Uses of Class
com.mojang.blaze3d.pipeline.RenderPipeline.Builder
Packages that use RenderPipeline.Builder
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Uses of RenderPipeline.Builder in com.mojang.blaze3d.pipeline
Methods in com.mojang.blaze3d.pipeline that return RenderPipeline.BuilderModifier and TypeMethodDescriptionstatic RenderPipeline.BuilderRenderPipeline.builder(RenderPipeline.Snippet... snippets) RenderPipeline.toBuilder()Neo: Create aRenderPipeline.Builderfrom thisRenderPipelineto adjust its configuration and build a new, modifiedRenderPipelinefrom itRenderPipeline.Builder.withBindGroupLayout(BindGroupLayout bindGroupLayout) RenderPipeline.Builder.withColorTargetState(int index, ColorTargetState colorTargetState) RenderPipeline.Builder.withColorTargetState(ColorTargetState colorTargetState) RenderPipeline.Builder.withCull(boolean cull) RenderPipeline.Builder.withDepthStencilState(DepthStencilState depthStencilState) RenderPipeline.Builder.withDepthStencilState(Optional<DepthStencilState> depthStencilState) RenderPipeline.Builder.withFragmentShader(String fragmentShader) RenderPipeline.Builder.withFragmentShader(Identifier fragmentShader) RenderPipeline.Builder.withLocation(String location) RenderPipeline.Builder.withLocation(Identifier location) RenderPipeline.Builder.withoutStencilTest()RenderPipeline.Builder.withPolygonMode(PolygonMode polygonMode) RenderPipeline.Builder.withPrimitiveTopology(PrimitiveTopology primitiveTopology) RenderPipeline.Builder.withShaderDefine(String key) RenderPipeline.Builder.withShaderDefine(String key, float value) RenderPipeline.Builder.withShaderDefine(String key, int value) RenderPipeline.Builder.withStencilTest(StencilTest stencilTest) RenderPipeline.Builder.withUnusedColorTargetState(int index) RenderPipeline.Builder.withVertexBinding(int bindingIndex, VertexFormat vertexFormat) RenderPipeline.Builder.withVertexShader(String vertexShader) RenderPipeline.Builder.withVertexShader(Identifier vertexShader)