Package net.minecraft.client.model
Class HumanoidModel<T extends HumanoidRenderState>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<T>
net.minecraft.client.model.HumanoidModel<T>
- All Implemented Interfaces:
ArmedModel
,HeadedModel
- Direct Known Subclasses:
AbstractPiglinModel
,AbstractZombieModel
,ArmorStandArmorModel
,EndermanModel
,HumanoidArmorModel
,PlayerCapeModel
,PlayerEarsModel
,PlayerModel
,SkeletonModel
,ZombieVillagerModel
public class HumanoidModel<T extends HumanoidRenderState>
extends EntityModel<T>
implements ArmedModel, HeadedModel
-
Nested Class Summary
Nested ClassesNested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple
-
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final MeshTransformer
final ModelPart
private static final float
final ModelPart
The Biped's Headwear.static final float
final ModelPart
private static final float
private static final float
final ModelPart
The Biped's Left Armfinal ModelPart
The Biped's Left Legstatic final float
private static final float
static final float
final ModelPart
The Biped's Right Armfinal ModelPart
The Biped's Right Legprivate static final float
private static final float
private static final float
static final float
static final float
Fields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSET
Fields inherited from class net.minecraft.client.model.Model
renderType, root
-
Constructor Summary
ConstructorsConstructorDescriptionHumanoidModel
(ModelPart pRoot) HumanoidModel
(ModelPart pRoot, Function<ResourceLocation, RenderType> pRenderType) -
Method Summary
Modifier and TypeMethodDescriptionvoid
copyPropertiesTo
(HumanoidModel<T> pModel) static MeshDefinition
createMesh
(CubeDeformation pCubeDeformation, float pYOffset) protected ModelPart
getArm
(HumanoidArm pSide) getHead()
private void
poseBlockingArm
(ModelPart pArm, boolean pIsRightArm) private void
poseLeftArm
(T pRenderState, HumanoidModel.ArmPose pPose) private void
poseRightArm
(T pRenderState, HumanoidModel.ArmPose pPose) private float
quadraticArmUpdate
(float pLimbSwing) void
setAllVisible
(boolean pVisible) void
protected void
setupAttackAnimation
(T pRenderState, float pAgeInTicks) void
translateToHand
(HumanoidArm pSide, PoseStack pPoseStack) Methods inherited from class net.minecraft.client.model.Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
-
Field Details
-
BABY_TRANSFORMER
-
OVERLAY_SCALE
public static final float OVERLAY_SCALE- See Also:
-
HAT_OVERLAY_SCALE
public static final float HAT_OVERLAY_SCALE- See Also:
-
LEGGINGS_OVERLAY_SCALE
public static final float LEGGINGS_OVERLAY_SCALE- See Also:
-
DUCK_WALK_ROTATION
private static final float DUCK_WALK_ROTATION- See Also:
-
SPYGLASS_ARM_ROT_Y
private static final float SPYGLASS_ARM_ROT_Y- See Also:
-
SPYGLASS_ARM_ROT_X
private static final float SPYGLASS_ARM_ROT_X- See Also:
-
SPYGLASS_ARM_CROUCH_ROT_X
private static final float SPYGLASS_ARM_CROUCH_ROT_X- See Also:
-
HIGHEST_SHIELD_BLOCKING_ANGLE
private static final float HIGHEST_SHIELD_BLOCKING_ANGLE- See Also:
-
LOWEST_SHIELD_BLOCKING_ANGLE
private static final float LOWEST_SHIELD_BLOCKING_ANGLE- See Also:
-
HORIZONTAL_SHIELD_MOVEMENT_LIMIT
private static final float HORIZONTAL_SHIELD_MOVEMENT_LIMIT- See Also:
-
TOOT_HORN_XROT_BASE
public static final float TOOT_HORN_XROT_BASE- See Also:
-
TOOT_HORN_YROT_BASE
public static final float TOOT_HORN_YROT_BASE- See Also:
-
head
-
hat
The Biped's Headwear. Used for the outer layer of player skins. -
body
-
rightArm
The Biped's Right Arm -
leftArm
The Biped's Left Arm -
rightLeg
The Biped's Right Leg -
leftLeg
The Biped's Left Leg
-
-
Constructor Details
-
HumanoidModel
-
HumanoidModel
-
-
Method Details
-
createMesh
-
setupAnim
- Overrides:
setupAnim
in classEntityModel<T extends HumanoidRenderState>
-
poseRightArm
-
poseLeftArm
-
poseBlockingArm
-
setupAttackAnimation
-
quadraticArmUpdate
private float quadraticArmUpdate(float pLimbSwing) -
copyPropertiesTo
-
setAllVisible
public void setAllVisible(boolean pVisible) -
translateToHand
- Specified by:
translateToHand
in interfaceArmedModel
-
getArm
-
getHead
- Specified by:
getHead
in interfaceHeadedModel
-