Uses of Class
com.mojang.blaze3d.pipeline.RenderPipeline.Builder
Packages that use RenderPipeline.Builder
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Uses of RenderPipeline.Builder in com.mojang.blaze3d.pipeline
Methods in com.mojang.blaze3d.pipeline that return RenderPipeline.BuilderModifier and TypeMethodDescriptionstatic RenderPipeline.BuilderRenderPipeline.builder(RenderPipeline.Snippet... pSnippets) RenderPipeline.toBuilder()Neo: Create aRenderPipeline.Builderfrom thisRenderPipelineto adjust its configuration and build a new, modifiedRenderPipelinefrom itRenderPipeline.Builder.withBlend(BlendFunction pBlendFunction) RenderPipeline.Builder.withColorLogic(LogicOp pColorLogic) Deprecated.RenderPipeline.Builder.withColorWrite(boolean pWriteColor) RenderPipeline.Builder.withColorWrite(boolean pWriteColor, boolean pWriteAlpha) RenderPipeline.Builder.withCull(boolean pCull) RenderPipeline.Builder.withDepthBias(float pScaleFactor, float pConstant) RenderPipeline.Builder.withDepthTestFunction(DepthTestFunction pDepthTestFunction) RenderPipeline.Builder.withDepthWrite(boolean pWriteDepth) RenderPipeline.Builder.withFragmentShader(String pFragmentShader) RenderPipeline.Builder.withFragmentShader(Identifier pFragmentShader) RenderPipeline.Builder.withLocation(String pLocation) RenderPipeline.Builder.withLocation(Identifier pLocation) RenderPipeline.Builder.withoutBlend()RenderPipeline.Builder.withoutStencilTest()RenderPipeline.Builder.withPolygonMode(PolygonMode pPolygonMode) RenderPipeline.Builder.withSampler(String pSampler) RenderPipeline.Builder.withShaderDefine(String pFlag) RenderPipeline.Builder.withShaderDefine(String pKey, float pValue) RenderPipeline.Builder.withShaderDefine(String pKey, int pValue) RenderPipeline.Builder.withStencilTest(StencilTest stencilTest) RenderPipeline.Builder.withUniform(String pUniform, UniformType pType) RenderPipeline.Builder.withUniform(String pUniform, UniformType pType, TextureFormat pFormat) RenderPipeline.Builder.withVertexFormat(VertexFormat pVertexFormat, VertexFormat.Mode pVertexFormatMode) RenderPipeline.Builder.withVertexShader(String pVertexShader) RenderPipeline.Builder.withVertexShader(Identifier pVertexShader)