Class CustomDisplayFluidIngredient
java.lang.Object
net.neoforged.neoforge.fluids.crafting.FluidIngredient
net.neoforged.neoforge.fluids.crafting.CustomDisplayFluidIngredient
- All Implemented Interfaces:
Predicate<FluidStack>
FluidIngredient that wraps another fluid ingredient to override its
SlotDisplay.-
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final FluidIngredientstatic final com.mojang.serialization.MapCodec<CustomDisplayFluidIngredient> private final SlotDisplaystatic final StreamCodec<RegistryFriendlyByteBuf, CustomDisplayFluidIngredient> Fields inherited from class net.neoforged.neoforge.fluids.crafting.FluidIngredient
OPTIONAL_STREAM_CODEC -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbase()display()Returns a slot display for this ingredient, used for display on the client-side.booleanReturns a stream of fluids accepted by this ingredient.getType()Returns The type of this fluid ingredient..inthashCode()booleanisSimple()Returns whether this fluid ingredient always requires direct stack testing.static FluidIngredientof(FluidIngredient base, SlotDisplay display) booleantest(FluidStack stack) Checks if a given fluid stack matches this ingredient.toString()Methods inherited from class net.neoforged.neoforge.fluids.crafting.FluidIngredient
displayForSingleFluid, fluids, of, of, of, of
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Field Details
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CODEC
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STREAM_CODEC
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base
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display
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Constructor Details
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CustomDisplayFluidIngredient
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Method Details
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of
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test
Description copied from class:FluidIngredientChecks if a given fluid stack matches this ingredient. The stack must not be modified in any way.- Specified by:
testin interfacePredicate<FluidStack>- Specified by:
testin classFluidIngredient- Parameters:
stack- the stack to test- Returns:
trueif the stack matches,falseotherwise
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generateFluids
Description copied from class:FluidIngredientReturns a stream of fluids accepted by this ingredient.For compatibility reasons, implementations should follow the same guidelines as for custom item ingredients, i.e.:
- Returned fluids are generally used for display purposes, and need not be exhaustive or perfectly accurate, as ingredients may additionally filter by e.g. data component values.
- An exception is ingredients that are simple,
for which it is important that this stream corresponds exactly all fluids accepted by
FluidIngredient.test(FluidStack)! - At least one stack should always be returned, so that the ingredient is not considered empty. Empty ingredients may invalidate recipes!
Note: no caching needs to be done by the implementation, this is already handled by
FluidIngredient.fluids!- Specified by:
generateFluidsin classFluidIngredient- Returns:
- a stream of all fluid stacks this ingredient accepts.
Note: No guarantees are made as to the amount of the fluid, as FluidIngredients are generally not meant to match by amount and these stacks are mostly used for display.
- See Also:
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isSimple
public boolean isSimple()Description copied from class:FluidIngredientReturns whether this fluid ingredient always requires direct stack testing.- Specified by:
isSimplein classFluidIngredient- Returns:
trueif this ingredient ignores NBT data when matching stacks,falseotherwise- See Also:
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getType
Description copied from class:FluidIngredientReturns The type of this fluid ingredient..The type must be registered to
NeoForgeRegistries.FLUID_INGREDIENT_TYPES.- Specified by:
getTypein classFluidIngredient- Returns:
- The type of this fluid ingredient.
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base
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display
Description copied from class:FluidIngredientReturns a slot display for this ingredient, used for display on the client-side.- Overrides:
displayin classFluidIngredient- Returns:
- a slot display for this ingredient, used for display on the client-side
- See Also:
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equals
- Specified by:
equalsin classFluidIngredient
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hashCode
public int hashCode()- Specified by:
hashCodein classFluidIngredient
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toString
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