Package com.mojang.blaze3d.opengl
Class DirectStateAccess
java.lang.Object
com.mojang.blaze3d.opengl.DirectStateAccess
- Direct Known Subclasses:
DirectStateAccess.Core,DirectStateAccess.Emulated
-
Nested Class Summary
Nested ClassesModifier and TypeClassDescription(package private) static class(package private) static class -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidbindFrameBufferTextures(int frameBuffer, int colorTexture, int depthTexture, int level, int target) (package private) abstract voidbindFrameBufferTextures(int frameBuffer, int colorTexture, int depthTexture, int level, int target, boolean useStencil) (package private) abstract voidblitFrameBuffers(int readFrameBuffer, int drawFrameBuffer, int srcX0, int srcY0, int srcX1, int srcY1, int destX0, int destY0, int destX1, int destY1, int mask, int filter) (package private) abstract voidbufferData(int buffer, long size, int usage) (package private) abstract voidbufferData(int buffer, ByteBuffer data, int usage) (package private) abstract voidbufferStorage(int buffer, long size, int usage) (package private) abstract voidbufferStorage(int buffer, ByteBuffer data, int usage) (package private) abstract voidbufferSubData(int buffer, int offset, ByteBuffer data, int usage) (package private) abstract voidcopyBufferSubData(int readBuffer, int writeBuffer, int readOffset, int writeOffset, int size) static DirectStateAccesscreate(org.lwjgl.opengl.GLCapabilities capabilities, Set<String> enabledExtensions, GraphicsWorkarounds workarounds) (package private) abstract int(package private) abstract int(package private) abstract voidflushMappedBufferRange(int buffer, int offset, int length, int usage) (package private) abstract ByteBuffermapBufferRange(int buffer, int offset, int length, int access, int usage) (package private) abstract voidunmapBuffer(int buffer, int usage)
-
Constructor Details
-
DirectStateAccess
public DirectStateAccess()
-
-
Method Details
-
create
public static DirectStateAccess create(org.lwjgl.opengl.GLCapabilities capabilities, Set<String> enabledExtensions, GraphicsWorkarounds workarounds) -
createBuffer
abstract int createBuffer() -
bufferData
abstract void bufferData(int buffer, long size, int usage) -
bufferData
-
bufferSubData
-
bufferStorage
abstract void bufferStorage(int buffer, long size, int usage) -
bufferStorage
-
mapBufferRange
@Nullable abstract ByteBuffer mapBufferRange(int buffer, int offset, int length, int access, int usage) -
unmapBuffer
abstract void unmapBuffer(int buffer, int usage) -
createFrameBufferObject
abstract int createFrameBufferObject() -
bindFrameBufferTextures
abstract void bindFrameBufferTextures(int frameBuffer, int colorTexture, int depthTexture, int level, int target, boolean useStencil) -
bindFrameBufferTextures
public void bindFrameBufferTextures(int frameBuffer, int colorTexture, int depthTexture, int level, int target) -
blitFrameBuffers
abstract void blitFrameBuffers(int readFrameBuffer, int drawFrameBuffer, int srcX0, int srcY0, int srcX1, int srcY1, int destX0, int destY0, int destX1, int destY1, int mask, int filter) -
flushMappedBufferRange
abstract void flushMappedBufferRange(int buffer, int offset, int length, int usage) -
copyBufferSubData
abstract void copyBufferSubData(int readBuffer, int writeBuffer, int readOffset, int writeOffset, int size)
-