Uses of Record Class
net.minecraft.client.renderer.feature.ModelFeatureRenderer.CrumblingOverlay
Packages that use ModelFeatureRenderer.CrumblingOverlay
Package
Description
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Uses of ModelFeatureRenderer.CrumblingOverlay in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as ModelFeatureRenderer.CrumblingOverlayModifier and TypeFieldDescriptionprivate final @Nullable ModelFeatureRenderer.CrumblingOverlaySubmitNodeStorage.ModelPartSubmit.crumblingOverlayThe field for thecrumblingOverlayrecord component.private final @Nullable ModelFeatureRenderer.CrumblingOverlaySubmitNodeStorage.ModelSubmit.crumblingOverlayThe field for thecrumblingOverlayrecord component.Methods in net.minecraft.client.renderer that return ModelFeatureRenderer.CrumblingOverlayModifier and TypeMethodDescription@Nullable ModelFeatureRenderer.CrumblingOverlaySubmitNodeStorage.ModelPartSubmit.crumblingOverlay()Returns the value of thecrumblingOverlayrecord component.@Nullable ModelFeatureRenderer.CrumblingOverlaySubmitNodeStorage.ModelSubmit.crumblingOverlay()Returns the value of thecrumblingOverlayrecord component.Methods in net.minecraft.client.renderer with parameters of type ModelFeatureRenderer.CrumblingOverlayModifier and TypeMethodDescriptiondefault <S> voidOrderedSubmitNodeCollector.submitModel(Model<? super S> model, S renderState, PoseStack poseStack, RenderType renderType, int packedLight, int packedOverlay, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) <S> voidOrderedSubmitNodeCollector.submitModel(Model<? super S> model, S renderState, PoseStack poseStack, RenderType renderType, int packedLight, int packedOverlay, int tintColor, @Nullable TextureAtlasSprite sprite, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) <S> voidSubmitNodeCollection.submitModel(Model<? super S> p_439195_, S p_439802_, PoseStack p_440268_, RenderType p_459064_, int p_439166_, int p_440711_, int p_440107_, @Nullable TextureAtlasSprite p_439534_, int p_440065_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_439734_) <S> voidSubmitNodeStorage.submitModel(Model<? super S> p_433938_, S p_434123_, PoseStack p_434445_, RenderType p_459048_, int p_433912_, int p_435238_, int p_433959_, @Nullable TextureAtlasSprite p_433439_, int p_435627_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_439709_) voidOrderedSubmitNodeCollector.submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int packedLight, int packedOverlay, @Nullable TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) default voidOrderedSubmitNodeCollector.submitModelPart(ModelPart modelPart, PoseStack poseStack, RenderType renderType, int packedLight, int packedOverlay, @Nullable TextureAtlasSprite sprite, int tintColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) voidSubmitNodeCollection.submitModelPart(ModelPart p_439739_, PoseStack p_440200_, RenderType p_459081_, int p_440445_, int p_440228_, @Nullable TextureAtlasSprite p_439571_, boolean p_439311_, boolean p_439220_, int p_440219_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_443014_, int p_451693_) voidSubmitNodeStorage.submitModelPart(ModelPart p_439246_, PoseStack p_440594_, RenderType p_459002_, int p_440257_, int p_439236_, @Nullable TextureAtlasSprite p_439406_, boolean p_440273_, boolean p_440604_, int p_440090_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_442784_, int p_451669_) Constructors in net.minecraft.client.renderer with parameters of type ModelFeatureRenderer.CrumblingOverlayModifierConstructorDescriptionModelPartSubmit(PoseStack.Pose pose, ModelPart modelPart, int lightCoords, int overlayCoords, @Nullable TextureAtlasSprite sprite, boolean sheeted, boolean hasFoil, int tintedColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) Creates an instance of aModelPartSubmitrecord class.ModelSubmit(PoseStack.Pose pose, Model<? super S> model, S state, int lightCoords, int overlayCoords, int tintedColor, @Nullable TextureAtlasSprite sprite, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) Creates an instance of aModelSubmitrecord class. -
Uses of ModelFeatureRenderer.CrumblingOverlay in net.minecraft.client.renderer.blockentity
Methods in net.minecraft.client.renderer.blockentity with parameters of type ModelFeatureRenderer.CrumblingOverlayModifier and TypeMethodDescriptionvoidAbstractEndPortalRenderer.extractRenderState(T p_446233_, S p_446143_, float p_447080_, Vec3 p_445461_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_445911_) voidAbstractSignRenderer.extractRenderState(SignBlockEntity p_446457_, SignRenderState p_446340_, float p_445525_, Vec3 p_445758_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446708_) voidBannerRenderer.extractRenderState(BannerBlockEntity p_446844_, BannerRenderState p_447143_, float p_446794_, Vec3 p_447357_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446651_) voidBeaconRenderer.extractRenderState(T p_447130_, BeaconRenderState p_446076_, float p_445698_, Vec3 p_445714_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_447097_) voidBedRenderer.extractRenderState(BedBlockEntity p_445886_, BedRenderState p_447090_, float p_446336_, Vec3 p_445891_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446152_) voidBellRenderer.extractRenderState(BellBlockEntity p_446818_, BellRenderState p_446429_, float p_447331_, Vec3 p_445785_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446767_) default voidBlockEntityRenderer.extractRenderState(T blockEntity, S renderState, float partialTick, Vec3 cameraPosition, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) voidBlockEntityWithBoundingBoxRenderer.extractRenderState(T p_447304_, BlockEntityWithBoundingBoxRenderState p_446774_, float p_447134_, Vec3 p_446736_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446663_) voidBrushableBlockRenderer.extractRenderState(BrushableBlockEntity p_446197_, BrushableBlockRenderState p_445907_, float p_446852_, Vec3 p_447180_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_445754_) voidCampfireRenderer.extractRenderState(CampfireBlockEntity p_445642_, CampfireRenderState p_446494_, float p_446709_, Vec3 p_445382_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446369_) voidChestRenderer.extractRenderState(T p_446382_, ChestRenderState p_445744_, float p_446088_, Vec3 p_447190_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446187_) voidConduitRenderer.extractRenderState(ConduitBlockEntity p_446529_, CondiutRenderState p_446205_, float p_445996_, Vec3 p_446533_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_447228_) voidCopperGolemStatueBlockRenderer.extractRenderState(CopperGolemStatueBlockEntity p_446789_, CopperGolemStatueRenderState p_445801_, float p_445752_, Vec3 p_446054_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446325_) voidDecoratedPotRenderer.extractRenderState(DecoratedPotBlockEntity p_445843_, DecoratedPotRenderState p_447313_, float p_447091_, Vec3 p_447064_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446859_) voidEnchantTableRenderer.extractRenderState(EnchantingTableBlockEntity p_446778_, EnchantTableRenderState p_445593_, float p_447234_, Vec3 p_446321_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446024_) voidLecternRenderer.extractRenderState(LecternBlockEntity p_447206_, LecternRenderState p_445480_, float p_445502_, Vec3 p_446398_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446019_) voidPistonHeadRenderer.extractRenderState(PistonMovingBlockEntity p_445667_, PistonHeadRenderState p_445712_, float p_446910_, Vec3 p_445923_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446317_) voidShelfRenderer.extractRenderState(ShelfBlockEntity p_445792_, ShelfRenderState p_445521_, float p_446232_, Vec3 p_446470_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446704_) voidShulkerBoxRenderer.extractRenderState(ShulkerBoxBlockEntity p_445428_, ShulkerBoxRenderState p_446695_, float p_446436_, Vec3 p_446068_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446363_) voidSkullBlockRenderer.extractRenderState(SkullBlockEntity p_446674_, SkullBlockRenderState p_446649_, float p_447371_, Vec3 p_445526_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446270_) voidSpawnerRenderer.extractRenderState(SpawnerBlockEntity p_446072_, SpawnerRenderState p_447179_, float p_446518_, Vec3 p_446190_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_445699_) voidTestInstanceRenderer.extractRenderState(TestInstanceBlockEntity p_445503_, TestInstanceRenderState p_446597_, float p_446183_, Vec3 p_445695_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_445824_) voidTheEndGatewayRenderer.extractRenderState(TheEndGatewayBlockEntity p_446930_, EndGatewayRenderState p_445622_, float p_445588_, Vec3 p_445696_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_445892_) voidTrialSpawnerRenderer.extractRenderState(TrialSpawnerBlockEntity p_446337_, SpawnerRenderState p_445637_, float p_446553_, Vec3 p_446985_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_447263_) voidVaultRenderer.extractRenderState(VaultBlockEntity p_446594_, VaultRenderState p_446868_, float p_446263_, Vec3 p_446377_, @Nullable ModelFeatureRenderer.CrumblingOverlay p_446440_) voidShulkerBoxRenderer.submit(PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, Direction direction, float progress, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, Material material, int outlineColor) private static voidBannerRenderer.submitBanner(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, float rotation, BannerModel standingModel, BannerFlagModel standingFlagModel, float phase, DyeColor baseColor, BannerPatternLayers patterns, @Nullable ModelFeatureRenderer.CrumblingOverlay breakProgress, int outlineColor) private static <S> voidBannerRenderer.submitPatternLayer(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, Model<S> flagModel, S sway, Material material, DyeColor color, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) static <S> voidBannerRenderer.submitPatterns(MaterialSet materials, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, int packedOverlay, Model<S> flag, S renderState, Material material, boolean banner, DyeColor baseColor, BannerPatternLayers patterns, boolean hasFoil, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) private voidBedRenderer.submitPiece(PoseStack poseStack, SubmitNodeCollector nodeCollector, Model.Simple model, Direction direction, Material material, int packedLight, int packedOverlay, boolean isFeet, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, int outlineColor) protected voidAbstractSignRenderer.submitSign(PoseStack poseStack, int packedLight, WoodType woodType, Model.Simple model, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, SubmitNodeCollector nodeCollector) private voidAbstractSignRenderer.submitSignWithText(SignRenderState renderState, PoseStack poseStack, BlockState state, SignBlock sign, WoodType woodType, Model.Simple model, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, SubmitNodeCollector nodeCollector) static voidSkullBlockRenderer.submitSkull(@Nullable Direction direction, float rotation, float animationProgress, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, SkullModelBase model, RenderType renderType, int outlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) <E extends BlockEntity,S extends BlockEntityRenderState>
@Nullable SBlockEntityRenderDispatcher.tryExtractRenderState(E blockEntity, float partialTick, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) Deprecated.<E extends BlockEntity,S extends BlockEntityRenderState>
@Nullable SBlockEntityRenderDispatcher.tryExtractRenderState(E blockEntity, float partialTick, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay, @Nullable Frustum frustum) -
Uses of ModelFeatureRenderer.CrumblingOverlay in net.minecraft.client.renderer.blockentity.state
Fields in net.minecraft.client.renderer.blockentity.state declared as ModelFeatureRenderer.CrumblingOverlayModifier and TypeFieldDescription@Nullable ModelFeatureRenderer.CrumblingOverlayBlockEntityRenderState.breakProgressMethods in net.minecraft.client.renderer.blockentity.state with parameters of type ModelFeatureRenderer.CrumblingOverlayModifier and TypeMethodDescriptionstatic voidBlockEntityRenderState.extractBase(BlockEntity blockEntity, BlockEntityRenderState renderState, @Nullable ModelFeatureRenderer.CrumblingOverlay crumblingOverlay)
BlockEntityRenderDispatcher.tryExtractRenderState(BlockEntity, float, ModelFeatureRenderer.CrumblingOverlay, net.minecraft.client.renderer.culling.Frustum)instead