Package net.minecraft.client.model
Class CopperGolemModel
java.lang.Object
net.minecraft.client.model.Model<CopperGolemRenderState>
net.minecraft.client.model.EntityModel<CopperGolemRenderState>
net.minecraft.client.model.CopperGolemModel
- All Implemented Interfaces:
ArmedModel<CopperGolemRenderState>,HeadedModel
public class CopperGolemModel
extends EntityModel<CopperGolemRenderState>
implements ArmedModel<CopperGolemRenderState>, HeadedModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple -
Field Summary
FieldsModifier and TypeFieldDescriptionprivate final ModelPartprivate final ModelPartprivate final KeyframeAnimationprivate final KeyframeAnimationprivate final KeyframeAnimationprivate final KeyframeAnimationprivate final KeyframeAnimationprivate final ModelPartprivate static final floatprivate final ModelPartprivate static final floatprivate final KeyframeAnimationprivate final KeyframeAnimationprivate static final floatFields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSETFields inherited from class net.minecraft.client.model.Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidapplyBlockOnAntennaTransform(PoseStack pPoseStack) static LayerDefinitionstatic LayerDefinitionstatic LayerDefinitionstatic LayerDefinitionstatic LayerDefinitiongetHead()private voidvoidsetupAnim(CopperGolemRenderState p_435670_) voidtranslateToHand(CopperGolemRenderState p_434150_, HumanoidArm p_433210_, PoseStack p_433917_) voidtranslateToHead(PoseStack p_443320_) Methods inherited from class net.minecraft.client.model.Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, root
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Field Details
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MAX_WALK_ANIMATION_SPEED
private static final float MAX_WALK_ANIMATION_SPEED- See Also:
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WALK_ANIMATION_SCALE_FACTOR
private static final float WALK_ANIMATION_SCALE_FACTOR- See Also:
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Z_FIGHT_MITIGATION
private static final float Z_FIGHT_MITIGATION- See Also:
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head
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body
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rightArm
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leftArm
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walkAnimation
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walkWithItemAnimation
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idleAnimation
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interactionGetItem
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interactionGetNoItem
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interactionDropItem
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interactionDropNoItem
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Constructor Details
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CopperGolemModel
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Method Details
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createBodyLayer
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createRunningPoseBodyLayer
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createSittingPoseBodyLayer
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createStarPoseBodyLayer
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createEyesLayer
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setupAnim
- Overrides:
setupAnimin classModel<CopperGolemRenderState>
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translateToHand
public void translateToHand(CopperGolemRenderState p_434150_, HumanoidArm p_433210_, PoseStack p_433917_) - Specified by:
translateToHandin interfaceArmedModel<CopperGolemRenderState>
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getHead
- Specified by:
getHeadin interfaceHeadedModel
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translateToHead
- Specified by:
translateToHeadin interfaceHeadedModel
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applyBlockOnAntennaTransform
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poseHeldItemArmsIfStill
private void poseHeldItemArmsIfStill()
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