Record Class ServerPlayer.RespawnConfig

java.lang.Object
java.lang.Record
net.minecraft.server.level.ServerPlayer.RespawnConfig
Enclosing class:
ServerPlayer

public static record ServerPlayer.RespawnConfig(LevelData.RespawnData respawnData, boolean forced) extends Record
  • Field Details

    • respawnData

      private final LevelData.RespawnData respawnData
      The field for the respawnData record component.
    • forced

      private final boolean forced
      The field for the forced record component.
    • CODEC

      public static final com.mojang.serialization.Codec<ServerPlayer.RespawnConfig> CODEC
  • Constructor Details

    • RespawnConfig

      public RespawnConfig(LevelData.RespawnData respawnData, boolean forced)
      Creates an instance of a RespawnConfig record class.
      Parameters:
      respawnData - the value for the respawnData record component
      forced - the value for the forced record component
  • Method Details

    • getDimensionOrDefault

      public static ResourceKey<Level> getDimensionOrDefault(@Nullable ServerPlayer.RespawnConfig pRespawnConfig)
    • isSamePosition

      public boolean isSamePosition(@Nullable ServerPlayer.RespawnConfig pRespawnConfig)
    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object o)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. Reference components are compared with Objects::equals(Object,Object); primitive components are compared with '=='.
      Specified by:
      equals in class Record
      Parameters:
      o - the object with which to compare
      Returns:
      true if this object is the same as the o argument; false otherwise.
    • respawnData

      public LevelData.RespawnData respawnData()
      Returns the value of the respawnData record component.
      Returns:
      the value of the respawnData record component
    • forced

      public boolean forced()
      Returns the value of the forced record component.
      Returns:
      the value of the forced record component