Package net.minecraft.client.model
Class ArmorStandArmorModel
java.lang.Object
net.minecraft.client.model.Model<ArmorStandRenderState>
net.minecraft.client.model.EntityModel<ArmorStandRenderState>
net.minecraft.client.model.HumanoidModel<ArmorStandRenderState>
net.minecraft.client.model.ArmorStandArmorModel
- All Implemented Interfaces:
ArmedModel<ArmorStandRenderState>,HeadedModel
- Direct Known Subclasses:
ArmorStandModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPoseNested classes/interfaces inherited from class net.minecraft.client.model.Model
Model.Simple -
Field Summary
Fields inherited from class net.minecraft.client.model.HumanoidModel
BABY_TRANSFORMER, body, hat, HAT_OVERLAY_SCALE, head, leftArm, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightLeg, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASEFields inherited from class net.minecraft.client.model.EntityModel
MODEL_Y_OFFSETFields inherited from class net.minecraft.client.model.Model
renderType, root -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic ArmorModelSet<LayerDefinition> createArmorLayerSet(CubeDeformation pInnerCubeDeformation, CubeDeformation pOuterCubeDeformation) private static MeshDefinitioncreateBaseMesh(CubeDeformation pCubeDeformation) voidsetupAnim(ArmorStandRenderState p_364632_) Methods inherited from class net.minecraft.client.model.HumanoidModel
createArmorMeshSet, createArmorMeshSet, createMesh, getArm, getHead, setAllVisible, setupAttackAnimation, translateToHandMethods inherited from class net.minecraft.client.model.Model
allParts, getAnimation, renderToBuffer, renderToBuffer, renderType, resetPose, rootMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface net.minecraft.client.model.HeadedModel
translateToHead
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Constructor Details
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ArmorStandArmorModel
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Method Details
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createArmorLayerSet
public static ArmorModelSet<LayerDefinition> createArmorLayerSet(CubeDeformation pInnerCubeDeformation, CubeDeformation pOuterCubeDeformation) -
createBaseMesh
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setupAnim
- Overrides:
setupAnimin classHumanoidModel<ArmorStandRenderState>
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