Uses of Class
com.mojang.blaze3d.opengl.GlRenderPass
Packages that use GlRenderPass
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Uses of GlRenderPass in com.mojang.blaze3d.opengl
Methods in com.mojang.blaze3d.opengl with parameters of type GlRenderPassModifier and TypeMethodDescriptionprivate voidGlCommandEncoder.drawFromBuffers(GlRenderPass renderPass, int baseVertex, int firstIndex, int drawCount, @Nullable IndexType indexType, GlRenderPipeline pipeline, int instanceCount, int firstInstance) protected voidGlCommandEncoder.executeDraw(GlRenderPass renderPass, int baseVertex, int firstIndex, int drawCount, @Nullable IndexType indexType, int instanceCount, int firstInstance) protected voidGlCommandEncoder.executeDrawIndirect(GlRenderPass renderPass, @Nullable IndexType indexType, GlBuffer commands, long offset, int drawCount) protected <T> voidGlCommandEncoder.executeDrawMultiple(GlRenderPass renderPass, Collection<RenderPass.Draw<T>> draws, @Nullable GpuBuffer defaultIndexBuffer, @Nullable IndexType defaultIndexType, Collection<String> dynamicUniforms, T uniformArgument) voidGlCommandEncoder.executeDraws(GlRenderPass renderPass, @Nullable IndexType indexType, @Nullable PointerBuffer firstIndexOffsets, IntBuffer indexCounts, IntBuffer vertexOffsets, int drawCount) private booleanGlCommandEncoder.trySetup(GlRenderPass renderPass, Collection<String> dynamicUniforms) private voidGlCommandEncoder.validateDraw(GlRenderPass renderPass, @Nullable IndexType indexType)