Uses of Class
net.minecraft.client.renderer.entity.state.PlayerRenderState
Packages that use PlayerRenderState
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
-
Uses of PlayerRenderState in net.minecraft.client.model
Classes in net.minecraft.client.model with type parameters of type PlayerRenderStateMethods in net.minecraft.client.model with parameters of type PlayerRenderStateModifier and TypeMethodDescriptionvoid
PlayerModel.setupAnim
(PlayerRenderState pRenderState) void
SpinAttackEffectModel.setupAnim
(PlayerRenderState pRenderState) -
Uses of PlayerRenderState in net.minecraft.client.renderer.entity.layers
Classes in net.minecraft.client.renderer.entity.layers with type parameters of type PlayerRenderStateModifier and TypeClassDescriptionclass
PlayerItemInHandLayer<S extends PlayerRenderState,
M extends EntityModel<S> & ArmedModel & HeadedModel> Fields in net.minecraft.client.renderer.entity.layers with type parameters of type PlayerRenderStateModifier and TypeFieldDescriptionprivate final HumanoidModel
<PlayerRenderState> CapeLayer.model
private final HumanoidModel
<PlayerRenderState> Deadmau5EarsLayer.model
Methods in net.minecraft.client.renderer.entity.layers with parameters of type PlayerRenderStateModifier and TypeMethodDescriptionprotected int
ArrowLayer.numStuck
(PlayerRenderState pRenderState) protected int
BeeStingerLayer.numStuck
(PlayerRenderState pRenderState) protected abstract int
StuckInBodyLayer.numStuck
(PlayerRenderState pRenderState) void
CapeLayer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, PlayerRenderState pRenderState, float pYRot, float pXRot) void
Deadmau5EarsLayer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, PlayerRenderState pRenderState, float pYRot, float pXRot) void
ParrotOnShoulderLayer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, PlayerRenderState pRenderState, float pYRot, float pXRot) void
SpinAttackEffectLayer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, PlayerRenderState pRenderState, float pYRot, float pXRot) void
StuckInBodyLayer.render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, PlayerRenderState pRenderState, float pYRot, float pXRot) private void
ParrotOnShoulderLayer.renderOnShoulder
(PoseStack pPoseStack, MultiBufferSource pBuffer, int pPackedLight, PlayerRenderState pRenderState, Parrot.Variant pVariant, float pYRot, float pXRot, boolean pLeftShoulder) Constructor parameters in net.minecraft.client.renderer.entity.layers with type arguments of type PlayerRenderStateModifierConstructorDescriptionArrowLayer
(LivingEntityRenderer<?, PlayerRenderState, M> pRenderer, EntityRendererProvider.Context pContext) BeeStingerLayer
(LivingEntityRenderer<?, PlayerRenderState, M> pRenderer, EntityRendererProvider.Context pContext) CapeLayer
(RenderLayerParent<PlayerRenderState, PlayerModel> pRenderer, EntityModelSet pModelSet, EquipmentAssetManager pEquipmentAssets) Deadmau5EarsLayer
(RenderLayerParent<PlayerRenderState, PlayerModel> pRenderer, EntityModelSet pModelSet) ParrotOnShoulderLayer
(RenderLayerParent<PlayerRenderState, PlayerModel> pRenderer, EntityModelSet pModelSet) SpinAttackEffectLayer
(RenderLayerParent<PlayerRenderState, PlayerModel> pRenderer, EntityModelSet pModelSet) StuckInBodyLayer
(LivingEntityRenderer<?, PlayerRenderState, M> pRenderer, Model pModel, ResourceLocation pTexture, StuckInBodyLayer.PlacementStyle pPlacementStyle) -
Uses of PlayerRenderState in net.minecraft.client.renderer.entity.player
Methods in net.minecraft.client.renderer.entity.player that return PlayerRenderStateMethods in net.minecraft.client.renderer.entity.player with parameters of type PlayerRenderStateModifier and TypeMethodDescriptionprivate static void
PlayerRenderer.extractCapeState
(AbstractClientPlayer pPlayer, PlayerRenderState pRenderState, float pPartialTick) private static void
PlayerRenderer.extractFlightData
(AbstractClientPlayer pPlayer, PlayerRenderState pRenderState, float pPartialTick) void
PlayerRenderer.extractRenderState
(AbstractClientPlayer pEntity, PlayerRenderState pReusedState, float pPartialTick) PlayerRenderer.getRenderOffset
(PlayerRenderState pRenderState) PlayerRenderer.getTextureLocation
(PlayerRenderState pRenderState) void
PlayerRenderer.render
(PlayerRenderState p_361886_, PoseStack p_115311_, MultiBufferSource p_115312_, int p_115313_) protected void
PlayerRenderer.renderNameTag
(PlayerRenderState pRenderState, Component pDisplayName, PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight) protected void
PlayerRenderer.scale
(PlayerRenderState pRenderState, PoseStack pPoseStack) protected void
PlayerRenderer.setupRotations
(PlayerRenderState pRenderState, PoseStack pPoseStack, float pBodyRot, float pScale) protected boolean
PlayerRenderer.shouldRenderLayers
(PlayerRenderState pRenderState) -
Uses of PlayerRenderState in net.neoforged.neoforge.client.event
Constructors in net.neoforged.neoforge.client.event with parameters of type PlayerRenderStateModifierConstructorDescriptionPost
(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) Pre
(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight) protected
RenderPlayerEvent
(PlayerRenderState renderState, PlayerRenderer renderer, float partialTick, PoseStack poseStack, MultiBufferSource multiBufferSource, int packedLight)