Package net.minecraft.client.model
Class VexModel
- All Implemented Interfaces:
ArmedModel<VexRenderState>
-
Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartprivate final ModelPartFields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSETFields inherited from class net.minecraft.client.model.Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinitionprivate voidoffsetStackPosition(PoseStack pPoseStack, boolean pRightSide) private voidsetArmsCharging(boolean pRightArm, boolean pLeftArm, float pChargeAmount) voidsetupAnim(VexRenderState p_362388_) voidtranslateToHand(VexRenderState p_434708_, HumanoidArm p_259770_, PoseStack p_260351_) Methods inherited from class net.minecraft.client.model.Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
-
Field Details
-
body
-
rightArm
-
leftArm
-
rightWing
-
leftWing
-
head
-
-
Constructor Details
-
VexModel
-
-
Method Details
-
createBodyLayer
-
setupAnim
- Overrides:
setupAnimin classModel<VexRenderState>
-
setArmsCharging
private void setArmsCharging(boolean pRightArm, boolean pLeftArm, float pChargeAmount) -
translateToHand
- Specified by:
translateToHandin interfaceArmedModel<VexRenderState>
-
offsetStackPosition
-