Uses of Record Class
com.mojang.blaze3d.opengl.GlRenderPipeline
Packages that use GlRenderPipeline
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Uses of GlRenderPipeline in com.mojang.blaze3d.opengl
Fields in com.mojang.blaze3d.opengl declared as GlRenderPipelineFields in com.mojang.blaze3d.opengl with type parameters of type GlRenderPipelineModifier and TypeFieldDescriptionprivate final Map<RenderPipeline, GlRenderPipeline> GlDevice.pipelineCacheMethods in com.mojang.blaze3d.opengl that return GlRenderPipelineModifier and TypeMethodDescriptionprivate GlRenderPipelineGlDevice.compilePipeline(RenderPipeline pPipeline, ShaderSource pShaderSource) protected GlRenderPipelineGlDevice.getOrCompilePipeline(RenderPipeline pPipeline) GlDevice.precompilePipeline(RenderPipeline p_410489_, @Nullable ShaderSource p_460635_) Methods in com.mojang.blaze3d.opengl with parameters of type GlRenderPipelineModifier and TypeMethodDescriptionprivate voidGlCommandEncoder.drawFromBuffers(GlRenderPass pRenderPass, int pFirstIndex, int pIndex, int pIndexCount, @Nullable VertexFormat.IndexType pIndexType, GlRenderPipeline pPipeline, int pPrimCount)