Uses of Class
net.minecraft.client.renderer.state.level.LevelRenderState
Packages that use LevelRenderState
Package
Description
Events fired only on the client-side, chiefly related to rendering and user interfaces (screens and input).
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Uses of LevelRenderState in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as LevelRenderStateModifier and TypeFieldDescription(package private) final LevelRenderStateLevelRenderer.levelRenderStateMethods in net.minecraft.client.renderer with parameters of type LevelRenderStateModifier and TypeMethodDescriptionprivate voidLevelRenderer.addMainPass(FrameGraphBuilder frame, FeatureRenderDispatcher.PreparedFrame featureFrame, GpuBufferSlice terrainFog, LevelRenderState levelRenderState, ProfilerFiller profiler, ChunkSectionsToRender chunkSectionsToRender) Deprecated.private voidLevelRenderer.addMainPass(FrameGraphBuilder frame, FeatureRenderDispatcher.PreparedFrame featureFrame, GpuBufferSlice terrainFog, LevelRenderState levelRenderState, ProfilerFiller profiler, ChunkSectionsToRender chunkSectionsToRender, Matrix4fc modelViewMatrix) voidWeatherEffectRenderer.render(Vec3 cameraPos, WeatherRenderState renderState, @Nullable LevelRenderState levelRenderState) private voidLevelRenderer.submitBlockDestroyAnimation(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, LevelRenderState levelRenderState) private voidLevelRenderer.submitBlockEntities(PoseStack poseStack, LevelRenderState levelRenderState, SubmitNodeCollector submitNodeCollector) private voidLevelRenderer.submitBlockOutline(PoseStack poseStack, SubmitNodeCollector submitNodeCollector, LevelRenderState levelRenderState) private voidLevelRenderer.submitEntities(PoseStack poseStack, LevelRenderState levelRenderState, SubmitNodeCollector output) private voidLevelRenderer.submitFeatures(LevelRenderState levelRenderState, SubmitNodeCollector submitNodeCollector, boolean renderOutline) -
Uses of LevelRenderState in net.minecraft.client.renderer.extract
Fields in net.minecraft.client.renderer.extract declared as LevelRenderStateMethods in net.minecraft.client.renderer.extract with parameters of type LevelRenderStateModifier and TypeMethodDescriptionprivate voidLevelExtractor.extractBlockDestroyAnimation(Camera camera, LevelRenderState levelRenderState) private voidLevelExtractor.extractBlockOutline(Camera camera, LevelRenderState levelRenderState) private voidLevelExtractor.extractVisibleBlockEntities(Camera camera, float deltaPartialTick, LevelRenderState levelRenderState) Deprecated.private voidLevelExtractor.extractVisibleBlockEntities(Camera camera, float deltaPartialTick, LevelRenderState levelRenderState, @Nullable Frustum cullFrustum) private voidLevelExtractor.extractVisibleEntities(Camera camera, Frustum frustum, DeltaTracker deltaTracker, LevelRenderState output) Constructors in net.minecraft.client.renderer.extract with parameters of type LevelRenderStateModifierConstructorDescriptionLevelExtractor(Minecraft minecraft, LevelRenderState levelRenderState, LevelRenderer levelRenderer) -
Uses of LevelRenderState in net.minecraft.client.renderer.state
Fields in net.minecraft.client.renderer.state declared as LevelRenderState -
Uses of LevelRenderState in net.neoforged.neoforge.client
Methods in net.neoforged.neoforge.client with parameters of type LevelRenderStateModifier and TypeMethodDescriptionbooleanCustomBlockOutlineRenderer.render(BlockOutlineRenderState renderState, SubmitNodeCollector submitNodeCollector, PoseStack poseStack, LevelRenderState levelRenderState) Called when the block outline described by the providedBlockOutlineRenderStateis about to be rendered.default booleanCustomCloudsRenderer.renderClouds(LevelRenderState levelRenderState, Vec3 camPos, CloudStatus cloudStatus, int cloudColor, float cloudHeight, int cloudRange, Matrix4fc modelViewMatrix) Renders the clouds of this dimension.default booleanCustomSkyboxRenderer.renderSky(LevelRenderState levelRenderState, SkyRenderState skyRenderState, Matrix4fc modelViewMatrix, Runnable setupFog) Renders the sky of this dimension.default booleanCustomWeatherEffectRenderer.renderSnowAndRain(LevelRenderState levelRenderState, WeatherRenderState weatherRenderState, Vec3 camPos) Renders the snow and rain effects of this dimension. -
Uses of LevelRenderState in net.neoforged.neoforge.client.event
Fields in net.neoforged.neoforge.client.event declared as LevelRenderStateModifier and TypeFieldDescriptionprivate final LevelRenderStateExtractBlockOutlineRenderStateEvent.levelRenderStateprivate final LevelRenderStateRenderLevelStageEvent.levelRenderStateprivate final LevelRenderStateSubmitCustomGeometryEvent.levelRenderStateprivate final LevelRenderStateExtractLevelRenderStateEvent.renderStateMethods in net.neoforged.neoforge.client.event that return LevelRenderStateModifier and TypeMethodDescriptionExtractBlockOutlineRenderStateEvent.getLevelRenderState()RenderLevelStageEvent.getLevelRenderState()Returns the level render state.SubmitCustomGeometryEvent.getLevelRenderState()Returns the level render state.ExtractLevelRenderStateEvent.getRenderState()Returns theLevelRenderStatebeing extracted to.Constructors in net.neoforged.neoforge.client.event with parameters of type LevelRenderStateModifierConstructorDescriptionAfterLevel(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4fc modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterOpaqueBlocks(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4fc modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterOpaqueFeatures(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4fc modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterSky(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4fc modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterTranslucentBlocks(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4fc modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterTranslucentFeatures(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4fc modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterTranslucentParticles(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4fc modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) AfterWeather(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4fc modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) ExtractBlockOutlineRenderStateEvent(LevelExtractor levelExtractor, ClientLevel level, BlockPos pos, BlockState state, BlockHitResult hitResult, CollisionContext collisionContext, boolean inTranslucentPass, boolean highContrast, Camera camera, LevelRenderState levelRenderState) ExtractLevelRenderStateEvent(LevelExtractor levelExtractor, LevelRenderState renderState, ClientLevel level, Camera camera, Frustum frustum, DeltaTracker deltaTracker) RenderLevelStageEvent(LevelRenderer levelRenderer, LevelRenderState levelRenderState, @Nullable PoseStack poseStack, Matrix4fc modelViewMatrix, Iterable<? extends IRenderableSection> renderableSections) SubmitCustomGeometryEvent(LevelRenderState levelRenderState, SubmitNodeCollector submitNodeCollector, PoseStack poseStack, Iterable<? extends IRenderableSection> renderableSections)
LevelRenderer.addMainPass(FrameGraphBuilder, FeatureRenderDispatcher.PreparedFrame, GpuBufferSlice, LevelRenderState, ProfilerFiller, ChunkSectionsToRender, Matrix4fc)instead