Uses of Interface
net.minecraft.world.level.WorldGenLevel
Packages that use WorldGenLevel
Package
Description
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Uses of WorldGenLevel in net.minecraft.network.protocol.game
Methods in net.minecraft.network.protocol.game with parameters of type WorldGenLevelModifier and TypeMethodDescriptionstatic voidDebugPackets.sendStructurePacket(WorldGenLevel pLevel, StructureStart pStructureStart) -
Uses of WorldGenLevel in net.minecraft.server.level
Classes in net.minecraft.server.level that implement WorldGenLevel -
Uses of WorldGenLevel in net.minecraft.world.level.chunk
Methods in net.minecraft.world.level.chunk with parameters of type WorldGenLevelModifier and TypeMethodDescriptionvoidChunkGenerator.applyBiomeDecoration(WorldGenLevel pLevel, ChunkAccess pChunk, StructureManager pStructureManager) voidChunkGenerator.createReferences(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkAccess pChunk) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen
Methods in net.minecraft.world.level.levelgen with parameters of type WorldGenLevelModifier and TypeMethodDescriptionvoidDebugLevelSource.applyBiomeDecoration(WorldGenLevel pLevel, ChunkAccess pChunk, StructureManager pStructureManager) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.blending
Methods in net.minecraft.world.level.levelgen.blending with parameters of type WorldGenLevelModifier and TypeMethodDescriptionstatic voidBlender.addAroundOldChunksCarvingMaskFilter(WorldGenLevel pLevel, ProtoChunk pChunk) static Set<Direction8> BlendingData.sideByGenerationAge(WorldGenLevel pLevel, int pChunkX, int pChunkZ, boolean pOldNoiseGeneration) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.blockpredicates
Methods in net.minecraft.world.level.levelgen.blockpredicates with parameters of type WorldGenLevelModifier and TypeMethodDescriptionbooleanAllOfPredicate.test(WorldGenLevel pLevel, BlockPos pPos) booleanAnyOfPredicate.test(WorldGenLevel p_190387_, BlockPos p_190388_) booleanHasSturdyFacePredicate.test(WorldGenLevel pLevel, BlockPos pPos) booleanInsideWorldBoundsPredicate.test(WorldGenLevel pLevel, BlockPos pPos) booleanNotPredicate.test(WorldGenLevel pLevel, BlockPos pPos) final booleanStateTestingPredicate.test(WorldGenLevel pLevel, BlockPos pPos) booleanTrueBlockPredicate.test(WorldGenLevel pLevel, BlockPos pPos) booleanUnobstructedPredicate.test(WorldGenLevel pLevel, BlockPos pPos) booleanWouldSurvivePredicate.test(WorldGenLevel pLevel, BlockPos pPos) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.feature
Fields in net.minecraft.world.level.levelgen.feature declared as WorldGenLevelMethods in net.minecraft.world.level.levelgen.feature that return WorldGenLevelMethods in net.minecraft.world.level.levelgen.feature with parameters of type WorldGenLevelModifier and TypeMethodDescriptionprivate booleanDripstoneClusterFeature.canPlacePool(WorldGenLevel pLevel, BlockPos pPos) private static intFossilFeature.countEmptyCorners(WorldGenLevel pLevel, BoundingBox pBoundingBox) protected voidVegetationPatchFeature.distributeVegetation(FeaturePlaceContext<VegetationPatchConfiguration> pContext, WorldGenLevel pLevel, VegetationPatchConfiguration pConfig, RandomSource pRandom, Set<BlockPos> pPossiblePositions, int pXRadius, int pZRadius) protected booleanOreFeature.doPlace(WorldGenLevel pLevel, RandomSource pRandom, OreConfiguration pConfig, double pMinX, double pMaxX, double pMinZ, double pMaxZ, double pMinY, double pMaxY, int pX, int pY, int pZ, int pWidth, int pHeight) private booleanTreeFeature.doPlace(WorldGenLevel pLevel, RandomSource pRandom, BlockPos pPos, BiConsumer<BlockPos, BlockState> pRootBlockSetter, BiConsumer<BlockPos, BlockState> pTrunkBlockSetter, FoliagePlacer.FoliageSetter pFoliageBlockSetter, TreeConfiguration pConfig) private static OptionalIntUnderwaterMagmaFeature.getFloorY(WorldGenLevel pLevel, BlockPos pPos, UnderwaterMagmaConfiguration pConfig) static List<SpikeFeature.EndSpike> SpikeFeature.getSpikesForLevel(WorldGenLevel pLevel) protected static booleanDripstoneUtils.isCircleMostlyEmbeddedInStone(WorldGenLevel pLevel, BlockPos pPos, int pRadius) private static booleanWaterloggedVegetationPatchFeature.isExposed(WorldGenLevel pLevel, Set<BlockPos> pPositions, BlockPos pPos, BlockPos.MutableBlockPos pMutablePos) private static booleanWaterloggedVegetationPatchFeature.isExposedDirection(WorldGenLevel pLevel, BlockPos pPos, BlockPos.MutableBlockPos pMutablePos, Direction pDirection) private static booleanHugeFungusFeature.isReplaceable(WorldGenLevel pLevel, BlockPos pPos, HugeFungusConfiguration pConfig, boolean pCheckConfig) private booleanUnderwaterMagmaFeature.isValidPlacement(WorldGenLevel pLevel, BlockPos pPos) protected voidFeature.markAboveForPostProcessing(WorldGenLevel pLevel, BlockPos pBasePos) If the above two blocks are not air, marks them for post-processing.(package private) booleanLargeDripstoneFeature.LargeDripstone.moveBackUntilBaseIsInsideStoneAndShrinkRadiusIfNecessary(WorldGenLevel pLevel, LargeDripstoneFeature.WindOffsetter pWindOffsetter) booleanConfiguredFeature.place(WorldGenLevel pReader, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pPos) booleanFeature.place(FC pConfig, WorldGenLevel pLevel, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pOrigin) booleanWeightedPlacedFeature.place(WorldGenLevel pLevel, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pPos) (package private) voidLargeDripstoneFeature.LargeDripstone.placeBlocks(WorldGenLevel pLevel, RandomSource pRandom, LargeDripstoneFeature.WindOffsetter pWindOffsetter) protected booleanDiskFeature.placeColumn(DiskConfiguration pConfig, WorldGenLevel pLevel, RandomSource pRandom, int pMaxY, int pMinY, BlockPos.MutableBlockPos pPos) private voidDripstoneClusterFeature.placeColumn(WorldGenLevel pLevel, RandomSource pRandom, BlockPos pPos, int pX, int pZ, float pWetness, double pChance, int pHeight, float pDensity, DripstoneClusterConfiguration pConfig) private voidLargeDripstoneFeature.placeDebugMarkers(WorldGenLevel pLevel, BlockPos pPos, Column.Range pRange, LargeDripstoneFeature.WindOffsetter pWindOffsetter) private static voidRootSystemFeature.placeDirt(BlockPos pPos, int pMaxY, WorldGenLevel pLevel, RootSystemConfiguration pConfig, RandomSource pRandom) private static booleanRootSystemFeature.placeDirtAndTree(WorldGenLevel pLevel, ChunkGenerator pChunkGenerator, RootSystemConfiguration pConfig, RandomSource pRandom, BlockPos.MutableBlockPos pMutablePos, BlockPos pBasePos) protected booleanVegetationPatchFeature.placeGround(WorldGenLevel pLevel, VegetationPatchConfiguration pConfig, Predicate<BlockState> pReplaceableblocks, RandomSource pRandom, BlockPos.MutableBlockPos pMutablePos, int pMaxDistance) VegetationPatchFeature.placeGroundPatch(WorldGenLevel pLevel, VegetationPatchConfiguration pConfig, RandomSource pRandom, BlockPos pPos, Predicate<BlockState> pState, int pXRadius, int pZRadius) WaterloggedVegetationPatchFeature.placeGroundPatch(WorldGenLevel pLevel, VegetationPatchConfiguration pConfig, RandomSource pRandom, BlockPos pPos, Predicate<BlockState> pState, int pXRadius, int pZRadius) static booleanMultifaceGrowthFeature.placeGrowthIfPossible(WorldGenLevel pLevel, BlockPos pPos, BlockState pState, MultifaceGrowthConfiguration pConfig, RandomSource pRandom, List<Direction> pDirections) private voidHugeFungusFeature.placeHat(WorldGenLevel pLevel, RandomSource pRandom, HugeFungusConfiguration pConfig, BlockPos pPos, int pHeight, boolean pHuge) private static voidRootSystemFeature.placeRootedDirt(WorldGenLevel pLevel, RootSystemConfiguration pConfig, RandomSource pRandom, int pX, int pZ, BlockPos.MutableBlockPos pPos) private static voidRootSystemFeature.placeRoots(WorldGenLevel pLevel, RootSystemConfiguration pConfig, RandomSource pRandom, BlockPos pBasePos, BlockPos.MutableBlockPos pMutablePos) private voidHugeFungusFeature.placeStem(WorldGenLevel pLevel, RandomSource pRandom, HugeFungusConfiguration pConfig, BlockPos pPos, int pHeight, boolean pHuge) private static voidDesertWellFeature.placeSusSand(WorldGenLevel pLevel, BlockPos pPos) protected booleanVegetationPatchFeature.placeVegetation(WorldGenLevel pLevel, VegetationPatchConfiguration pConfig, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pPos) protected booleanWaterloggedVegetationPatchFeature.placeVegetation(WorldGenLevel pLevel, VegetationPatchConfiguration pConfig, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pPos) private voidDripstoneClusterFeature.replaceBlocksWithDripstoneBlocks(WorldGenLevel pLevel, BlockPos pPos, int pThickness, Direction pDirection) protected voidFeature.safeSetBlock(WorldGenLevel pLevel, BlockPos pPos, BlockState pState, Predicate<BlockState> pOldState) private static booleanRootSystemFeature.spaceForTree(WorldGenLevel pLevel, RootSystemConfiguration pConfig, BlockPos pPos) Constructors in net.minecraft.world.level.levelgen.feature with parameters of type WorldGenLevelModifierConstructorDescriptionFeaturePlaceContext(Optional<ConfiguredFeature<?, ?>> pTopFeature, WorldGenLevel pLevel, ChunkGenerator pChunkGenerator, RandomSource pRandom, BlockPos pOrigin, FC pConfig) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.feature.stateproviders
Methods in net.minecraft.world.level.levelgen.feature.stateproviders with parameters of type WorldGenLevelModifier and TypeMethodDescriptionRuleBasedBlockStateProvider.getState(WorldGenLevel pLevel, RandomSource pRandom, BlockPos pPos) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.placement
Fields in net.minecraft.world.level.levelgen.placement declared as WorldGenLevelMethods in net.minecraft.world.level.levelgen.placement that return WorldGenLevelMethods in net.minecraft.world.level.levelgen.placement with parameters of type WorldGenLevelModifier and TypeMethodDescriptionbooleanPlacedFeature.place(WorldGenLevel pLevel, ChunkGenerator pGenerator, RandomSource pRandom, BlockPos pPos) booleanPlacedFeature.placeWithBiomeCheck(WorldGenLevel pLevel, ChunkGenerator pGenerator, RandomSource pRandom, BlockPos pPos) Constructors in net.minecraft.world.level.levelgen.placement with parameters of type WorldGenLevelModifierConstructorDescriptionPlacementContext(WorldGenLevel pLevel, ChunkGenerator pGenerator, Optional<PlacedFeature> pTopFeature) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.structure
Methods in net.minecraft.world.level.levelgen.structure with parameters of type WorldGenLevelModifier and TypeMethodDescriptionvoidPostPlacementProcessor.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, PiecesContainer pPieces) voidStructure.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) protected booleanStructurePiece.createChest(WorldGenLevel pLevel, BoundingBox pBox, RandomSource pRandom, int pX, int pY, int pZ, ResourceKey<LootTable> pLootTable) protected booleanStructurePiece.createDispenser(WorldGenLevel pLevel, BoundingBox pBox, RandomSource pRandom, int pX, int pY, int pZ, Direction pFacing, ResourceKey<LootTable> pLootTable) protected voidStructurePiece.fillColumnDown(WorldGenLevel pLevel, BlockState pState, int pX, int pY, int pZ, BoundingBox pBox) protected voidStructurePiece.generateAirBox(WorldGenLevel pLevel, BoundingBox pBox, int pMinX, int pMinY, int pMinZ, int pMaxX, int pMaxY, int pMaxZ) protected voidStructurePiece.generateBox(WorldGenLevel pLevel, BoundingBox pBox, int pMinX, int pMinY, int pMinZ, int pMaxX, int pMaxY, int pMaxZ, boolean pAlwaysReplace, RandomSource pRandom, StructurePiece.BlockSelector pBlockSelector) protected voidStructurePiece.generateBox(WorldGenLevel pLevel, BoundingBox pBox, int pXMin, int pYMin, int pZMin, int pXMax, int pYMax, int pZMax, BlockState pBoundaryBlockState, BlockState pInsideBlockState, boolean pExistingOnly) Fill the given area with the selected blocksprotected voidStructurePiece.generateBox(WorldGenLevel pLevel, BoundingBox pBoundingBox, BoundingBox pBox, boolean pAlwaysReplace, RandomSource pRandom, StructurePiece.BlockSelector pBlockSelector) protected voidStructurePiece.generateBox(WorldGenLevel pLevel, BoundingBox pBoundingBox, BoundingBox pBox, BlockState pBoundaryBlockState, BlockState pInsideBlockState, boolean pExistingOnly) protected voidStructurePiece.generateMaybeBox(WorldGenLevel pLevel, BoundingBox pBox, RandomSource pRandom, float pChance, int pX1, int pY1, int pZ1, int pX2, int pY2, int pZ2, BlockState pEdgeState, BlockState pState, boolean pRequireNonAir, boolean pRequireSkylight) protected voidStructurePiece.generateUpperHalfSphere(WorldGenLevel pLevel, BoundingBox pBox, int pMinX, int pMinY, int pMinZ, int pMaxX, int pMaxY, int pMaxZ, BlockState pState, boolean pExcludeAir) protected voidStructurePiece.maybeGenerateBlock(WorldGenLevel pLevel, BoundingBox pBox, RandomSource pRandom, float pChance, int pX, int pY, int pZ, BlockState pState) voidPoolElementStructurePiece.place(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, BlockPos pPos, boolean pKeepJigsaws) protected voidStructurePiece.placeBlock(WorldGenLevel pLevel, BlockState pBlockstate, int pX, int pY, int pZ, BoundingBox pBoundingbox) voidStructureStart.placeInChunk(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos) voidPoolElementStructurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) abstract voidStructurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidTemplateStructurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.structure.pools
Methods in net.minecraft.world.level.levelgen.structure.pools with parameters of type WorldGenLevelModifier and TypeMethodDescriptionbooleanEmptyPoolElement.place(StructureTemplateManager p_227158_, WorldGenLevel p_227159_, StructureManager p_227160_, ChunkGenerator p_227161_, BlockPos p_227162_, BlockPos p_227163_, Rotation p_227164_, BoundingBox p_227165_, RandomSource p_227166_, LiquidSettings p_352245_, boolean p_227167_) booleanFeaturePoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) booleanListPoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) booleanSinglePoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) abstract booleanStructurePoolElement.place(StructureTemplateManager pStructureTemplateManager, WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, BlockPos pOffset, BlockPos pPos, Rotation pRotation, BoundingBox pBox, RandomSource pRandom, LiquidSettings pLiquidSettings, boolean pKeepJigsaws) -
Uses of WorldGenLevel in net.minecraft.world.level.levelgen.structure.structures
Methods in net.minecraft.world.level.levelgen.structure.structures with parameters of type WorldGenLevelModifier and TypeMethodDescriptionprivate voidDesertPyramidPiece.addCellar(WorldGenLevel pLevel, BoundingBox pBox) private voidDesertPyramidPiece.addCellarRoom(BlockPos pPos, WorldGenLevel pLevel, BoundingBox pBox) private voidDesertPyramidPiece.addCellarStairs(BlockPos pPos, WorldGenLevel pLevel, BoundingBox pBox) voidDesertPyramidStructure.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) voidWoodlandMansionStructure.afterPlace(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pChunkGenerator, RandomSource pRandom, BoundingBox pBoundingBox, ChunkPos pChunkPos, PiecesContainer pPieces) protected booleanMineshaftPieces.MineShaftCorridor.createChest(WorldGenLevel pLevel, BoundingBox pBox, RandomSource pRandom, int pX, int pY, int pZ, ResourceKey<LootTable> pLootTable) private static voidMineshaftPieces.MineShaftCorridor.fillColumnBetween(WorldGenLevel pLevel, BlockState pState, BlockPos.MutableBlockPos pPos, int pMinY, int pMaxY) protected voidMineshaftPieces.MineShaftCorridor.fillColumnDown(WorldGenLevel pLevel, BlockState pState, int pX, int pY, int pZ, BoundingBox pBox) protected voidMineshaftPieces.MineShaftCorridor.fillPillarDownOrChainUp(WorldGenLevel pLevel, BlockState pState, int pX, int pY, int pZ, BoundingBox pBox) protected voidOceanMonumentPieces.OceanMonumentPiece.generateBoxOnFillOnly(WorldGenLevel pLevel, BoundingBox pBox, int pMinX, int pMinY, int pMinZ, int pMaxX, int pMaxY, int pMaxZ, BlockState pState) protected voidOceanMonumentPieces.OceanMonumentPiece.generateDefaultFloor(WorldGenLevel pLevel, BoundingBox pBox, int pX, int pZ, boolean pHasOpeningDownwards) private voidOceanMonumentPieces.MonumentBuilding.generateEntranceArchs(WorldGenLevel pLevel, RandomSource pRandom, BoundingBox pBox) private voidOceanMonumentPieces.MonumentBuilding.generateEntranceWall(WorldGenLevel pLevel, RandomSource pRandom, BoundingBox pBox) private voidOceanMonumentPieces.MonumentBuilding.generateLowerWall(WorldGenLevel pLevel, RandomSource pRandom, BoundingBox pBox) private voidOceanMonumentPieces.MonumentBuilding.generateMiddleWall(WorldGenLevel pLevel, RandomSource pRandom, BoundingBox pBox) private voidOceanMonumentPieces.MonumentBuilding.generateRoofPiece(WorldGenLevel pLevel, RandomSource pRandom, BoundingBox pBox) protected voidStrongholdPieces.StrongholdPiece.generateSmallDoor(WorldGenLevel pLevel, RandomSource pRandom, BoundingBox pBox, StrongholdPieces.StrongholdPiece.SmallDoorType pType, int pX, int pY, int pZ) private voidOceanMonumentPieces.MonumentBuilding.generateUpperWall(WorldGenLevel pLevel, RandomSource pRandom, BoundingBox pBox) protected voidOceanMonumentPieces.OceanMonumentPiece.generateWaterBox(WorldGenLevel pLevel, BoundingBox pBoundingBox, int pX1, int pY1, int pZ1, int pX2, int pY2, int pZ2) private voidOceanMonumentPieces.MonumentBuilding.generateWing(boolean pWing, int pX, WorldGenLevel pLevel, RandomSource pRandom, BoundingBox pBox) private booleanMineshaftPieces.MineShaftCorridor.hasSturdyNeighbours(WorldGenLevel pLevel, BoundingBox pBox, int pX, int pY, int pZ, int pRequired) private voidMineshaftPieces.MineShaftCorridor.maybePlaceCobWeb(WorldGenLevel pLevel, BoundingBox pBox, RandomSource pRandom, float pChance, int pX, int pY, int pZ) private voidDesertPyramidPiece.placeCollapsedRoof(WorldGenLevel pLevel, BoundingBox pBox, int pMinX, int pY, int pMinZ, int pMaxX, int pMaxZ) private voidDesertPyramidPiece.placeCollapsedRoofPiece(WorldGenLevel pLevel, int pX, int pY, int pZ, BoundingBox pBox) private voidMineshaftPieces.MineShaftCorridor.placeDoubleLowerOrUpperSupport(WorldGenLevel pLevel, BoundingBox pBox, int pX, int pY, int pZ) private voidMineshaftPieces.MineShaftCorridor.placeSupport(WorldGenLevel pLevel, BoundingBox pBox, int pMinX, int pMinY, int pZ, int pMaxY, int pMaxX, RandomSource pRandom) private voidMineshaftPieces.MineShaftCrossing.placeSupportPillar(WorldGenLevel pLevel, BoundingBox pBox, int pX, int pY, int pZ, int pMaxY) private static voidDesertPyramidStructure.placeSuspiciousSand(BoundingBox pBoundingBox, WorldGenLevel pWorldGenLevel, BlockPos pPos) voidBuriedTreasurePieces.BuriedTreasurePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidDesertPyramidPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidIglooPieces.IglooPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidJungleTemplePiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftCorridor.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidMineshaftPieces.MineShaftStairs.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.BridgeCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.BridgeEndFiller.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.BridgeStraight.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleCorridorStairsPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleCorridorTBalconyPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleEntrance.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorCrossingPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorLeftTurnPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleSmallCorridorRightTurnPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.CastleStalkRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.MonsterThrone.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.RoomCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFortressPieces.StairsRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidNetherFossilPieces.NetherFossilPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.MonumentBuilding.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentCoreRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleXRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleXYRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleYRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleYZRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentDoubleZRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentEntryRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentPenthouse.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentSimpleRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentSimpleTopRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanMonumentPieces.OceanMonumentWingRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidOceanRuinPieces.OceanRuinPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidRuinedPortalPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidShipwreckPieces.ShipwreckPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.ChestCorridor.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.FillerCorridor.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.FiveCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.LeftTurn.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.Library.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.PortalRoom.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.PrisonHall.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.RightTurn.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.RoomCrossing.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.StairsDown.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.Straight.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidStrongholdPieces.StraightStairsDown.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) voidSwampHutPiece.postProcess(WorldGenLevel pLevel, StructureManager pStructureManager, ChunkGenerator pGenerator, RandomSource pRandom, BoundingBox pBox, ChunkPos pChunkPos, BlockPos pPos) protected voidMineshaftPieces.MineShaftPiece.setPlanksBlock(WorldGenLevel pLevel, BoundingBox pBox, BlockState pPlankState, int pX, int pY, int pZ) protected voidOceanMonumentPieces.OceanMonumentPiece.spawnElder(WorldGenLevel pLevel, BoundingBox pBox, int pX, int pY, int pZ)