Class RenderTypes
java.lang.Object
net.minecraft.client.renderer.rendertype.RenderTypes
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final Function<Identifier, RenderType> private static final RenderTypeprivate static final Function<Identifier, RenderType> private static final BiFunction<Identifier, Boolean, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final BiFunction<Identifier, Boolean, RenderType> private static final BiFunction<Identifier, Boolean, RenderType> private static final Function<Identifier, RenderType> private static final RenderTypeprivate static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final BiFunction<Identifier, Boolean, RenderType> private static final BiFunction<Identifier, Boolean, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypestatic final RenderTypestatic final RenderTypestatic final Supplier<GpuSampler> (package private) static final BiFunction<Identifier, Boolean, RenderType> static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic RenderTypearmorCutoutNoCull(Identifier texture) static RenderTypestatic RenderTypearmorTranslucent(Identifier texture) static RenderTypebeaconBeam(Identifier texture, boolean translucent) static RenderTypeblockScreenEffect(Identifier texture) static RenderTypebreezeEyes(Identifier texture) static RenderTypebreezeWind(Identifier texture, float offsetX, float offsetY) static RenderTypecreateArmorDecalCutoutNoCull(Identifier texture) private static Function<Identifier, RenderType> createWeather(RenderPipeline pipeline) static RenderTypecrumbling(Identifier texture) static RenderTypestatic RenderTypestatic RenderTypestatic RenderTypestatic RenderTypestatic RenderTypedragonExplosionAlpha(Identifier texture) static RenderTypestatic RenderTypestatic RenderTypestatic RenderTypestatic RenderTypeenergySwirl(Identifier texture, float offsetX, float offsetY) static RenderTypeentityCutout(Identifier texture) static RenderTypeentityCutoutNoCull(Identifier texture) static RenderTypeentityCutoutNoCull(Identifier texture, boolean affectsOutline) static RenderTypeentityCutoutNoCullZOffset(Identifier texture) static RenderTypeentityCutoutNoCullZOffset(Identifier texture, boolean affectsOutline) static RenderTypeentityDecal(Identifier texture) static RenderTypestatic RenderTypeentityNoOutline(Identifier texture) static RenderTypeentityShadow(Identifier texture) static RenderTypeentitySmoothCutout(Identifier texture) static RenderTypeentitySolid(Identifier texture) static RenderTypeentitySolidZOffsetForward(Identifier texture) static RenderTypeentityTranslucent(Identifier texture) static RenderTypeentityTranslucent(Identifier texture, boolean affectsOutline) static RenderTypeentityTranslucentEmissive(Identifier texture) static RenderTypeentityTranslucentEmissive(Identifier texture, boolean affectsOutline) static RenderTypeeyes(Identifier texture) static RenderTypefireScreenEffect(Identifier texture) static RenderTypeglint()static RenderTypestatic RenderTypeitemEntityTranslucentCull(Identifier texture) static RenderTypeleash()static RenderTypestatic RenderTypelines()static RenderTypestatic RenderTypeoutline(Identifier texture) static RenderTypestatic RenderTypestatic RenderTypetext(Identifier texture) static RenderTypestatic RenderTypestatic RenderTypetextIntensity(Identifier texture) static RenderTypetextIntensityPolygonOffset(Identifier texture) static RenderTypetextIntensitySeeThrough(Identifier texture) static RenderTypetextPolygonOffset(Identifier texture) static RenderTypetextSeeThrough(Identifier texture) static RenderTypestatic RenderTypestatic RenderTypestatic RenderTypeweather(Identifier texture, boolean depthWrite)
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Field Details
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OUTLINE
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MOVING_BLOCK_SAMPLER
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SOLID_MOVING_BLOCK
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CUTOUT_MOVING_BLOCK
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TRANSLUCENT_MOVING_BLOCK
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ARMOR_CUTOUT_NO_CULL
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ARMOR_TRANSLUCENT
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ENTITY_SOLID
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ENTITY_SOLID_Z_OFFSET_FORWARD
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ENTITY_CUTOUT
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ENTITY_CUTOUT_NO_CULL
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ENTITY_CUTOUT_NO_CULL_Z_OFFSET
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ITEM_ENTITY_TRANSLUCENT_CULL
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ENTITY_TRANSLUCENT
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ENTITY_TRANSLUCENT_EMISSIVE
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ENTITY_SMOOTH_CUTOUT
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BEACON_BEAM
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ENTITY_DECAL
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ENTITY_NO_OUTLINE
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ENTITY_SHADOW
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DRAGON_EXPLOSION_ALPHA
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EYES
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LEASH
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WATER_MASK
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ARMOR_ENTITY_GLINT
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GLINT_TRANSLUCENT
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GLINT
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ENTITY_GLINT
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CRUMBLING
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TEXT
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TEXT_BACKGROUND
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TEXT_INTENSITY
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TEXT_POLYGON_OFFSET
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TEXT_INTENSITY_POLYGON_OFFSET
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TEXT_SEE_THROUGH
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TEXT_BACKGROUND_SEE_THROUGH
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TEXT_INTENSITY_SEE_THROUGH
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LIGHTNING
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DRAGON_RAYS
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DRAGON_RAYS_DEPTH
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TRIPWIRE_MOVING_BLOCk
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END_PORTAL
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END_GATEWAY
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LINES
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LINES_TRANSLUCENT
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SECONDARY_BLOCK_OUTLINE
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DEBUG_FILLED_BOX
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DEBUG_POINT
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DEBUG_QUADS
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DEBUG_TRIANGLE_FAN
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WEATHER_DEPTH_WRITE
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WEATHER_NO_DEPTH_WRITE
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BLOCK_SCREEN_EFFECT
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FIRE_SCREEN_EFFECT
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Constructor Details
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RenderTypes
public RenderTypes()
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Method Details
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solidMovingBlock
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cutoutMovingBlock
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translucentMovingBlock
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armorCutoutNoCull
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createArmorDecalCutoutNoCull
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armorTranslucent
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entitySolid
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entitySolidZOffsetForward
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entityCutout
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entityCutoutNoCull
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entityCutoutNoCull
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entityCutoutNoCullZOffset
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entityCutoutNoCullZOffset
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itemEntityTranslucentCull
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entityTranslucent
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entityTranslucent
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entityTranslucentEmissive
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entityTranslucentEmissive
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entitySmoothCutout
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beaconBeam
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entityDecal
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entityNoOutline
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entityShadow
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dragonExplosionAlpha
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eyes
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breezeEyes
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breezeWind
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energySwirl
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leash
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waterMask
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outline
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armorEntityGlint
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glintTranslucent
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glint
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entityGlint
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crumbling
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text
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textBackground
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textIntensity
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textPolygonOffset
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textIntensityPolygonOffset
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textSeeThrough
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textBackgroundSeeThrough
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textIntensitySeeThrough
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lightning
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dragonRays
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dragonRaysDepth
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tripwireMovingBlock
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endPortal
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endGateway
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lines
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linesTranslucent
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secondaryBlockOutline
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debugFilledBox
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debugPoint
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debugQuads
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debugTriangleFan
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createWeather
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weather
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blockScreenEffect
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fireScreenEffect
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