Uses of Class
net.minecraft.world.level.gameevent.vibrations.VibrationSystem.Data
Packages that use VibrationSystem.Data
Package
Description
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Uses of VibrationSystem.Data in net.minecraft.world.entity.animal.allay
Fields in net.minecraft.world.entity.animal.allay declared as VibrationSystem.DataMethods in net.minecraft.world.entity.animal.allay that return VibrationSystem.Data -
Uses of VibrationSystem.Data in net.minecraft.world.entity.monster.warden
Fields in net.minecraft.world.entity.monster.warden declared as VibrationSystem.DataMethods in net.minecraft.world.entity.monster.warden that return VibrationSystem.Data -
Uses of VibrationSystem.Data in net.minecraft.world.level.block.entity
Fields in net.minecraft.world.level.block.entity declared as VibrationSystem.DataModifier and TypeFieldDescriptionprivate VibrationSystem.DataSculkSensorBlockEntity.vibrationDataprivate VibrationSystem.DataSculkShriekerBlockEntity.vibrationDataMethods in net.minecraft.world.level.block.entity that return VibrationSystem.DataModifier and TypeMethodDescriptionSculkSensorBlockEntity.getVibrationData()SculkShriekerBlockEntity.getVibrationData() -
Uses of VibrationSystem.Data in net.minecraft.world.level.gameevent.vibrations
Fields in net.minecraft.world.level.gameevent.vibrations with type parameters of type VibrationSystem.DataModifier and TypeFieldDescriptionstatic com.mojang.serialization.Codec<VibrationSystem.Data> VibrationSystem.Data.CODECMethods in net.minecraft.world.level.gameevent.vibrations that return VibrationSystem.DataMethods in net.minecraft.world.level.gameevent.vibrations with parameters of type VibrationSystem.DataModifier and TypeMethodDescriptionprivate static booleanVibrationSystem.Ticker.receiveVibration(ServerLevel pLevel, VibrationSystem.Data pData, VibrationSystem.User pUser, VibrationInfo pVibrationInfo) private voidVibrationSystem.Listener.scheduleVibration(ServerLevel pLevel, VibrationSystem.Data pData, Holder<GameEvent> pGameEvent, GameEvent.Context pContext, Vec3 pPos, Vec3 pSensorPos) static voidVibrationSystem.Ticker.tick(Level pLevel, VibrationSystem.Data pData, VibrationSystem.User pUser) private static voidVibrationSystem.Ticker.tryReloadVibrationParticle(ServerLevel pLevel, VibrationSystem.Data pData, VibrationSystem.User pUser) private static voidVibrationSystem.Ticker.trySelectAndScheduleVibration(ServerLevel pLevel, VibrationSystem.Data pData, VibrationSystem.User pUser)