Class ZombieVillagerModel<T extends Zombie>

All Implemented Interfaces:
ArmedModel, HeadedModel, VillagerHeadModel

public class ZombieVillagerModel<T extends Zombie> extends HumanoidModel<T> implements VillagerHeadModel
  • Field Details

  • Constructor Details

    • ZombieVillagerModel

      public ZombieVillagerModel(ModelPart pRoot)
  • Method Details

    • createBodyLayer

      public static LayerDefinition createBodyLayer()
    • createArmorLayer

      public static LayerDefinition createArmorLayer(CubeDeformation pCubeDeformation)
    • setupAnim

      public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch)
      Sets this entity's model rotation angles
      Overrides:
      setupAnim in class HumanoidModel<T extends Zombie>
    • hatVisible

      public void hatVisible(boolean pVisible)
      Specified by:
      hatVisible in interface VillagerHeadModel