Uses of Class
net.minecraft.client.renderer.feature.FeatureRenderDispatcher.PreparedFrame
Packages that use FeatureRenderDispatcher.PreparedFrame
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Uses of FeatureRenderDispatcher.PreparedFrame in net.minecraft.client.renderer
Methods in net.minecraft.client.renderer with parameters of type FeatureRenderDispatcher.PreparedFrameModifier and TypeMethodDescriptionprivate voidLevelRenderer.addAlwaysOnTopPass(FrameGraphBuilder frame, FeatureRenderDispatcher.PreparedFrame featureFrame, GpuBufferSlice fog) private voidLevelRenderer.addMainPass(FrameGraphBuilder frame, FeatureRenderDispatcher.PreparedFrame featureFrame, GpuBufferSlice terrainFog, LevelRenderState levelRenderState, ProfilerFiller profiler, ChunkSectionsToRender chunkSectionsToRender) Deprecated.private voidLevelRenderer.addMainPass(FrameGraphBuilder frame, FeatureRenderDispatcher.PreparedFrame featureFrame, GpuBufferSlice terrainFog, LevelRenderState levelRenderState, ProfilerFiller profiler, ChunkSectionsToRender chunkSectionsToRender, Matrix4fc modelViewMatrix) -
Uses of FeatureRenderDispatcher.PreparedFrame in net.minecraft.client.renderer.feature
Fields in net.minecraft.client.renderer.feature declared as FeatureRenderDispatcher.PreparedFrameModifier and TypeFieldDescriptionprivate final FeatureRenderDispatcher.PreparedFrameFeatureRenderDispatcher.PhaseSubmitGrouper.frameprivate final FeatureRenderDispatcher.PreparedFrameFeatureRenderDispatcher.preparedFrameMethods in net.minecraft.client.renderer.feature that return FeatureRenderDispatcher.PreparedFrameModifier and TypeMethodDescriptionFeatureRenderDispatcher.PreparedFrame.begin(FeatureFrameContext context, SubmitNodeStorage submitNodeStorage) FeatureRenderDispatcher.prepareFrame(SubmitNodeStorage submitNodeStorage) FeatureRenderDispatcher.prepareFrameWithContext(FeatureFrameContext context, SubmitNodeStorage submitNodeStorage) Constructors in net.minecraft.client.renderer.feature with parameters of type FeatureRenderDispatcher.PreparedFrameModifierConstructorDescriptionPhaseSubmitGrouper(FeatureRenderDispatcher.PreparedFrame frame, FeatureRenderPhase<?> phase)
LevelRenderer.addMainPass(FrameGraphBuilder, FeatureRenderDispatcher.PreparedFrame, GpuBufferSlice, LevelRenderState, ProfilerFiller, ChunkSectionsToRender, Matrix4fc)instead