Class LivingEntityEmissiveLayer<S extends LivingEntityRenderState,M extends EntityModel<S>>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<S,M>
net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer<S,M>
public class LivingEntityEmissiveLayer<S extends LivingEntityRenderState,M extends EntityModel<S>>
extends RenderLayer<S,M>
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic interface
static interface
LivingEntityEmissiveLayer.DrawSelector<S extends LivingEntityRenderState,
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final LivingEntityEmissiveLayer.AlphaFunction
<S> private final boolean
private final Function
<ResourceLocation, RenderType> private final LivingEntityEmissiveLayer.DrawSelector
<S, M> private final ResourceLocation
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Constructor Summary
ConstructorsConstructorDescriptionLivingEntityEmissiveLayer
(RenderLayerParent<S, M> pRenderer, ResourceLocation pTexture, LivingEntityEmissiveLayer.AlphaFunction<S> pAlphaFunction, LivingEntityEmissiveLayer.DrawSelector<S, M> pDrawSelector, Function<ResourceLocation, RenderType> pBufferProvider, boolean pAlwaysVisible) -
Method Summary
Modifier and TypeMethodDescriptionprivate boolean
onlyDrawSelectedParts
(S pRenderState) void
render
(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) private void
Methods inherited from class net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, renderColoredCutoutModel
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Field Details
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texture
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alphaFunction
private final LivingEntityEmissiveLayer.AlphaFunction<S extends LivingEntityRenderState> alphaFunction -
drawSelector
private final LivingEntityEmissiveLayer.DrawSelector<S extends LivingEntityRenderState,M extends EntityModel<S>> drawSelector -
bufferProvider
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alwaysVisible
private final boolean alwaysVisible
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Constructor Details
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LivingEntityEmissiveLayer
public LivingEntityEmissiveLayer(RenderLayerParent<S, M> pRenderer, ResourceLocation pTexture, LivingEntityEmissiveLayer.AlphaFunction<S> pAlphaFunction, LivingEntityEmissiveLayer.DrawSelector<S, M> pDrawSelector, Function<ResourceLocation, RenderType> pBufferProvider, boolean pAlwaysVisible)
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Method Details
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render
public void render(PoseStack pPoseStack, MultiBufferSource pBufferSource, int pPackedLight, S pRenderState, float pYRot, float pXRot) - Specified by:
render
in classRenderLayer<S extends LivingEntityRenderState,
M extends EntityModel<S>>
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onlyDrawSelectedParts
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resetDrawForAllParts
private void resetDrawForAllParts()
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