Uses of Package
net.neoforged.neoforge.event.level
Packages that use net.neoforged.neoforge.event.level
Package
Description
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Classes in net.neoforged.neoforge.event.level used by net.neoforged.neoforge.capabilitiesClassDescriptionThis event is fired after Minecraft loads a
LevelChunk
into the level, on both the client and server.This event is fired when Minecraft unloads a Chunk from the level, just before the side-specific unload method is called. -
Classes in net.neoforged.neoforge.event.level used by net.neoforged.neoforge.commonClassDescriptionThis event is fired on the server when a player attempts to break a block, upon receipt of a block break packet.This event is fired when Minecraft unloads a Chunk from the level, just before the side-specific unload method is called.This event is fired whenever a level unloads.
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Classes in net.neoforged.neoforge.event.level used by net.neoforged.neoforge.eventClassDescriptionFired when a physics update occurs on a block.This event is fired whenever a block (like a sapling) grows into a feature (like a tree).
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Classes in net.neoforged.neoforge.event.level used by net.neoforged.neoforge.event.levelClassDescriptionCalled when a block is placed.ChunkDataEvent is fired when a chunk is about to be loaded from disk or saved to disk.Base class for events involving chunks.This event is fired whenever a chunk has a watch-related action.ExplosionEvent triggers when an explosion happens in the level.
ExplosionEvent.Start is fired before the explosion actually occurs.
ExplosionEvent.Detonate is fired once the explosion has a list of affected blocks and entities.
ExplosionEvent.Start isICancellableEvent
.
ExplosionEvent.Detonate can modify the affected blocks and entities.
Children do not useinvalid reference
HasResult
Children of this event are fired on theNeoForge.EVENT_BUS
.This event is fired whenever an event involving aLevelAccessor
occurs.Base class for Noteblock EventsInformation about the pitch of a Noteblock note.Describes the Octave of a Note being played by a Noteblock.Base piston event, usePistonEvent.Post
andPistonEvent.Pre
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Classes in net.neoforged.neoforge.event.level used by net.neoforged.neoforge.event.level.block
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Classes in net.neoforged.neoforge.event.level used by net.neoforged.neoforge.model.dataClassDescriptionThis event is fired when Minecraft unloads a Chunk from the level, just before the side-specific unload method is called.
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Classes in net.neoforged.neoforge.event.level used by net.neoforged.neoforge.oldtest.worldClassDescriptionChunkDataEvent.Save is fired after the chunk has been serialized to the provided
SerializableChunkData
which is about to be handed off to a background thread to be written to disk.This event is fired after Minecraft loads aLevelChunk
into the level, on both the client and server.This event is fired whenever a chunk being watched by aServerPlayer
is transmitted to their client (seePlayerChunkSender.sendNextChunks(ServerPlayer)
).This event is fired whenever aServerPlayer
stops watching a chunk.This event is fired whenever aServerPlayer
begins watching a chunk and the chunk is queued up for sending to the client (seeChunkMap.markChunkPendingToSend(ServerPlayer, LevelChunk)
).Fired when building a list of all possible entities that can spawn at the specified location. -
Classes in net.neoforged.neoforge.event.level used by net.neoforged.neoforge.oldtest.world.item