Uses of Class
com.mojang.blaze3d.pipeline.BindGroupLayout
Packages that use BindGroupLayout
Package
Description
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Uses of BindGroupLayout in com.mojang.blaze3d.opengl
Method parameters in com.mojang.blaze3d.opengl with type arguments of type BindGroupLayoutModifier and TypeMethodDescriptionvoidGlProgram.setupBindGroupLayouts(List<BindGroupLayout> bindGroupLayouts) -
Uses of BindGroupLayout in com.mojang.blaze3d.pipeline
Fields in com.mojang.blaze3d.pipeline with type parameters of type BindGroupLayoutModifier and TypeFieldDescriptionprivate final List<BindGroupLayout> RenderPipeline.bindGroupLayoutsprivate Optional<List<BindGroupLayout>> RenderPipeline.Builder.bindGroupLayoutsprivate final Optional<List<BindGroupLayout>> RenderPipeline.Snippet.bindGroupLayoutsThe field for thebindGroupLayoutsrecord component.Methods in com.mojang.blaze3d.pipeline that return BindGroupLayoutMethods in com.mojang.blaze3d.pipeline that return types with arguments of type BindGroupLayoutModifier and TypeMethodDescriptionRenderPipeline.Snippet.bindGroupLayouts()Returns the value of thebindGroupLayoutsrecord component.RenderPipeline.getBindGroupLayouts()Methods in com.mojang.blaze3d.pipeline with parameters of type BindGroupLayoutModifier and TypeMethodDescriptionRenderPipeline.Builder.withBindGroupLayout(BindGroupLayout bindGroupLayout) Method parameters in com.mojang.blaze3d.pipeline with type arguments of type BindGroupLayoutModifier and TypeMethodDescriptionstatic voidBindGroupLayout.ensureCompatible(List<BindGroupLayout> bindGroupLayouts) BindGroupLayout.flattenSamplers(List<BindGroupLayout> bindGroupLayouts) BindGroupLayout.flattenUniforms(List<BindGroupLayout> bindGroupLayouts) Constructor parameters in com.mojang.blaze3d.pipeline with type arguments of type BindGroupLayoutModifierConstructorDescriptionprotectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<BindGroupLayout> bindGroupLayouts, @Nullable ColorTargetState[] colorTargetStates, @Nullable DepthStencilState depthStencilState, PolygonMode polygonMode, boolean cull, @Nullable VertexFormat[] vertexFormatPerBuffer, PrimitiveTopology primitiveTopology, int sortKey) Deprecated.protectedRenderPipeline(Identifier location, Identifier vertexShader, Identifier fragmentShader, ShaderDefines shaderDefines, List<BindGroupLayout> bindGroupLayouts, @Nullable ColorTargetState[] colorTargetStates, @Nullable DepthStencilState depthStencilState, PolygonMode polygonMode, boolean cull, @Nullable VertexFormat[] vertexFormatPerBuffer, PrimitiveTopology primitiveTopology, Optional<StencilTest> stencilTest, int sortKey) -
Uses of BindGroupLayout in net.minecraft.client.renderer
Fields in net.minecraft.client.renderer declared as BindGroupLayoutModifier and TypeFieldDescriptionstatic final BindGroupLayoutBindGroupLayouts.CHUNK_SECTIONstatic final BindGroupLayoutBindGroupLayouts.CLOUD_INFOstatic final BindGroupLayoutBindGroupLayouts.CURRENT_SPRITE_NEXT_SPRITEstatic final BindGroupLayoutBindGroupLayouts.DISSOLVE_MASK_SAMPLERstatic final BindGroupLayoutBindGroupLayouts.DYNAMIC_TRANSFORMSstatic final BindGroupLayoutBindGroupLayouts.FOGstatic final BindGroupLayoutBindGroupLayouts.GLOBALSstatic final BindGroupLayoutBindGroupLayouts.IN_SAMPLERstatic final BindGroupLayoutBindGroupLayouts.LIGHTINGstatic final BindGroupLayoutBindGroupLayouts.LIGHTMAP_INFOstatic final BindGroupLayoutBindGroupLayouts.MATRICES_PROJECTIONstatic final BindGroupLayoutBindGroupLayouts.PROJECTIONstatic final BindGroupLayoutBindGroupLayouts.SAMPLER0static final BindGroupLayoutBindGroupLayouts.SAMPLER0_SAMPLER1static final BindGroupLayoutBindGroupLayouts.SAMPLER0_SAMPLER1_SAMPLER2static final BindGroupLayoutBindGroupLayouts.SAMPLER0_SAMPLER2static final BindGroupLayoutBindGroupLayouts.SAMPLER1static final BindGroupLayoutBindGroupLayouts.SAMPLER2static final BindGroupLayoutBindGroupLayouts.SPRITEstatic final BindGroupLayoutBindGroupLayouts.SPRITE_ANIMATION_INFO
RenderPipeline(Identifier, Identifier, Identifier, ShaderDefines, List, ColorTargetState[], DepthStencilState, PolygonMode, boolean, VertexFormat[], PrimitiveTopology, Optional, int)instead