Class ClientPlayerNetworkEvent.LoggingIn

java.lang.Object
net.neoforged.bus.api.Event
net.neoforged.neoforge.client.event.ClientPlayerNetworkEvent
net.neoforged.neoforge.client.event.ClientPlayerNetworkEvent.LoggingIn
Enclosing class:
ClientPlayerNetworkEvent

public static class ClientPlayerNetworkEvent.LoggingIn extends ClientPlayerNetworkEvent
Fired when the client player logs in to the server. The player should be initialized.

This event is not

invalid reference
cancellable
, and does not
invalid reference
have a result
.

This event is fired on the main Forge event bus, only on the logical client.

  • Constructor Details

    • LoggingIn

      @Internal public LoggingIn(net.minecraft.client.multiplayer.MultiPlayerGameMode controller, net.minecraft.client.player.LocalPlayer player, net.minecraft.network.Connection networkManager)