Uses of Class
net.neoforged.neoforge.event.level.LevelEvent

Packages that use LevelEvent
Package
Description
 
  • Uses of LevelEvent in net.neoforged.neoforge.event.level

    Modifier and Type
    Class
    Description
    class 
    This event is fired whenever a block (like a sapling) grows into a feature (like a tree).
    class 
    ChunkDataEvent is fired when a chunk is about to be loaded from disk or saved to disk.
    static class 
    ChunkDataEvent.Load is fired when the chunk has been created from the provided SerializableChunkData and is about to be marked as loaded.
    static class 
    ChunkDataEvent.Save is fired after the chunk has been serialized to the provided SerializableChunkData which is about to be handed off to a background thread to be written to disk.
    class 
    ChunkEvent<T extends net.minecraft.world.level.chunk.ChunkAccess>
    Base class for events involving chunks.
    static class 
    This event is fired after Minecraft loads a LevelChunk into the level, on both the client and server.
    static class 
    This event is fired when Minecraft unloads a Chunk from the level, just before the side-specific unload method is called.
    static class 
    This event fires whenever a ServerLevel is initialized for the first time and a spawn position needs to be chosen.
    static class 
    This event is fired whenever a level loads.
    static class 
    Fired when building a list of all possible entities that can spawn at the specified location.
    static class 
    This event fires whenever a level is saved.
    static class 
    This event is fired whenever a level unloads.
    class 
    This event is fired when all players are asleep and the time should be set to day.
    setWakeUpTime(wakeUpTime) sets a new time that will be added to the dayTime.