Class DrownedModel<T extends Zombie>

All Implemented Interfaces:
ArmedModel, HeadedModel

public class DrownedModel<T extends Zombie> extends ZombieModel<T>
  • Constructor Details

    • DrownedModel

      public DrownedModel(ModelPart pRoot)
  • Method Details

    • createBodyLayer

      public static LayerDefinition createBodyLayer(CubeDeformation pCubeDeformation)
    • prepareMobModel

      public void prepareMobModel(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pPartialTick)
      Overrides:
      prepareMobModel in class HumanoidModel<T extends Zombie>
    • setupAnim

      public void setupAnim(T pEntity, float pLimbSwing, float pLimbSwingAmount, float pAgeInTicks, float pNetHeadYaw, float pHeadPitch)
      Sets this entity's model rotation angles
      Overrides:
      setupAnim in class AbstractZombieModel<T extends Zombie>