Class RenderTypes
java.lang.Object
net.minecraft.client.renderer.rendertype.RenderTypes
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final Function<Identifier, RenderType> private static final RenderTypeprivate static final Function<Identifier, RenderType> private static final BiFunction<Identifier, Boolean, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final BiFunction<Identifier, Boolean, RenderType> private static final BiFunction<Identifier, Boolean, RenderType> private static final Function<Identifier, RenderType> private static final RenderTypeprivate static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final BiFunction<Identifier, Boolean, RenderType> private static final BiFunction<Identifier, Boolean, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypestatic final RenderTypestatic final RenderTypestatic final Supplier<GpuSampler> (package private) static final BiFunction<Identifier, Boolean, RenderType> static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> private static final RenderTypeprivate static final RenderTypeprivate static final RenderTypeprivate static final Function<Identifier, RenderType> private static final Function<Identifier, RenderType> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic RenderTypearmorCutoutNoCull(Identifier pTexture) static RenderTypestatic RenderTypearmorTranslucent(Identifier pTexture) static RenderTypebeaconBeam(Identifier pTexture, boolean pTranslucent) static RenderTypeblockScreenEffect(Identifier pTexture) static RenderTypebreezeEyes(Identifier pTexture) static RenderTypebreezeWind(Identifier pTexture, float pOffsetX, float pOffsetY) static RenderTypecreateArmorDecalCutoutNoCull(Identifier pTexture) private static Function<Identifier, RenderType> createWeather(RenderPipeline pPipeline) static RenderTypecrumbling(Identifier pTexture) static RenderTypestatic RenderTypestatic RenderTypestatic RenderTypestatic RenderTypestatic RenderTypedragonExplosionAlpha(Identifier pTexture) static RenderTypestatic RenderTypestatic RenderTypestatic RenderTypestatic RenderTypeenergySwirl(Identifier pTexture, float pOffsetX, float pOffsetY) static RenderTypeentityCutout(Identifier pTexture) static RenderTypeentityCutoutNoCull(Identifier pTexure) static RenderTypeentityCutoutNoCull(Identifier pTexture, boolean pAffectsOutline) static RenderTypeentityCutoutNoCullZOffset(Identifier pTexture) static RenderTypeentityCutoutNoCullZOffset(Identifier pTexture, boolean pAffectsOutline) static RenderTypeentityDecal(Identifier pTexture) static RenderTypestatic RenderTypeentityNoOutline(Identifier pTexture) static RenderTypeentityShadow(Identifier pTexture) static RenderTypeentitySmoothCutout(Identifier pTexture) static RenderTypeentitySolid(Identifier pTexture) static RenderTypeentitySolidZOffsetForward(Identifier pTexture) static RenderTypeentityTranslucent(Identifier pTexture) static RenderTypeentityTranslucent(Identifier pTexture, boolean pAffectsOutline) static RenderTypeentityTranslucentEmissive(Identifier pTexture) static RenderTypeentityTranslucentEmissive(Identifier pTexture, boolean pAffectsOutline) static RenderTypeeyes(Identifier pTexture) static RenderTypefireScreenEffect(Identifier pTexture) static RenderTypeglint()static RenderTypestatic RenderTypeitemEntityTranslucentCull(Identifier pTexture) static RenderTypeleash()static RenderTypestatic RenderTypelines()static RenderTypestatic RenderTypeoutline(Identifier pTexture) static RenderTypestatic RenderTypestatic RenderTypetext(Identifier pTexture) static RenderTypestatic RenderTypestatic RenderTypetextIntensity(Identifier pTexture) static RenderTypetextIntensityPolygonOffset(Identifier pTexture) static RenderTypetextIntensitySeeThrough(Identifier pTexture) static RenderTypetextPolygonOffset(Identifier pTexture) static RenderTypetextSeeThrough(Identifier pTexture) static RenderTypestatic RenderTypestatic RenderTypestatic RenderTypeweather(Identifier pTexture, boolean pDepthWrite)
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Field Details
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OUTLINE
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MOVING_BLOCK_SAMPLER
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SOLID_MOVING_BLOCK
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CUTOUT_MOVING_BLOCK
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TRANSLUCENT_MOVING_BLOCK
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ARMOR_CUTOUT_NO_CULL
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ARMOR_TRANSLUCENT
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ENTITY_SOLID
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ENTITY_SOLID_Z_OFFSET_FORWARD
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ENTITY_CUTOUT
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ENTITY_CUTOUT_NO_CULL
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ENTITY_CUTOUT_NO_CULL_Z_OFFSET
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ITEM_ENTITY_TRANSLUCENT_CULL
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ENTITY_TRANSLUCENT
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ENTITY_TRANSLUCENT_EMISSIVE
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ENTITY_SMOOTH_CUTOUT
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BEACON_BEAM
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ENTITY_DECAL
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ENTITY_NO_OUTLINE
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ENTITY_SHADOW
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DRAGON_EXPLOSION_ALPHA
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EYES
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LEASH
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WATER_MASK
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ARMOR_ENTITY_GLINT
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GLINT_TRANSLUCENT
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GLINT
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ENTITY_GLINT
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CRUMBLING
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TEXT
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TEXT_BACKGROUND
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TEXT_INTENSITY
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TEXT_POLYGON_OFFSET
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TEXT_INTENSITY_POLYGON_OFFSET
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TEXT_SEE_THROUGH
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TEXT_BACKGROUND_SEE_THROUGH
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TEXT_INTENSITY_SEE_THROUGH
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LIGHTNING
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DRAGON_RAYS
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DRAGON_RAYS_DEPTH
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TRIPWIRE_MOVING_BLOCk
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END_PORTAL
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END_GATEWAY
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LINES
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LINES_TRANSLUCENT
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SECONDARY_BLOCK_OUTLINE
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DEBUG_FILLED_BOX
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DEBUG_POINT
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DEBUG_QUADS
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DEBUG_TRIANGLE_FAN
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WEATHER_DEPTH_WRITE
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WEATHER_NO_DEPTH_WRITE
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BLOCK_SCREEN_EFFECT
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FIRE_SCREEN_EFFECT
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Constructor Details
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RenderTypes
public RenderTypes()
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Method Details
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solidMovingBlock
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cutoutMovingBlock
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translucentMovingBlock
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armorCutoutNoCull
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createArmorDecalCutoutNoCull
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armorTranslucent
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entitySolid
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entitySolidZOffsetForward
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entityCutout
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entityCutoutNoCull
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entityCutoutNoCull
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entityCutoutNoCullZOffset
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entityCutoutNoCullZOffset
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itemEntityTranslucentCull
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entityTranslucent
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entityTranslucent
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entityTranslucentEmissive
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entityTranslucentEmissive
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entitySmoothCutout
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beaconBeam
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entityDecal
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entityNoOutline
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entityShadow
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dragonExplosionAlpha
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eyes
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breezeEyes
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breezeWind
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energySwirl
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leash
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waterMask
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outline
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armorEntityGlint
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glintTranslucent
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glint
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entityGlint
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crumbling
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text
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textBackground
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textIntensity
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textPolygonOffset
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textIntensityPolygonOffset
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textSeeThrough
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textBackgroundSeeThrough
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textIntensitySeeThrough
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lightning
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dragonRays
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dragonRaysDepth
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tripwireMovingBlock
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endPortal
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endGateway
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lines
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linesTranslucent
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secondaryBlockOutline
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debugFilledBox
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debugPoint
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debugQuads
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debugTriangleFan
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createWeather
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weather
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blockScreenEffect
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fireScreenEffect
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