Uses of Class
net.neoforged.neoforge.event.level.LevelEvent
Packages that use LevelEvent
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Uses of LevelEvent in net.neoforged.neoforge.event.level
Subclasses of LevelEvent in net.neoforged.neoforge.event.levelModifier and TypeClassDescriptionclass
This event is fired whenever a block (like a sapling) grows into a feature (like a tree).class
ChunkDataEvent is fired when a chunk is about to be loaded from disk or saved to disk.static class
ChunkDataEvent.Load is fired when the chunk has been created from the providedSerializableChunkData
and is about to be marked as loaded.static class
ChunkDataEvent.Save is fired after the chunk has been serialized to the providedSerializableChunkData
which is about to be handed off to a background thread to be written to disk.class
ChunkEvent<T extends net.minecraft.world.level.chunk.ChunkAccess>
Base class for events involving chunks.static class
This event is fired after Minecraft loads aLevelChunk
into the level, on both the client and server.static class
This event is fired when Minecraft unloads a Chunk from the level, just before the side-specific unload method is called.static class
This event fires whenever aServerLevel
is initialized for the first time and a spawn position needs to be chosen.static class
This event is fired whenever a level loads.static class
Fired when building a list of all possible entities that can spawn at the specified location.static class
This event fires whenever a level is saved.static class
This event is fired whenever a level unloads.class
This event is fired when all players are asleep and the time should be set to day.
setWakeUpTime(wakeUpTime) sets a new time that will be added to the dayTime.