Record Class ServerStateService.SystemMessage

java.lang.Object
java.lang.Record
net.minecraft.server.jsonrpc.methods.ServerStateService.SystemMessage
Enclosing class:
ServerStateService

public static record ServerStateService.SystemMessage(Message message, boolean overlay, Optional<List<PlayerDto>> receivingPlayers) extends Record
  • Field Details

    • message

      private final Message message
      The field for the message record component.
    • overlay

      private final boolean overlay
      The field for the overlay record component.
    • receivingPlayers

      private final Optional<List<PlayerDto>> receivingPlayers
      The field for the receivingPlayers record component.
    • CODEC

      public static final com.mojang.serialization.Codec<ServerStateService.SystemMessage> CODEC
  • Constructor Details

    • SystemMessage

      public SystemMessage(Message message, boolean overlay, Optional<List<PlayerDto>> receivingPlayers)
      Creates an instance of a SystemMessage record class.
      Parameters:
      message - the value for the message record component
      overlay - the value for the overlay record component
      receivingPlayers - the value for the receivingPlayers record component
  • Method Details

    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object o)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. Reference components are compared with Objects::equals(Object,Object); primitive components are compared with '=='.
      Specified by:
      equals in class Record
      Parameters:
      o - the object with which to compare
      Returns:
      true if this object is the same as the o argument; false otherwise.
    • message

      public Message message()
      Returns the value of the message record component.
      Returns:
      the value of the message record component
    • overlay

      public boolean overlay()
      Returns the value of the overlay record component.
      Returns:
      the value of the overlay record component
    • receivingPlayers

      public Optional<List<PlayerDto>> receivingPlayers()
      Returns the value of the receivingPlayers record component.
      Returns:
      the value of the receivingPlayers record component