Package net.minecraft.client.renderer
Interface OrderedSubmitNodeCollector
- All Known Subinterfaces:
SubmitNodeCollector
- All Known Implementing Classes:
SubmitNodeCollection,SubmitNodeStorage
public interface OrderedSubmitNodeCollector
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Method Summary
Modifier and TypeMethodDescriptionvoidsubmitBlock(PoseStack pPoseStack, BlockState pBlockState, int pPackedLight, int pPackedOverlay, int pOutlineColor) voidsubmitBlockModel(PoseStack pPoseStack, RenderType pRenderType, BlockStateModel pModel, float pR, float pG, float pB, int pPackedLight, int pPackedOverlay, int pOutlineColor) voidsubmitCustomGeometry(PoseStack pPoseStack, RenderType pRenderType, SubmitNodeCollector.CustomGeometryRenderer pRenderer) voidsubmitFlame(PoseStack pPoseStack, EntityRenderState pRenderState, Quaternionf pRotation) voidsubmitItem(PoseStack pPoseStack, ItemDisplayContext pDisplayContext, int pPackedLight, int pPackedOverlay, int pOutlineColor, int[] pTintLayers, List<BakedQuad> pQuads, RenderType pRenderType, ItemStackRenderState.FoilType pFoilType) voidsubmitLeash(PoseStack pPoseStack, EntityRenderState.LeashState pLeashState) default <S> voidsubmitModel(Model<? super S> pModel, S pRenderState, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, int pOutlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay) <S> voidsubmitModel(Model<? super S> pModel, S pRenderState, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, int pTintColor, @Nullable TextureAtlasSprite pSprite, int pOutlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay) default voidsubmitModelPart(ModelPart pModelPart, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, @Nullable TextureAtlasSprite pSprite) default voidsubmitModelPart(ModelPart pModelPart, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, @Nullable TextureAtlasSprite pSprite, boolean pSheeted, boolean pHasFoil) voidsubmitModelPart(ModelPart pModelPart, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, @Nullable TextureAtlasSprite pSprite, boolean pSheeted, boolean pHasFoil, int pTintColor, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay, int pOutlineColor) default voidsubmitModelPart(ModelPart pModelPart, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, @Nullable TextureAtlasSprite pSprite, int pTintColor, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay) voidsubmitMovingBlock(PoseStack pPoseStack, MovingBlockRenderState pRenderState) voidsubmitNameTag(PoseStack pPoseStack, @Nullable Vec3 pPos, int pYOffset, Component pText, boolean pSeethrough, int pPackedLight, double pDistanceToCameraSq, CameraRenderState pCameraRenderState) voidvoidsubmitShadow(PoseStack pPoseStack, float pRadius, List<EntityRenderState.ShadowPiece> pPieces) voidsubmitText(PoseStack pPoseStack, float pX, float pY, FormattedCharSequence pString, boolean pDropShadow, Font.DisplayMode pDisplayMode, int pPackedLight, int pColor, int pBackgroundColor, int pOutlineColor)
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Method Details
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submitShadow
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submitNameTag
void submitNameTag(PoseStack pPoseStack, @Nullable Vec3 pPos, int pYOffset, Component pText, boolean pSeethrough, int pPackedLight, double pDistanceToCameraSq, CameraRenderState pCameraRenderState) -
submitText
void submitText(PoseStack pPoseStack, float pX, float pY, FormattedCharSequence pString, boolean pDropShadow, Font.DisplayMode pDisplayMode, int pPackedLight, int pColor, int pBackgroundColor, int pOutlineColor) -
submitFlame
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submitLeash
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submitModel
<S> void submitModel(Model<? super S> pModel, S pRenderState, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, int pTintColor, @Nullable TextureAtlasSprite pSprite, int pOutlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay) -
submitModel
default <S> void submitModel(Model<? super S> pModel, S pRenderState, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, int pOutlineColor, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay) -
submitModelPart
default void submitModelPart(ModelPart pModelPart, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, @Nullable TextureAtlasSprite pSprite) -
submitModelPart
default void submitModelPart(ModelPart pModelPart, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, @Nullable TextureAtlasSprite pSprite, int pTintColor, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay) -
submitModelPart
default void submitModelPart(ModelPart pModelPart, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, @Nullable TextureAtlasSprite pSprite, boolean pSheeted, boolean pHasFoil) -
submitModelPart
void submitModelPart(ModelPart pModelPart, PoseStack pPoseStack, RenderType pRenderType, int pPackedLight, int pPackedOverlay, @Nullable TextureAtlasSprite pSprite, boolean pSheeted, boolean pHasFoil, int pTintColor, @Nullable ModelFeatureRenderer.CrumblingOverlay pCrumblingOverlay, int pOutlineColor) -
submitBlock
void submitBlock(PoseStack pPoseStack, BlockState pBlockState, int pPackedLight, int pPackedOverlay, int pOutlineColor) -
submitMovingBlock
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submitBlockModel
void submitBlockModel(PoseStack pPoseStack, RenderType pRenderType, BlockStateModel pModel, float pR, float pG, float pB, int pPackedLight, int pPackedOverlay, int pOutlineColor) -
submitItem
void submitItem(PoseStack pPoseStack, ItemDisplayContext pDisplayContext, int pPackedLight, int pPackedOverlay, int pOutlineColor, int[] pTintLayers, List<BakedQuad> pQuads, RenderType pRenderType, ItemStackRenderState.FoilType pFoilType) -
submitCustomGeometry
void submitCustomGeometry(PoseStack pPoseStack, RenderType pRenderType, SubmitNodeCollector.CustomGeometryRenderer pRenderer) -
submitParticleGroup
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