Class DesertWellFeature
java.lang.Object
net.minecraft.world.level.levelgen.feature.Feature<NoneFeatureConfiguration>
net.minecraft.world.level.levelgen.feature.DesertWellFeature
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Field Summary
FieldsModifier and TypeFieldDescriptionprivate static final BlockStatePredicate
private final BlockState
private final BlockState
private final BlockState
private final BlockState
Fields inherited from class net.minecraft.world.level.levelgen.feature.Feature
BAMBOO, BASALT_COLUMNS, BASALT_PILLAR, BLOCK_COLUMN, BLOCK_PILE, BLUE_ICE, BONUS_CHEST, CHORUS_PLANT, CORAL_CLAW, CORAL_MUSHROOM, CORAL_TREE, DELTA_FEATURE, DESERT_WELL, DISK, DRIPSTONE_CLUSTER, END_GATEWAY, END_ISLAND, END_PLATFORM, END_SPIKE, FILL_LAYER, FLOWER, FOREST_ROCK, FOSSIL, FREEZE_TOP_LAYER, GEODE, GLOWSTONE_BLOB, HUGE_BROWN_MUSHROOM, HUGE_FUNGUS, HUGE_RED_MUSHROOM, ICE_SPIKE, ICEBERG, KELP, LAKE, LARGE_DRIPSTONE, MONSTER_ROOM, MULTIFACE_GROWTH, NETHER_FOREST_VEGETATION, NO_BONEMEAL_FLOWER, NO_OP, ORE, POINTED_DRIPSTONE, RANDOM_BOOLEAN_SELECTOR, RANDOM_PATCH, RANDOM_SELECTOR, REPLACE_BLOBS, REPLACE_SINGLE_BLOCK, ROOT_SYSTEM, SCATTERED_ORE, SCULK_PATCH, SEA_PICKLE, SEAGRASS, SIMPLE_BLOCK, SIMPLE_RANDOM_SELECTOR, SPRING, TREE, TWISTING_VINES, UNDERWATER_MAGMA, VEGETATION_PATCH, VINES, VOID_START_PLATFORM, WATERLOGGED_VEGETATION_PATCH, WEEPING_VINES
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Constructor Summary
ConstructorsConstructorDescriptionDesertWellFeature
(com.mojang.serialization.Codec<NoneFeatureConfiguration> p_65599_) -
Method Summary
Modifier and TypeMethodDescriptionboolean
place
(FeaturePlaceContext<NoneFeatureConfiguration> pContext) Places the given feature at the given location.private static void
placeSusSand
(WorldGenLevel pLevel, BlockPos pPos) Methods inherited from class net.minecraft.world.level.levelgen.feature.Feature
checkNeighbors, configuredCodec, isAdjacentToAir, isDirt, isGrassOrDirt, isReplaceable, isStone, markAboveForPostProcessing, place, safeSetBlock, setBlock
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Field Details
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IS_SAND
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sand
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sandSlab
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sandstone
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water
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Constructor Details
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DesertWellFeature
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Method Details
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place
Places the given feature at the given location. During world generation, features are provided with a 3x3 region of chunks, centered on the chunk being generated, that they can safely generate into.- Specified by:
place
in classFeature<NoneFeatureConfiguration>
- Parameters:
pContext
- A context object with a reference to the level and the position the feature is being placed at
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placeSusSand
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