Package com.mojang.blaze3d.pipeline
Class RenderPipeline
java.lang.Object
com.mojang.blaze3d.pipeline.RenderPipeline
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic classstatic final recordstatic final record -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final Optional<BlendFunction> private final LogicOpprivate final booleanprivate final floatprivate final floatprivate final DepthTestFunctionprivate final Identifierprivate final Identifierprivate final PolygonModeprivate final ShaderDefinesprivate final intprivate static intprivate final Optional<StencilTest> private final List<RenderPipeline.UniformDescription> private final VertexFormatprivate final VertexFormat.Modeprivate final Identifierprivate final booleanprivate final booleanprivate final boolean -
Constructor Summary
ConstructorsModifierConstructorDescriptionprotectedRenderPipeline(Identifier pLocation, Identifier pVertexShader, Identifier pFragmentShader, ShaderDefines pShaderDefines, List<String> pSamplers, List<RenderPipeline.UniformDescription> pUniforms, Optional<BlendFunction> pBlendFunction, DepthTestFunction pDepthTestFunction, PolygonMode pPolygonMode, boolean pCull, boolean pWriteColor, boolean pWriteAlpha, boolean pWriteDepth, LogicOp pColorLogic, VertexFormat pVertexFormat, VertexFormat.Mode pVertexFormatMode, float pDepthBiasScaleFactor, float pDepthBiasConstant, int pSortKey) Deprecated.protectedRenderPipeline(Identifier pLocation, Identifier pVertexShader, Identifier pFragmentShader, ShaderDefines pShaderDefines, List<String> pSamplers, List<RenderPipeline.UniformDescription> pUniforms, Optional<BlendFunction> pBlendFunction, DepthTestFunction pDepthTestFunction, PolygonMode pPolygonMode, boolean pCull, boolean pWriteColor, boolean pWriteAlpha, boolean pWriteDepth, LogicOp pColorLogic, VertexFormat pVertexFormat, VertexFormat.Mode pVertexFormatMode, float pDepthBiasScaleFactor, float pDepthBiasConstant, int pSortKey, Optional<StencilTest> stencilTest) -
Method Summary
Modifier and TypeMethodDescriptionstatic RenderPipeline.Builderbuilder(RenderPipeline.Snippet... pSnippets) floatfloatintbooleanisCull()booleanbooleanbooleanNeo: Create aRenderPipeline.Builderfrom thisRenderPipelineto adjust its configuration and build a new, modifiedRenderPipelinefrom ittoString()static voidboolean
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Field Details
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location
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vertexShader
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fragmentShader
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shaderDefines
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samplers
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uniforms
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depthTestFunction
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polygonMode
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cull
private final boolean cull -
colorLogic
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blendFunction
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writeColor
private final boolean writeColor -
writeAlpha
private final boolean writeAlpha -
writeDepth
private final boolean writeDepth -
vertexFormat
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vertexFormatMode
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depthBiasScaleFactor
private final float depthBiasScaleFactor -
depthBiasConstant
private final float depthBiasConstant -
sortKey
private final int sortKey -
sortKeySeed
private static int sortKeySeed -
stencilTest
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Constructor Details
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RenderPipeline
@Deprecated protected RenderPipeline(Identifier pLocation, Identifier pVertexShader, Identifier pFragmentShader, ShaderDefines pShaderDefines, List<String> pSamplers, List<RenderPipeline.UniformDescription> pUniforms, Optional<BlendFunction> pBlendFunction, DepthTestFunction pDepthTestFunction, PolygonMode pPolygonMode, boolean pCull, boolean pWriteColor, boolean pWriteAlpha, boolean pWriteDepth, LogicOp pColorLogic, VertexFormat pVertexFormat, VertexFormat.Mode pVertexFormatMode, float pDepthBiasScaleFactor, float pDepthBiasConstant, int pSortKey) -
RenderPipeline
protected RenderPipeline(Identifier pLocation, Identifier pVertexShader, Identifier pFragmentShader, ShaderDefines pShaderDefines, List<String> pSamplers, List<RenderPipeline.UniformDescription> pUniforms, Optional<BlendFunction> pBlendFunction, DepthTestFunction pDepthTestFunction, PolygonMode pPolygonMode, boolean pCull, boolean pWriteColor, boolean pWriteAlpha, boolean pWriteDepth, LogicOp pColorLogic, VertexFormat pVertexFormat, VertexFormat.Mode pVertexFormatMode, float pDepthBiasScaleFactor, float pDepthBiasConstant, int pSortKey, Optional<StencilTest> stencilTest)
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Method Details
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getSortKey
public int getSortKey() -
updateSortKeySeed
public static void updateSortKeySeed() -
toString
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getDepthTestFunction
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getPolygonMode
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isCull
public boolean isCull() -
getColorLogic
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getBlendFunction
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isWriteColor
public boolean isWriteColor() -
isWriteAlpha
public boolean isWriteAlpha() -
isWriteDepth
public boolean isWriteDepth() -
getDepthBiasScaleFactor
public float getDepthBiasScaleFactor() -
getDepthBiasConstant
public float getDepthBiasConstant() -
getLocation
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getVertexFormat
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getVertexFormatMode
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getVertexShader
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getFragmentShader
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getShaderDefines
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getSamplers
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getUniforms
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wantsDepthTexture
public boolean wantsDepthTexture() -
getStencilTest
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toBuilder
Neo: Create aRenderPipeline.Builderfrom thisRenderPipelineto adjust its configuration and build a new, modifiedRenderPipelinefrom it -
builder
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RenderPipeline(Identifier, Identifier, Identifier, ShaderDefines, List, List, Optional, DepthTestFunction, PolygonMode, boolean, boolean, boolean, boolean, LogicOp, VertexFormat, VertexFormat.Mode, float, float, int, Optional)instead