Package net.minecraft.client.model
Class DrownedModel<T extends Zombie>
java.lang.Object
net.minecraft.client.model.Model
net.minecraft.client.model.EntityModel<T>
net.minecraft.client.model.AgeableListModel<T>
net.minecraft.client.model.HumanoidModel<T>
net.minecraft.client.model.AbstractZombieModel<T>
net.minecraft.client.model.ZombieModel<T>
net.minecraft.client.model.DrownedModel<T>
- All Implemented Interfaces:
ArmedModel
,HeadedModel
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Nested Class Summary
Nested classes/interfaces inherited from class net.minecraft.client.model.HumanoidModel
HumanoidModel.ArmPose
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Field Summary
Fields inherited from class net.minecraft.client.model.HumanoidModel
body, crouching, hat, HAT_OVERLAY_SCALE, head, leftArm, leftArmPose, leftLeg, LEGGINGS_OVERLAY_SCALE, OVERLAY_SCALE, rightArm, rightArmPose, rightLeg, swimAmount, TOOT_HORN_XROT_BASE, TOOT_HORN_YROT_BASE
Fields inherited from class net.minecraft.client.model.EntityModel
attackTime, riding, young
Fields inherited from class net.minecraft.client.model.Model
renderType
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic LayerDefinition
createBodyLayer
(CubeDeformation pCubeDeformation) void
prepareMobModel
(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) void
setupAnim
(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) Sets this entity's model rotation anglesMethods inherited from class net.minecraft.client.model.ZombieModel
isAggressive
Methods inherited from class net.minecraft.client.model.HumanoidModel
bodyParts, copyPropertiesTo, createMesh, getArm, getHead, headParts, rotlerpRad, setAllVisible, setupAttackAnimation, translateToHand
Methods inherited from class net.minecraft.client.model.AgeableListModel
renderToBuffer
Methods inherited from class net.minecraft.client.model.EntityModel
copyPropertiesTo
Methods inherited from class net.minecraft.client.model.Model
renderToBuffer, renderType
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Constructor Details
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DrownedModel
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Method Details
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createBodyLayer
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prepareMobModel
public void prepareMobModel(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick) - Overrides:
prepareMobModel
in classHumanoidModel<T extends Zombie>
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setupAnim
public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch) Sets this entity's model rotation angles- Overrides:
setupAnim
in classAbstractZombieModel<T extends Zombie>
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