Class PatrollingMonster

All Implemented Interfaces:
DataComponentGetter, SyncedDataHolder, Attackable, EquipmentUser, Leashable, Enemy, Targeting, EntityAccess, UniquelyIdentifyable, Nameable, ScoreHolder, IAttachmentHolder, IEntityExtension, ILivingEntityExtension
Direct Known Subclasses:
Raider

public abstract class PatrollingMonster extends Monster
  • Field Details

    • DEFAULT_PATROL_LEADER

      private static final boolean DEFAULT_PATROL_LEADER
      See Also:
    • DEFAULT_PATROLLING

      private static final boolean DEFAULT_PATROLLING
      See Also:
    • patrolTarget

      @Nullable private BlockPos patrolTarget
    • patrolLeader

      private boolean patrolLeader
    • patrolling

      private boolean patrolling
  • Constructor Details

  • Method Details