Uses of Class
net.minecraft.client.model.SkullModelBase
Packages that use SkullModelBase
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of SkullModelBase in net.minecraft.client.model
Subclasses of SkullModelBase in net.minecraft.client.model -
Uses of SkullModelBase in net.minecraft.client.model.dragon
Subclasses of SkullModelBase in net.minecraft.client.model.dragon -
Uses of SkullModelBase in net.minecraft.client.renderer.blockentity
Fields in net.minecraft.client.renderer.blockentity with type parameters of type SkullModelBaseModifier and TypeFieldDescriptionprivate final Function<SkullBlock.Type, SkullModelBase> SkullBlockRenderer.modelByTypeMethods in net.minecraft.client.renderer.blockentity that return SkullModelBaseModifier and TypeMethodDescriptionstatic SkullModelBaseSkullBlockRenderer.createModel(EntityModelSet modelSet, SkullBlock.Type type) Methods in net.minecraft.client.renderer.blockentity with parameters of type SkullModelBaseModifier and TypeMethodDescriptionstatic voidSkullBlockRenderer.submitSkull(Direction direction, float yRot, float animationPos, PoseStack poseStack, SubmitNodeCollector nodeCollector, int packedLight, SkullModelBase model, RenderType renderType, int outlineColor, ModelFeatureRenderer.CrumblingOverlay crumblingOverlay) -
Uses of SkullModelBase in net.minecraft.client.renderer.entity.layers
Fields in net.minecraft.client.renderer.entity.layers with type parameters of type SkullModelBaseModifier and TypeFieldDescriptionprivate final Function<SkullBlock.Type, SkullModelBase> CustomHeadLayer.skullModels -
Uses of SkullModelBase in net.minecraft.client.renderer.special
Fields in net.minecraft.client.renderer.special declared as SkullModelBaseModifier and TypeFieldDescriptionprivate final SkullModelBaseSkullSpecialRenderer.modelprivate final SkullModelBasePlayerHeadSpecialRenderer.modelBaseConstructors in net.minecraft.client.renderer.special with parameters of type SkullModelBaseModifierConstructorDescription(package private)PlayerHeadSpecialRenderer(PlayerSkinRenderCache playerSkinRenderCache, SkullModelBase modelBase) SkullSpecialRenderer(SkullModelBase model, float animation, RenderType renderType) -
Uses of SkullModelBase in net.neoforged.neoforge.client
Fields in net.neoforged.neoforge.client with type parameters of type SkullModelBaseModifier and TypeFieldDescriptionprivate static final Map<SkullBlock.Type, Function<EntityModelSet, SkullModelBase>> ClientHooks.skullModelsByTypeMethods in net.neoforged.neoforge.client that return SkullModelBaseModifier and TypeMethodDescriptionstatic @Nullable SkullModelBaseClientHooks.getModdedSkullModel(EntityModelSet modelSet, SkullBlock.Type type) -
Uses of SkullModelBase in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event with type parameters of type SkullModelBaseModifier and TypeFieldDescriptionprivate final Map<SkullBlock.Type, Function<EntityModelSet, SkullModelBase>> EntityRenderersEvent.CreateSkullModels.skullModelsMethod parameters in net.neoforged.neoforge.client.event with type arguments of type SkullModelBaseModifier and TypeMethodDescriptionvoidEntityRenderersEvent.CreateSkullModels.registerSkullModel(SkullBlock.Type type, Function<EntityModelSet, SkullModelBase> factory, @Nullable ResourceLocation skullTexture) Registers the entity model for a skull block with the givenSkullBlock.Type, and optionally registers a skull texture to theSkullBlockRenderer.SKIN_BY_TYPEmap.voidEntityRenderersEvent.CreateSkullModels.registerSkullModel(SkullBlock.Type type, ModelLayerLocation layerLocation, Function<ModelPart, SkullModelBase> factory, @Nullable ResourceLocation skullTexture) Registers the entity model for a skull block with the givenSkullBlock.Type, and optionally registers a skull texture to theSkullBlockRenderer.SKIN_BY_TYPEmap.Constructor parameters in net.neoforged.neoforge.client.event with type arguments of type SkullModelBaseModifierConstructorDescriptionCreateSkullModels(Map<SkullBlock.Type, Function<EntityModelSet, SkullModelBase>> skullModels, Map<SkullBlock.Type, ResourceLocation> skullTextures)