension.canSustainPlant(BlockGetter level, BlockPos soilPosition, Direction facing, BlockState plant) Determines if this block either force allow or force disallow a plant from being placed on it.default BlockStateIBlockExtension.getAppearance(BlockState state, BlockAndTintGetter level, BlockPos pos, Direction side, @Nullable BlockState queryState, @Nullable BlockPos queryPos) Returns theBlockStatethat this block reports to look like on the given side, for querying by other mods.default BlockStateIBlockStateExtension.getAppearance(BlockAndTintGetter level, BlockPos pos, Direction side, @Nullable BlockState queryState, @Nullable BlockPos queryPos) Returns theBlockStatethat this state reports to look like on the given side for querying by other mods.default intIBlockExtension.getFireSpreadSpeed(BlockState state, BlockGetter level, BlockPos pos, Direction direction) Called when fire is updating on a neighbor block.default intIBlockStateExtension.getFireSpreadSpeed(BlockGetter level, BlockPos pos, Direction face) Called when fire is updating on a neighbor block.default intIBlockExtension.getFlammability(BlockState state, BlockGetter level, BlockPos pos, Direction direction) Chance that fire will spread and consume this block. 300 being a 100% chance, 0, being a 0% chance.default intIBlockStateExtension.getFlammability(BlockGetter level, BlockPos pos, Direction face) Chance that fire will spread and consume this block. 300 being a 100% chance, 0, being a 0% chance.default booleanIBlockExtension.hidesNeighborFace(BlockGetter level, BlockPos pos, BlockState state, BlockState neighborState, Direction dir) Whether this block hides the neighbors face pointed towards by the given direction.default booleanIBlockStateExtension.hidesNeighborFace(BlockGetter level, BlockPos pos, BlockState neighborState, Direction dir) Whether this block hides the neighbors face pointed towards by the given direction.default booleanIBlockExtension.ignitedByLava(BlockState state, BlockGetter level, BlockPos pos, Direction direction) Called when lava is updating, checks if a block face can catch fire from lava.default booleanIBlockStateExtension.ignitedByLava(BlockGetter level, BlockPos pos, Direction face) Called when lava is updating, checks if a block face can catch fire from lava.default booleanIBlockExtension.isFireSource(BlockState state, LevelReader level, BlockPos pos, Direction direction) Currently only called by fire when it is on top of this block.default booleanIBlockStateExtension.isFireSource(LevelReader level, BlockPos pos, Direction side) Currently only called by fire when it is on top of this block.default booleanIBlockExtension.isFlammable(BlockState state, BlockGetter level, BlockPos pos, Direction direction) Called when fire is updating, checks if a block face can catch fire.default booleanIBlockStateExtension.isFlammable(BlockGetter level, BlockPos pos, Direction face) Called when fire is updating, checks if a block face can catch fire.default booleanIBlockExtension.onCaughtFire(BlockState state, Level level, BlockPos pos, @Nullable Direction direction, @Nullable LivingEntity igniter) If the block is flammable, this is called when it gets lit on fire.default booleanIBlockStateExtension.onCaughtFire(Level level, BlockPos pos, @Nullable Direction face, @Nullable LivingEntity igniter) If the block is flammable, this is called when it gets lit on fire.default voidIBlockExtension.onDestroyedByPushReaction(BlockState state, Level level, BlockPos pos, Direction pushDirection, FluidState fluid) Called when a block is removed byPushReaction.DESTROY.default voidIBlockStateExtension.onDestroyedByPushReaction(Level level, BlockPos pos, Direction pushDirection, FluidState fluid) Called when a block is removed byPushReaction.DESTROY.default DirectionITransformationExtension.rotateTransform(Direction facing) Rotates the direction according to this transformation and returns the nearestDirectionto the resulting direction.default booleanIBlockExtension.shouldCheckWeakPower(BlockState state, SignalGetter level, BlockPos pos, Direction side) Called to determine whether to allow the block to handle its own indirect power rather than using the default rules.default booleanIBlockStateExtension.shouldCheckWeakPower(SignalGetter level, BlockPos pos, Direction side) Called to determine whether to allow the block to handle its own indirect power rather than using the default rules.default booleanIBlockExtension.shouldHideAdjacentFluidFace(BlockState state, Direction selfFace, FluidState adjacentFluid) Determines if a fluid adjacent to the block on the given side should not be rendered.default booleanIBlockStateExtension.shouldHideAdjacentFluidFace(Direction selfFace, FluidState adjacentFluid) Determines if a fluid adjacent to the block on the given side should not be rendered. -
Uses of Direction in net.neoforged.neoforge.event
Methods in net.neoforged.neoforge.event with parameters of type DirectionModifier and TypeMethodDescriptionstatic booleanEventHooks.onBlockPlace(@Nullable Entity entity, BlockSnapshot blockSnapshot, Direction direction) static booleanEventHooks.onMultiBlockPlace(@Nullable Entity entity, List<BlockSnapshot> blockSnapshots, Direction direction) static voidEventHooks.onPistonMovePost(Level level, BlockPos pos, Direction direction, boolean extending) static booleanEventHooks.onPistonMovePre(Level level, BlockPos pos, Direction direction, boolean extending) Method parameters in net.neoforged.neoforge.event with type arguments of type DirectionModifier and TypeMethodDescriptionEventHooks.onNeighborNotify(Level level, BlockPos pos, BlockState state, EnumSet<Direction> notifiedSides, boolean forceRedstoneUpdate) -
Uses of Direction in net.neoforged.neoforge.event.entity.player
Fields in net.neoforged.neoforge.event.entity.player declared as DirectionModifier and TypeFieldDescriptionprivate final @Nullable DirectionPlayerInteractEvent.faceprivate final @Nullable DirectionUseItemOnBlockEvent.faceMethods in net.neoforged.neoforge.event.entity.player that return DirectionModifier and TypeMethodDescription@Nullable DirectionPlayerInteractEvent.getFace()@Nullable DirectionUseItemOnBlockEvent.getFace()Constructors in net.neoforged.neoforge.event.entity.player with parameters of type DirectionModifierConstructorDescriptionLeftClickBlock(Player player, BlockPos pos, Direction face, PlayerInteractEvent.LeftClickBlock.Action action) protectedPlayerInteractEvent(Player player, InteractionHand hand, BlockPos pos, @Nullable Direction face) -
Uses of Direction in net.neoforged.neoforge.event.level
Fields in net.neoforged.neoforge.event.level declared as DirectionFields in net.neoforged.neoforge.event.level with type parameters of type DirectionMethods in net.neoforged.neoforge.event.level that return DirectionMethods in net.neoforged.neoforge.event.level that return types with arguments of type DirectionModifier and TypeMethodDescriptionBlockEvent.NeighborNotifyEvent.getNotifiedSides()Gets a list of directions from the base block that updates will occur upon.Constructors in net.neoforged.neoforge.event.level with parameters of type DirectionModifierConstructorDescriptionPistonEvent(Level world, BlockPos pos, Direction direction, PistonEvent.PistonMoveType moveType) Post(Level world, BlockPos pos, Direction direction, PistonEvent.PistonMoveType moveType) Pre(Level world, BlockPos pos, Direction direction, PistonEvent.PistonMoveType moveType) Constructor parameters in net.neoforged.neoforge.event.level with type arguments of type DirectionModifierConstructorDescriptionNeighborNotifyEvent(Level level, BlockPos pos, BlockState state, EnumSet<Direction> notifiedSides, boolean forceRedstoneUpdate) -
Uses of Direction in net.neoforged.neoforge.fluids
Methods in net.neoforged.neoforge.fluids with parameters of type DirectionModifier and TypeMethodDescriptionprotected booleanBaseFlowingFluid.canBeReplacedWith(FluidState state, BlockGetter level, BlockPos pos, Fluid fluidIn, Direction direction) static Optional<IFluidHandler> FluidUtil.getFluidHandler(Level level, BlockPos blockPos, @Nullable Direction side) Helper method to get an IFluidHandler for at a block position.static booleanFluidUtil.interactWithFluidHandler(Player player, InteractionHand hand, Level level, BlockPos pos, @Nullable Direction side) Used to handle the common case of a player holding a fluid item and right-clicking on a fluid handler block.static FluidActionResultFluidUtil.tryPickUpFluid(ItemStack emptyContainer, @Nullable Player playerIn, Level level, BlockPos pos, Direction side) Attempts to pick up a fluid in the level and put it in an empty container item. -
Uses of Direction in net.neoforged.neoforge.items
Methods in net.neoforged.neoforge.items with parameters of type DirectionModifier and TypeMethodDescriptionstatic ContainerOrHandlerVanillaInventoryCodeHooks.getEntityContainerOrHandler(Level level, double x, double y, double z, @Nullable Direction side) -
Uses of Direction in net.neoforged.neoforge.items.wrapper
Fields in net.neoforged.neoforge.items.wrapper declared as DirectionMethods in net.neoforged.neoforge.items.wrapper with parameters of type DirectionModifier and TypeMethodDescriptionstatic intSidedInvWrapper.getSlot(WorldlyContainer inv, int slot, @Nullable Direction side) Constructors in net.neoforged.neoforge.items.wrapper with parameters of type Direction