Class CustomHeadLayer<S extends LivingEntityRenderState,M extends EntityModel<S> & HeadedModel>
java.lang.Object
net.minecraft.client.renderer.entity.layers.RenderLayer<S,M>
net.minecraft.client.renderer.entity.layers.CustomHeadLayer<S,M>
public class CustomHeadLayer<S extends LivingEntityRenderState,M extends EntityModel<S> & HeadedModel>
extends RenderLayer<S,M>
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Nested Class Summary
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final floatprivate final PlayerSkinRenderCacheprivate static final floatprivate final Function<SkullBlock.Type, SkullModelBase> private final CustomHeadLayer.Transforms -
Constructor Summary
ConstructorsConstructorDescriptionCustomHeadLayer(RenderLayerParent<S, M> pRenderer, EntityModelSet pModelSet, PlayerSkinRenderCache pPlayerSkinRenderCache) CustomHeadLayer(RenderLayerParent<S, M> pRenderer, EntityModelSet pModelSet, PlayerSkinRenderCache pPlayerSkinRenderCache, CustomHeadLayer.Transforms pTransforms) -
Method Summary
Modifier and TypeMethodDescriptionprivate RenderTyperesolveSkullRenderType(LivingEntityRenderState pRenderState, SkullBlock.Type pType) voidsubmit(PoseStack p_433907_, SubmitNodeCollector p_433246_, int p_435428_, S p_434789_, float p_434590_, float p_433023_) static voidtranslateToHead(PoseStack pPoseStack, CustomHeadLayer.Transforms pTransforms) Methods inherited from class net.minecraft.client.renderer.entity.layers.RenderLayer
coloredCutoutModelCopyLayerRender, getParentModel, renderColoredCutoutModel
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Field Details
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ITEM_SCALE
private static final float ITEM_SCALE- See Also:
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SKULL_SCALE
private static final float SKULL_SCALE- See Also:
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transforms
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skullModels
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playerSkinRenderCache
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Constructor Details
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CustomHeadLayer
public CustomHeadLayer(RenderLayerParent<S, M> pRenderer, EntityModelSet pModelSet, PlayerSkinRenderCache pPlayerSkinRenderCache) -
CustomHeadLayer
public CustomHeadLayer(RenderLayerParent<S, M> pRenderer, EntityModelSet pModelSet, PlayerSkinRenderCache pPlayerSkinRenderCache, CustomHeadLayer.Transforms pTransforms)
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Method Details
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submit
public void submit(PoseStack p_433907_, SubmitNodeCollector p_433246_, int p_435428_, S p_434789_, float p_434590_, float p_433023_) - Specified by:
submitin classRenderLayer<S extends LivingEntityRenderState,M extends EntityModel<S> & HeadedModel>
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resolveSkullRenderType
private RenderType resolveSkullRenderType(LivingEntityRenderState pRenderState, SkullBlock.Type pType) -
translateToHead
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