Package com.mojang.blaze3d.opengl
Class GlProgram
java.lang.Object
com.mojang.blaze3d.opengl.GlProgram
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AutoCloseable
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate final Stringprivate static final AbstractUniformstatic GlProgramprivate static final org.slf4j.Loggerprivate final intprivate final it.unimi.dsi.fastutil.ints.IntListprivate final it.unimi.dsi.fastutil.objects.Object2ObjectMap<String, GpuTexture> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidbindSampler(String pName, GpuTexture pTexture) voidclear()voidclose()private UniformcreateUniform(RenderPipeline.UniformDescription pDescription) intit.unimi.dsi.fastutil.ints.IntListprivate static UniformTypegetTypeFromGl(int pType) getUniform(String pName) static GlProgramlink(GlShaderModule pVertexShader, GlShaderModule pFragmentShader, VertexFormat pVertexFormat, String pDebugLabel) safeGetUniform(String pName) voidsetDefaultUniforms(VertexFormat.Mode pMode, org.joml.Matrix4f pModelViewMatrix, org.joml.Matrix4f pProjectionMatrix, float pScreenWidth, float pScreenHeight) voidsetupUniforms(List<RenderPipeline.UniformDescription> pUniforms, List<String> pSamplers) toString()
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Field Details
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LOGGER
private static final org.slf4j.Logger LOGGER -
BUILT_IN_UNIFORMS
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INVALID_PROGRAM
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DUMMY_UNIFORM
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samplers
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samplerTextures
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samplerLocations
private final it.unimi.dsi.fastutil.ints.IntList samplerLocations -
uniforms
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uniformsByName
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programId
private final int programId -
debugLabel
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MODEL_VIEW_MATRIX
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PROJECTION_MATRIX
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TEXTURE_MATRIX
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SCREEN_SIZE
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COLOR_MODULATOR
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LIGHT0_DIRECTION
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LIGHT1_DIRECTION
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GLINT_ALPHA
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FOG_START
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FOG_END
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FOG_COLOR
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FOG_SHAPE
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LINE_WIDTH
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GAME_TIME
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MODEL_OFFSET
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Constructor Details
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GlProgram
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Method Details
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link
public static GlProgram link(GlShaderModule pVertexShader, GlShaderModule pFragmentShader, VertexFormat pVertexFormat, String pDebugLabel) throws ShaderManager.CompilationException -
setupUniforms
public void setupUniforms(List<RenderPipeline.UniformDescription> pUniforms, List<String> pSamplers) -
createUniform
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close
public void close()- Specified by:
closein interfaceAutoCloseable
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clear
public void clear() -
getUniform
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safeGetUniform
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bindSampler
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setDefaultUniforms
public void setDefaultUniforms(VertexFormat.Mode pMode, org.joml.Matrix4f pModelViewMatrix, org.joml.Matrix4f pProjectionMatrix, float pScreenWidth, float pScreenHeight) -
getProgramId
@VisibleForTesting public int getProgramId() -
toString
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getDebugLabel
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getSamplerLocations
public it.unimi.dsi.fastutil.ints.IntList getSamplerLocations() -
getSamplers
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getUniforms
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getTypeFromGl
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