Interface VibrationSystem.User
- All Known Implementing Classes:
Allay.VibrationUser,CalibratedSculkSensorBlockEntity.VibrationUser,SculkSensorBlockEntity.VibrationUser,SculkShriekerBlockEntity.VibrationUser,Warden.VibrationUser
- Enclosing interface:
VibrationSystem
public static interface VibrationSystem.User
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Method Summary
Modifier and TypeMethodDescriptiondefault intcalculateTravelTimeInTicks(float pDistance) booleancanReceiveVibration(ServerLevel pLevel, BlockPos pPos, Holder<GameEvent> pGameEvent, GameEvent.Context pContext) default booleanintdefault booleanisValidVibration(Holder<GameEvent> pGameEvent, GameEvent.Context pContext) default voidvoidonReceiveVibration(ServerLevel pLevel, BlockPos pPos, Holder<GameEvent> pGameEvent, @Nullable Entity pEntity, @Nullable Entity pPlayerEntity, float pDistance) default boolean
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Method Details
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getListenerRadius
int getListenerRadius() -
getPositionSource
PositionSource getPositionSource() -
canReceiveVibration
boolean canReceiveVibration(ServerLevel pLevel, BlockPos pPos, Holder<GameEvent> pGameEvent, GameEvent.Context pContext) -
onReceiveVibration
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getListenableEvents
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canTriggerAvoidVibration
default boolean canTriggerAvoidVibration() -
requiresAdjacentChunksToBeTicking
default boolean requiresAdjacentChunksToBeTicking() -
calculateTravelTimeInTicks
default int calculateTravelTimeInTicks(float pDistance) -
isValidVibration
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onDataChanged
default void onDataChanged()
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